Dr Lian Loke

PhD, UTS; Cert, Fashion Design and Illustration, National Art School;Bachelor of Electrical Engineering(Honours),Sydney; Bachelor of Science, Sydney.
Senior Lecturer Design Lab, Acting Program Director MIDEA

G04 - Wilkinson Building
The University of Sydney

Telephone + 61 2 9351 4108

Biographical details

Lian Loke’s research and creative practice is interdisciplinary and spans the arts, design and human-computer interaction. She places the lived body at the core of inquiry into contemporary issues and emerging technologies. Her creative works incorporate performance and installation to engage and critique new technologies. Her research interests lie in understanding the lived experience of people interacting with emerging technologies and exploring how to design future products and systems from such understandings. Design methods and tools for speculative, user-centred and participatory design form a large part of her research program. An ongoing strand of research is the development of methods for working with the creative potential of the moving body, drawn from movement improvisation, dance and somatic practices, which can be appropriated by designers. Her doctoral research investigated the emerging field of movement-based interaction design and resulted in a design methodology, Moving and Making Strange, consisting of methods and tools to assist in the design of movement-based interactive technologies. The design methodology gives primacy to the lived experience of people interacting with technology and offers three perspectives for designers: the first-person experiential, the observer and the machine.

Previous projects include:

  • The Bystander Field, an interactive, immersive interface for engaging with curatorial collections. ARC Linkage Project 2003-2005. Led by Dr Ross Gibson (UTS) and Dr Toni Robertson (UTS).
  • The Thinking Through The Body ensemble (http://thinkingthroughthebody.net), exploring aesthetic experience, interactive art and somatic bodywork. ArtLab 2008/2009. Led by Dr George Khut and Dr Lizzie Muller (UTS).
  • The Art of Participatory Design, PDC2010 (http://www.pdc2010.org/art-of-pd/). Co-curator with Dr Lizzie Muller (UTS) and facilitator of the Sydney Lab of the Remnant/Emergency ArtLab project led by Dr Keith Armstrong (QUT), in collaboration with Visiting Fellow Natalie Jeremijenko (NYU) http://remnantartlab.com.
  • Luscious Apparatus, research into body-focused interaction and wearable, biofeedback technologies for interactive and live art contexts. Funded by The Australia Council, Inter-Arts Office 2010-2011.
    Current projects include:
  • My Mind Y/Our Body (with Michaela Davies) – investigating the choreographic possibilities of brainwave sensors and electric muscle stimulation technologies. Supported by Critical Path Choreographic Research Centre and the Design Lab.

Professional Experience

  • Senior Lecturer in Design Computing, University of Sydney, 2012 – present
  • Senior Lecturer, School of Software, Faculty of Engineering and Information Technology, University of Technology, University of Technology, Sydney, 2009 – 2011
  • Lecturer, School of Software, Faculty of Engineering and Information Technology, University of Technology, University of Technology, Sydney, 2000 – 2009

Research interests

  • Interaction design (specializing in movement and user experience)
  • Interactive art
  • Performance, body and technology
  • Design methods

Teaching and supervision

  • IDEA9104 | Cyber Studio
  • IDEA9302 | IDEA Research Project
  • IDEA9303 | IDEA Dissertation

Associations

2011 Board Member, Division of Architecture and the Creative Arts, University of Sydney.

2006 Academic Board, University of Sydney.

Research Grants and Commissions

  • Australia Council for the Arts, Inter-Arts Projects for Luscious Apparatus, 2010-2011
  • Academy of the Humanities, ISL-HCA for Visiting Fellow Natalie Jeremijenko, 2010
  • UTS Faculty of Engineering and IT, Technology & Education Design & Development Grant 2009 for A Software Engineering Workbench for Engineering and IT Software Subjects
  • UTS Large Learning and Teaching Grant 2008/9 for Collaborative Models of Teaching in Technology Subjects
  • UTS Small Learning and Teaching Grant Spring 2007 for Using Criterion-Based Assessment and Improving Feedback in ICT Major Software Thread Subjects
  • UTS academic staff doctoral completion scholarship, Spring 2006

Selected grants

2015

  • Integrating a Somatic Approach in User Experience Design of Wearable Technologies; Loke L, Schiphorst T; DVC International/IPDF Grant.

Selected publications & creative works

Download citations: PDF RTF Endnote

Book Chapters

  • Loke, L., Khut, G. (2014). Intimate Aesthetics and Facilitated Interaction. In Candy, L. Ferguson, S (Eds.), Interactive Experience in the Digital Age – Evaluating New Art Practice. Switzerland: Springer International Publishing Switzerland.
  • Reinhardt, D., Loke, L. (2013). Entangled: Complex Bodies and Sensate Machines. In Andy Dong, John Conomos, Brad Buckley (Eds.), Ecologies of Invention, (pp. 125-136). Sydney, Australia: Sydney University Press.
  • Richards, K., Gibson, R., Loke, L. (2006). Bystander - A Responsive, Immersive 'Spirit World' Environment for Multiple Users. In P Beesley, S Hirosue, J Ruxton, M Trankle, C Turner (Eds.), Responsive Architectures: Subtle Technologies 2006, (pp. 106-109). Toronto, Ontario, Canada: Riverside Architectural Press.

Journals

  • Loke, L., Reinhardt, D. (2013). GOLD (Monstrous Topographies) – Exploring Bodies in Complex Spatiality: Trespassing, Invading, Forging Body(ies). International Journal of Interior Architecture + Spatial Design, 2.
  • Loke, L., Robertson, T. (2013). Moving and Making Strange: An Embodied Approach to Movement-based Interaction Design. ACM Transactions on Human-Computer Interaction, 20(11), 7:1-7:25. [More Information]
  • Loke, L., Khut, G., Slattery, M., Truman, C., Muller, L., Duckworth, J. (2013). Re-sensitising the body: interactive art and the Feldenkrais method. International Journal of Arts and Technology, 6(4), 339-356. [More Information]
  • Loke, L., Robertson, T. (2010). Studies of Dancers: Moving from Experience to Interaction Design. International Journal of Design, 4(2), 1-16.
  • Loke, L., Robertson, T. (2009). Design representations of moving bodies for interactive, motion-sensing spaces. International Journal of Human-Computer Studies, 67(4), 394-410. [More Information]
  • Larssen, A., Robertson, T., Loke, L., Edwards, J. (2007). Introduction to the special issue on movement-based interaction. Personal and Ubiquitous Computing, 11(8, December), 607-608. [More Information]
  • Loke, L., Larssen, A., Robertson, T., Edwards, J. (2007). Understanding movement for interaction design: Frameworks and approaches. Personal and Ubiquitous Computing, 11(8), 691-701. [More Information]

Conferences

  • Loke, L., Nunez-Pacheco, C. (2014). Aesthetic Resources for Technology-mediated Self-reflection: The Case of Eloquent Robes. OZCHI 2014, The University of Technology, Sydney, Australia: OZCHI 2014.
  • Loke, L., Nunez-Pacheco, C. (2014). Crafting the Body-Tool: A Body-centred Perspective on Wearable Technology Design. DIS '14: Designing Interactive Systems Conference, ACM, NYC, New York, USA: The Association for Computing Machinery.
  • Loke, L., Khan, M. (2014). Reclamation of public space authorship: What does augmented reality have to offer. IASTE 2014, Kuala Lumpur, Malaysia: IASTE 2014.
  • Loke, L., Feltham, F., van den Hoven, E., Hannam, J., Bongers, B. (2014). The Slow Floor: Increasing creative agency while walking on an interactive surface. TEI '14, 8th International Conference on Tangible, Embedded and Embodied Interaction, New York, USA: Association for Computing Machinery (ACM).
  • Loke, L., Pohl, I. (2014). Touch Toolkit: A method to convey touch-based design knowledge and skills. TEI '14, 8th International Conference on Tangible, Embedded and Embodied Interaction, New York, USA: Association for Computing Machinery (ACM).
  • Reinhardt, D., Loke, L. (2013). (Not) What We Think: Sensate Machines for Rewiring. 9th ACM Conference on Creativity & Cognition 2013, New York: Association for Computing Machinery (ACM). [More Information]
  • Kocaballi, A., Gemeinboeck, P., Saunders, R., Dong, A., Loke, L. (2013). Interplay of scripts and resistance in a participatory workshop. 19th International Symposium on Electronic Art (ISEA 2013), Sydney: ISEA International, the Australian Network for Art & Technology, and the University of Sydney.
  • Loke, L., Khut, G., Kocaballi, A. (2012). Bodily experience and imagination: Designing ritual interactions for participatory live-art contexts. Designing Interactive Systems Conference, DIS 12, Newcastle Upon Tyne: ACM Digital Library. [More Information]
  • Kocaballi, A., Gemeinboeck, P., Saunders, R., Loke, L., Dong, A. (2012). Embracing Relational Agency in Design Process. 7th International Workshop on the Design & Semantics of Form & Movement: DeSForM 2012 Meaning, Matter, Making, Wellington, New Zealand: DESFORM.
  • Pohl, I., Loke, L. (2012). Engaging the Sense of Touch in Interactive Architecture. 24th Australian Computer-Human Interaction Conference (OzCHI 2012), New York: Association for Computing Machinery (ACM).
  • Loke, L., Reinhardt, D. (2012). First Steps in Body-Machine Choreography. 2nd International Body in Design Workshop OzCHI 2012, Sydney: Interaction Design and Work Practice Laboratory (IDWoP).
  • Loke, L. (2012). Intimate Aesthetics and Facilitated Interaction talk. Body and Technology: Instruments of Somaesthetics conference, Florida Atlantic University, USA: Body and Technology: Instruments of Somaesthetics conference.
  • Loke, L., Robertson, T. (2012). Proceedings of OZCHI2012 The 2nd International Body In Design Workshop. OzCHI 2012: Integration, Interaction, Innovation, Immersion, Inclusion, Ultimo, Sydney, Australia: UTS: Interaction Design and Work Practice Lab.
  • Loke, L., Reinhardt, D. (2012). The Slow Floor: towards an awareness of bodily movement through interactive walking surfaces. OZCHI 2012 The 2nd International Body In Design workshop, Ultimo, Sydney, Australia: UTS: Interaction Design and Work Practice Lab.
  • Loke, L., Saunders, R., Kocaballi, A., Gemeinboeck, P., Dong, R. (2012). Transformations, Enactments, and Distrust in Promoting Multiplicity in Design Process. Participatory Innovation Conference PIN-C2012, Melbourne, Australia: Participatory Innovation Conference PIN-C2012.
  • Kocaballi, A., Gemeinboeck, P., Saunders, R., Dong, A., Loke, L. (2011). Embracing Relational Agency in Design Process of Machine-Mediated Performances. SEAM2011 Spacing Movements outside in, Sydney, Australia: Criticalpath.
  • Loke, L., Robertson, T. (2011). Moving and Making Strange: An Embodied Approach to Interactive Technology Design. OZCHI2011 The Body In Design Workshop, Ultimo, Sydney, Australia: UTS: Interaction Design and Work Practice Lab.
  • Kocaballi, A., Gemeinboeck, P., Saunders, R., Dong, A., Loke, L. (2011). Multiplicity through connectivity: investigating body-technology-space couplings in participatory activities. Workshop at the 23rd Australian Computer-Human Interaction Conference: Design, Culture and Interaction (OzCHI 2011), Sydney, Australia: University of Technology, Sydney.
  • Loke, L., Robertson, T. (2011). Proceedings of OZCHI2011 The Body In Design Workshop. OZCHI2011 The Body In Design Workshop, Ultimo, Sydney, Australia: UTS: Interaction Design and Work Practice Lab.
  • Loke, L. (2011). Shaping and Understanding Audience Bodily Experience. OZCHI2011 The Body In Design Workshop, Ultimo, Sydney, Australia: UTS: Interaction Design and Work Practice Lab.
  • Loke, L., Muller, L. (2010). Take Part: participatory methods in art and design. 11th Biennial Participatory Design Conference (PDC '10), New York, USA: ACM Digital Library.
  • Robertson, T., Loke, L. (2009). Designing situations. OZCHI 2009 Australian conference on Computer-Human Interaction 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group (CHISIG) of the Human Factors and Ergonomics Society of Australia (HFESA), Melbourne: Computer-Human Interaction Special Interest Group (CHISIG). [More Information]
  • Loke, L., Robertson, T. (2008). Inventing and devising movement in the design of movement-based interactive systems. Australasian Computer-Human Interaction Conference, OZCHI 2008, Cairns: Computer-Human Interaction Special Interest Group (CHISIG). [More Information]
  • Loke, L., Robertson, T. (2007). Making Strange with the Falling Body in Interactive Technology Design. Desform - 3rd European Conference on Design and Semantics of Form and Movement (DeSForM 2007), Eindhoven, Netherlands: Koninklijke Philips Electronics N.V.
  • Loke, L., Robertson, T., Mansfield, T. (2006). Designing an Immersive Environment for Public Use. Participatory Design Conference 2006, Trento, Italy: PDC 2006 - Participatory Design Conference 2006.
  • Loke, L., Larssen, A., Robertson, T. (2005). Labanotation for Design of Movement-Based Interaction. IE2005 - Interactive Entertainment 2005;Second Australasian Conference, Sydney, Australia: Creativity and Cognition Studios Press, University of Technology Sydney.
  • Loke, L., Robertson, T. (2005). Movement-oriented Personas and Scenarios. Approaches to Movement-based Interaction Workshop, Critical Computing 4th Aarhus Conference, Aarhus, Denmark: Approaches to Movement-based Interaction Workshop, Critical Computing 4th Aarhus Conference.
  • Loke, L., Robertson, T., Mansfield, T. (2005). Moving Bodies, Social Selves: Movement-oriented Personas and Scenarios. Australasian Computer-Human Interaction Conference, OZCHI 2005, Australia: Association for Computing Machinery (ACM).
  • Loke, L., Robertson, T., Mansfield, T. (2004). Human-Centred Design Issues For Immersive Media Spaces. Future Ground 2004, Monash University, Melbourne, Australia: Monash University.
  • Loke, L., Robertson, T., Larssen, A., Edwards, J. (2004). Movement as Input for Interaction – A Study and Evaluation of two Eyetoy(TM) Games. OZCHI 2004, Wollongong University, NSW: OZCHI 2004.

Visual Art

  • Loke, L., Reinhardt, D. (2012). Black Shroud. In: Organised Cacophony. Faculty of Architecture, Design & Planning, The University of Sydney. Shop 25 Rocks Square, The Rocks - Sydney, Sydney, Australia.
  • Reinhardt, D., Loke, L. (2012). Black Spring. In: Digital Interdisciplinations. Faculty of Architecture, Design & Planning, The University of Sydney. Tin Sheds Gallery, Sydney, Australia.

Dance

  • McNeilly, J., Nilsson, A., Lloyd, D., Loke, L., Davies, C., Wheeler, F. (2009). Figment. Seymour Theatre, Sydney, Australia, Australia.

Exhibitions / Events

  • Loke, L. (2013). Dis.Sentience. Sydney, Australia: Tin Sheds Gallery.

2014

  • Loke, L., Nunez-Pacheco, C. (2014). Aesthetic Resources for Technology-mediated Self-reflection: The Case of Eloquent Robes. OZCHI 2014, The University of Technology, Sydney, Australia: OZCHI 2014.
  • Loke, L., Nunez-Pacheco, C. (2014). Crafting the Body-Tool: A Body-centred Perspective on Wearable Technology Design. DIS '14: Designing Interactive Systems Conference, ACM, NYC, New York, USA: The Association for Computing Machinery.
  • Loke, L., Khut, G. (2014). Intimate Aesthetics and Facilitated Interaction. In Candy, L. Ferguson, S (Eds.), Interactive Experience in the Digital Age – Evaluating New Art Practice. Switzerland: Springer International Publishing Switzerland.
  • Loke, L., Khan, M. (2014). Reclamation of public space authorship: What does augmented reality have to offer. IASTE 2014, Kuala Lumpur, Malaysia: IASTE 2014.
  • Loke, L., Feltham, F., van den Hoven, E., Hannam, J., Bongers, B. (2014). The Slow Floor: Increasing creative agency while walking on an interactive surface. TEI '14, 8th International Conference on Tangible, Embedded and Embodied Interaction, New York, USA: Association for Computing Machinery (ACM).
  • Loke, L., Pohl, I. (2014). Touch Toolkit: A method to convey touch-based design knowledge and skills. TEI '14, 8th International Conference on Tangible, Embedded and Embodied Interaction, New York, USA: Association for Computing Machinery (ACM).

2013

  • Reinhardt, D., Loke, L. (2013). (Not) What We Think: Sensate Machines for Rewiring. 9th ACM Conference on Creativity & Cognition 2013, New York: Association for Computing Machinery (ACM). [More Information]
  • Loke, L. (2013). Dis.Sentience. Sydney, Australia: Tin Sheds Gallery.
  • Reinhardt, D., Loke, L. (2013). Entangled: Complex Bodies and Sensate Machines. In Andy Dong, John Conomos, Brad Buckley (Eds.), Ecologies of Invention, (pp. 125-136). Sydney, Australia: Sydney University Press.
  • Loke, L., Reinhardt, D. (2013). GOLD (Monstrous Topographies) – Exploring Bodies in Complex Spatiality: Trespassing, Invading, Forging Body(ies). International Journal of Interior Architecture + Spatial Design, 2.
  • Kocaballi, A., Gemeinboeck, P., Saunders, R., Dong, A., Loke, L. (2013). Interplay of scripts and resistance in a participatory workshop. 19th International Symposium on Electronic Art (ISEA 2013), Sydney: ISEA International, the Australian Network for Art & Technology, and the University of Sydney.
  • Loke, L., Robertson, T. (2013). Moving and Making Strange: An Embodied Approach to Movement-based Interaction Design. ACM Transactions on Human-Computer Interaction, 20(11), 7:1-7:25. [More Information]
  • Loke, L., Khut, G., Slattery, M., Truman, C., Muller, L., Duckworth, J. (2013). Re-sensitising the body: interactive art and the Feldenkrais method. International Journal of Arts and Technology, 6(4), 339-356. [More Information]

2012

  • Loke, L., Reinhardt, D. (2012). Black Shroud. In: Organised Cacophony. Faculty of Architecture, Design & Planning, The University of Sydney. Shop 25 Rocks Square, The Rocks - Sydney, Sydney, Australia.
  • Reinhardt, D., Loke, L. (2012). Black Spring. In: Digital Interdisciplinations. Faculty of Architecture, Design & Planning, The University of Sydney. Tin Sheds Gallery, Sydney, Australia.
  • Loke, L., Khut, G., Kocaballi, A. (2012). Bodily experience and imagination: Designing ritual interactions for participatory live-art contexts. Designing Interactive Systems Conference, DIS 12, Newcastle Upon Tyne: ACM Digital Library. [More Information]
  • Kocaballi, A., Gemeinboeck, P., Saunders, R., Loke, L., Dong, A. (2012). Embracing Relational Agency in Design Process. 7th International Workshop on the Design & Semantics of Form & Movement: DeSForM 2012 Meaning, Matter, Making, Wellington, New Zealand: DESFORM.
  • Pohl, I., Loke, L. (2012). Engaging the Sense of Touch in Interactive Architecture. 24th Australian Computer-Human Interaction Conference (OzCHI 2012), New York: Association for Computing Machinery (ACM).
  • Loke, L., Reinhardt, D. (2012). First Steps in Body-Machine Choreography. 2nd International Body in Design Workshop OzCHI 2012, Sydney: Interaction Design and Work Practice Laboratory (IDWoP).
  • Loke, L. (2012). Intimate Aesthetics and Facilitated Interaction talk. Body and Technology: Instruments of Somaesthetics conference, Florida Atlantic University, USA: Body and Technology: Instruments of Somaesthetics conference.
  • Loke, L., Robertson, T. (2012). Proceedings of OZCHI2012 The 2nd International Body In Design Workshop. OzCHI 2012: Integration, Interaction, Innovation, Immersion, Inclusion, Ultimo, Sydney, Australia: UTS: Interaction Design and Work Practice Lab.
  • Loke, L., Reinhardt, D. (2012). The Slow Floor: towards an awareness of bodily movement through interactive walking surfaces. OZCHI 2012 The 2nd International Body In Design workshop, Ultimo, Sydney, Australia: UTS: Interaction Design and Work Practice Lab.
  • Loke, L., Saunders, R., Kocaballi, A., Gemeinboeck, P., Dong, R. (2012). Transformations, Enactments, and Distrust in Promoting Multiplicity in Design Process. Participatory Innovation Conference PIN-C2012, Melbourne, Australia: Participatory Innovation Conference PIN-C2012.

2011

  • Kocaballi, A., Gemeinboeck, P., Saunders, R., Dong, A., Loke, L. (2011). Embracing Relational Agency in Design Process of Machine-Mediated Performances. SEAM2011 Spacing Movements outside in, Sydney, Australia: Criticalpath.
  • Loke, L., Robertson, T. (2011). Moving and Making Strange: An Embodied Approach to Interactive Technology Design. OZCHI2011 The Body In Design Workshop, Ultimo, Sydney, Australia: UTS: Interaction Design and Work Practice Lab.
  • Kocaballi, A., Gemeinboeck, P., Saunders, R., Dong, A., Loke, L. (2011). Multiplicity through connectivity: investigating body-technology-space couplings in participatory activities. Workshop at the 23rd Australian Computer-Human Interaction Conference: Design, Culture and Interaction (OzCHI 2011), Sydney, Australia: University of Technology, Sydney.
  • Loke, L., Robertson, T. (2011). Proceedings of OZCHI2011 The Body In Design Workshop. OZCHI2011 The Body In Design Workshop, Ultimo, Sydney, Australia: UTS: Interaction Design and Work Practice Lab.
  • Loke, L. (2011). Shaping and Understanding Audience Bodily Experience. OZCHI2011 The Body In Design Workshop, Ultimo, Sydney, Australia: UTS: Interaction Design and Work Practice Lab.

2010

  • Loke, L., Robertson, T. (2010). Studies of Dancers: Moving from Experience to Interaction Design. International Journal of Design, 4(2), 1-16.
  • Loke, L., Muller, L. (2010). Take Part: participatory methods in art and design. 11th Biennial Participatory Design Conference (PDC '10), New York, USA: ACM Digital Library.

2009

  • Loke, L., Robertson, T. (2009). Design representations of moving bodies for interactive, motion-sensing spaces. International Journal of Human-Computer Studies, 67(4), 394-410. [More Information]
  • Robertson, T., Loke, L. (2009). Designing situations. OZCHI 2009 Australian conference on Computer-Human Interaction 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group (CHISIG) of the Human Factors and Ergonomics Society of Australia (HFESA), Melbourne: Computer-Human Interaction Special Interest Group (CHISIG). [More Information]
  • McNeilly, J., Nilsson, A., Lloyd, D., Loke, L., Davies, C., Wheeler, F. (2009). Figment. Seymour Theatre, Sydney, Australia, Australia.

2008

  • Loke, L., Robertson, T. (2008). Inventing and devising movement in the design of movement-based interactive systems. Australasian Computer-Human Interaction Conference, OZCHI 2008, Cairns: Computer-Human Interaction Special Interest Group (CHISIG). [More Information]

2007

  • Larssen, A., Robertson, T., Loke, L., Edwards, J. (2007). Introduction to the special issue on movement-based interaction. Personal and Ubiquitous Computing, 11(8, December), 607-608. [More Information]
  • Loke, L., Robertson, T. (2007). Making Strange with the Falling Body in Interactive Technology Design. Desform - 3rd European Conference on Design and Semantics of Form and Movement (DeSForM 2007), Eindhoven, Netherlands: Koninklijke Philips Electronics N.V.
  • Loke, L., Larssen, A., Robertson, T., Edwards, J. (2007). Understanding movement for interaction design: Frameworks and approaches. Personal and Ubiquitous Computing, 11(8), 691-701. [More Information]

2006

  • Richards, K., Gibson, R., Loke, L. (2006). Bystander - A Responsive, Immersive 'Spirit World' Environment for Multiple Users. In P Beesley, S Hirosue, J Ruxton, M Trankle, C Turner (Eds.), Responsive Architectures: Subtle Technologies 2006, (pp. 106-109). Toronto, Ontario, Canada: Riverside Architectural Press.
  • Loke, L., Robertson, T., Mansfield, T. (2006). Designing an Immersive Environment for Public Use. Participatory Design Conference 2006, Trento, Italy: PDC 2006 - Participatory Design Conference 2006.

2005

  • Loke, L., Larssen, A., Robertson, T. (2005). Labanotation for Design of Movement-Based Interaction. IE2005 - Interactive Entertainment 2005;Second Australasian Conference, Sydney, Australia: Creativity and Cognition Studios Press, University of Technology Sydney.
  • Loke, L., Robertson, T. (2005). Movement-oriented Personas and Scenarios. Approaches to Movement-based Interaction Workshop, Critical Computing 4th Aarhus Conference, Aarhus, Denmark: Approaches to Movement-based Interaction Workshop, Critical Computing 4th Aarhus Conference.
  • Loke, L., Robertson, T., Mansfield, T. (2005). Moving Bodies, Social Selves: Movement-oriented Personas and Scenarios. Australasian Computer-Human Interaction Conference, OZCHI 2005, Australia: Association for Computing Machinery (ACM).

2004

  • Loke, L., Robertson, T., Mansfield, T. (2004). Human-Centred Design Issues For Immersive Media Spaces. Future Ground 2004, Monash University, Melbourne, Australia: Monash University.
  • Loke, L., Robertson, T., Larssen, A., Edwards, J. (2004). Movement as Input for Interaction – A Study and Evaluation of two Eyetoy(TM) Games. OZCHI 2004, Wollongong University, NSW: OZCHI 2004.

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