Dr Lian Loke

PhD, UTS; Cert, Fashion Design and Illustration, National Art School;Bachelor of Electrical Engineering(Honours),Sydney; Bachelor of Science, Sydney.
Senior Lecturer
Director of Master of Interaction Design and Electronic Arts

G04 - Wilkinson Building
The University of Sydney

Telephone + 61 2 9351 4108

Biographical details

Dr Lian Loke’s research is at the nexus of performance, somatics, design and technology, and explores the aesthetics of interaction with the body as a central focus. Her research interests lie in understanding the lived experience of people interacting with emerging technologies and exploring how to design future products and systems from such understandings. Her research contributes to one of the major issues confronting the built environment – its ability to foster healthy living. The relationship between creativity, movement and well-being drives the exploration of potential design solutions and methodologies.


Her doctoral research investigated the emerging field of movement-based interaction design and resulted in a design methodology, Moving and Making Strange, consisting of methods and tools to assist in the design of movement-based interactive technologies. The principle of making strange is fundamental to the methodology. Making strange is a tactic for disrupting habitual perceptions and ways of thinking. Or in this case, moving, sensing and feeling in order to open up new spaces for design. The design methodology gives primacy to the lived experience of people interacting with technology and offers three perspectives for designers: the first-person experiential, the observer and the machine. The methodology draws on creative and analytic knowledge, strategies and techniques from dance, somatics and the social sciences, to provide a movement filter on the traditional human-centred design process. It originated from projects investigating audiovisual, interactive, immersive environments and is currently being extended to interactive, kinetic, architectural spaces, which raises questions about the relationships between aesthetics, materiality and interactive experience, and the choreography of heterogeneous, distributed materials and behaviours.


An ongoing strand of research is the development of embodied design methods for working with the creative potential of the moving body and for cultivating a somatic literacy and design sensibility, informed by performance, dance and somatic practices. These methods will enable designers to develop products and systems that take account of the affective, qualitative dimensions of technology-mediated interactions and experiences, beyond just the functional, utilitarian aspects - an important factor for sustaining health, vitality and well-being now we are living in a culture dependent on technology for everyday life.


Projects include:

  • Sustainable Bodies, research into the design of interactive objects, surfaces and spaces to encourage physical activity and well-being beyond the limited concept of exercise, informed by knowledge from dance and somatic practices which value creativity, exploration, imagination and the pleasurable qualities of movement. Funded by the PLANET network, the Faculty of Architecture, Design and Planning, and the International Program Development Fund, University of Sydney, 2015.

  • Luscious Apparatus, research into body-focused interaction and wearable, biofeedback technologies for interactive and live art contexts. Funded by The Australia Council, Inter-Arts Office 2010-2011.

  • The Art of Participatory Design, PDC2010 (http://www.pdc2010.org/art-of-pd/). Co-curator with Dr Lizzie Muller (UTS) and facilitator of the Sydney Lab of the Remnant/Emergency ArtLab project led by Dr Keith Armstrong (QUT), in collaboration with Visiting Fellow Natalie Jeremijenko (NYU) http://remnantartlab.com.

  • The Thinking Through The Body ensemble (http://thinkingthroughthebody.net), exploring aesthetic experience, interactive art and somatic bodywork. ArtLab 2008/2009. Led by Dr George Khut and Dr Lizzie Muller (UTS).

  • The Bystander Field, an interactive, immersive interface for engaging with curatorial collections. ARC Linkage Project 2003-2005. Led by Dr Ross Gibson (UTS) and Dr Toni Robertson (UTS).


Professional Experience

  • Senior Lecturer, Design Lab, University of Sydney, 2012 - present

  • Senior Lecturer, School of Software, Faculty of Engineering and Information Technology, University of Technology, University of Technology, Sydney, 2009 - 2011

  • Lecturer, School of Software, Faculty of Engineering and Information Technology, University of Technology, University of Technology, Sydney, 2000 - 2009

Research interests

  • Aesthetics of interaction

  • Movement-based Interaction design

  • Somatic literacy

  • Creativity, performance, body and technology

  • Design methods for critical and human-centred design

Teaching and supervision

  • DECO1006 | Design Thinking

  • IDEA9106 | Design Thinking

  • IDEA9201 | IDEA Laboratory 2 (Wearable technologies)

  • IDEA9202 | IDEA Studio 2 (Body-based interaction)

  • IDEA9311 | IDEA Research Internship

  • IDEA9302 | IDEA Research Project

  • IDEA9303 | IDEA Dissertation

Associations

2012 Board Member, Division of Architecture and the Creative Arts, University of Sydney.

2013 NSW State Rep, Computer-Human Interaction Special Interest Group, Human Factors and Ergonomics Society Australia

2011 Member, Design Research Society, UK

Research Grants and Commissions

  • Australia Council for the Arts, Experimental Arts Project Musify+Gamify, 2015

  • Australia Council for the Arts, Inter-Arts Projects for Luscious Apparatus, 2010-2011

  • Academy of the Humanities, ISL-HCA for Visiting Fellow Natalie Jeremijenko, 2010

  • UTS Faculty of Engineering and IT, Technology & Education Design & Development Grant 2009 for A Software Engineering Workbench for Engineering and IT Software Subjects

  • UTS Large Learning and Teaching Grant 2008/9 for Collaborative Models of Teaching in Technology Subjects

  • UTS Small Learning and Teaching Grant Spring 2007 for Using Criterion-Based Assessment and Improving Feedback in ICT Major Software Thread Subjects

Selected grants

2015

  • Integrating a Somatic Approach in User Experience Design of Wearable Technologies; Loke L, Schiphorst T; DVC International/IPDF Grant.

Selected publications & creative works

Download citations: PDF RTF Endnote

Book Chapters

  • Loke, L., Khut, G. (2014). Intimate Aesthetics and Facilitated Interaction. In Linda Candy, Sam Ferguson (Eds.), Interactive Experience in the Digital Age: Evaluating New Art Practice, (pp. 91-108). Cham, Switzerland: Springer.
  • Reinhardt, D., Loke, L. (2013). Entangled: Complex Bodies and Sensate Machines. In Andy Dong, John Conomos, Brad Buckley (Eds.), Ecologies of Invention, (pp. 125-136). Sydney, Australia: Sydney University Press.
  • Richards, K., Gibson, R., Loke, L. (2006). Bystander - A Responsive, Immersive 'Spirit World' Environment for Multiple Users. In P Beesley, S Hirosue, J Ruxton, M Trankle, C Turner (Eds.), Responsive Architectures: Subtle Technologies 2006, (pp. 106-109). Toronto, Ontario, Canada: Riverside Architectural Press.

Journals

  • Loke, L., Reinhardt, D. (2013). GOLD (Monstrous Topographies) – Exploring Bodies in Complex Spatiality: Trespassing, Invading, Forging Body(ies). International Journal of Interior Architecture + Spatial Design, 2.
  • Loke, L., Robertson, T. (2013). Moving and Making Strange: An Embodied Approach to Movement-based Interaction Design. ACM Transactions on Human-Computer Interaction, 20(11), 7:1-7:25. [More Information]
  • Loke, L., Khut, G., Slattery, M., Truman, C., Muller, L., Duckworth, J. (2013). Re-sensitising the body: interactive art and the Feldenkrais method. International Journal of Arts and Technology, 6(4), 339-356. [More Information]
  • Loke, L., Robertson, T. (2010). Studies of Dancers: Moving from Experience to Interaction Design. International Journal of Design, 4(2), 1-16.
  • Loke, L., Robertson, T. (2009). Design representations of moving bodies for interactive, motion-sensing spaces. International Journal of Human-Computer Studies, 67(4), 394-410. [More Information]
  • Larssen, A., Robertson, T., Loke, L., Edwards, J. (2007). Introduction to the special issue on movement-based interaction. Personal and Ubiquitous Computing, 11(8, December), 607-608. [More Information]
  • Loke, L., Larssen, A., Robertson, T., Edwards, J. (2007). Understanding movement for interaction design: Frameworks and approaches. Personal and Ubiquitous Computing, 11(8), 691-701. [More Information]

Conferences

  • Bown, O., Loke, L., Ferguson, S., Reinhardt, D. (2015). Distributed Interactive Audio Devices: Creative strategies and audience responses to novel musical interaction scenarios. Disruption: International Symposium on Electronic Art 2015 (ISEA 2015), Vancouver: ISEA.
  • Loke, L., Reinhardt, D., McNeilly, J. (2015). Performer-machine scores for choreographing bodies, interaction and kinetic materials. MOCO'15: 2nd International Workshop on Movement and Computing, New York, NY, USA: ACM. [More Information]
  • Nunez Pacheco, C., Loke, L. (2015). The Felt Sense Project: Towards a Methodological Framework for Designing and Crafting From the Inner Self. Disruption: International Symposium on Electronic Art 2015 (ISEA 2015), Vancouver: ISEA.
  • Nunez Pacheco, C., Loke, L. (2014). Aesthetic Resources for Technology-mediated Self-reflection: The Case of Eloquent Robes. The 26th Australian Computer-Human Interaction Conference on Designing Futures: the Future of Design (OzCHI 2014), New York, NY: ACM Digital Library. [More Information]
  • Nunez Pacheco, C., Loke, L. (2014). Crafting the Body-Tool: A Body-centred Perspective on Wearable Technology Design. DIS '14: Designing Interactive Systems Conference, ACM, NYC, New York, USA: The Association for Computing Machinery. [More Information]
  • Khan, M., Loke, L. (2014). Reclamation of public space authorship: What does augmented reality have to offer. IASTE 2014, Berkeley: IASTE.
  • Feltham, F., Loke, L., van den Hoven, E., Hannam, J., Bongers, B. (2014). The Slow Floor: Increasing creative agency while walking on an interactive surface. TEI '14, 8th International Conference on Tangible, Embedded and Embodied Interaction, New York, USA: Association for Computing Machinery (ACM). [More Information]
  • Pohl, I., Loke, L. (2014). Touch Toolkit: A method to convey touch-based design knowledge and skills. TEI '14, 8th International Conference on Tangible, Embedded and Embodied Interaction, New York, USA: Association for Computing Machinery (ACM). [More Information]
  • Reinhardt, D., Loke, L. (2013). (Not) What We Think: Sensate Machines for Rewiring. 9th ACM Conference on Creativity & Cognition 2013, New York: Association for Computing Machinery (ACM). [More Information]
  • Kocaballi, A., Gemeinboeck, P., Saunders, R., Dong, A., Loke, L. (2013). Interplay of scripts and resistance in a participatory workshop. 19th International Symposium on Electronic Art (ISEA 2013), Sydney: ISEA International, the Australian Network for Art & Technology, and the University of Sydney.
  • Loke, L., Khut, G., Kocaballi, A. (2012). Bodily experience and imagination: Designing ritual interactions for participatory live-art contexts. Designing Interactive Systems Conference, DIS 12, Newcastle Upon Tyne: ACM Digital Library. [More Information]
  • Kocaballi, A., Gemeinboeck, P., Saunders, R., Loke, L., Dong, A. (2012). Embracing Relational Agency in Design Process. 7th International Workshop on the Design & Semantics of Form & Movement: DeSForM 2012 Meaning, Matter, Making, Wellington, New Zealand: DESFORM.
  • Pohl, I., Loke, L. (2012). Engaging the Sense of Touch in Interactive Architecture. 24th Australian Computer-Human Interaction Conference (OzCHI 2012), New York: Association for Computing Machinery (ACM).
  • Loke, L., Reinhardt, D. (2012). First Steps in Body-Machine Choreography. 2nd International Body in Design Workshop OzCHI 2012, Sydney: Interaction Design and Work Practice Laboratory (IDWoP).
  • Loke, L. (2012). Intimate Aesthetics and Facilitated Interaction talk. Body and Technology: Instruments of Somaesthetics conference, Florida Atlantic University, USA: Body and Technology: Instruments of Somaesthetics conference.
  • Loke, L., Robertson, T. (2012). Proceedings of OZCHI2012 The 2nd International Body In Design Workshop. OzCHI 2012: Integration, Interaction, Innovation, Immersion, Inclusion, Ultimo, Sydney, Australia: UTS: Interaction Design and Work Practice Lab.
  • Loke, L., Feltham, F. (2012). The Slow Floor: towards an awareness of bodily movement through interactive walking surfaces. OZCHI 2012 The 2nd International Body In Design workshop, Ultimo, Sydney, Australia: UTS: Interaction Design and Work Practice Lab.
  • Loke, L., Saunders, R., Kocaballi, A., Gemeinboeck, P., Dong, R. (2012). Transformations, Enactments, and Distrust in Promoting Multiplicity in Design Process. Participatory Innovation Conference PIN-C2012, Melbourne, Australia: Participatory Innovation Conference PIN-C2012.
  • Kocaballi, A., Gemeinboeck, P., Saunders, R., Dong, A., Loke, L. (2011). Embracing Relational Agency in Design Process of Machine-Mediated Performances. SEAM2011 Spacing Movements outside in, Sydney, Australia: Criticalpath.
  • Loke, L., Robertson, T. (2011). Moving and Making Strange: An Embodied Approach to Interactive Technology Design. Embodied Interaction: Theory and Practice in HCI - Workshop at CHI 2011, Vancouver: Association for Computing Machinery (ACM).
  • Kocaballi, A., Gemeinboeck, P., Saunders, R., Dong, A., Loke, L. (2011). Multiplicity through connectivity: investigating body-technology-space couplings in participatory activities. Workshop at the 23rd Australian Computer-Human Interaction Conference: Design, Culture and Interaction (OzCHI 2011), Sydney, Australia: University of Technology, Sydney.
  • Loke, L., Robertson, T. (2011). Proceedings of OZCHI2011 The Body In Design Workshop. OZCHI2011: The Body In Design Workshop, Ultimo, Sydney, Australia: UTS: Interaction Design and Work Practice Lab.
  • Loke, L. (2011). Shaping and Understanding Audience Bodily Experience. OZCHI2011: The Body In Design Workshop, Ultimo, Sydney, Australia: UTS: Interaction Design and Work Practice Lab.
  • Loke, L., Muller, L. (2010). Take Part: participatory methods in art and design. 11th Biennial Participatory Design Conference (PDC '10), New York, USA: ACM Digital Library. [More Information]
  • Robertson, T., Loke, L. (2009). Designing situations. OZCHI 2009 Australian conference on Computer-Human Interaction 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group (CHISIG) of the Human Factors and Ergonomics Society of Australia (HFESA), Melbourne: Computer-Human Interaction Special Interest Group (CHISIG). [More Information]
  • Loke, L., Robertson, T. (2008). Inventing and devising movement in the design of movement-based interactive systems. Australasian Computer-Human Interaction Conference, OZCHI 2008, Cairns: Computer-Human Interaction Special Interest Group (CHISIG). [More Information]
  • Loke, L., Robertson, T. (2007). Making Strange with the Falling Body in Interactive Technology Design. Desform - 3rd European Conference on Design and Semantics of Form and Movement (DeSForM 2007), Eindhoven, Netherlands: Koninklijke Philips Electronics N.V.
  • Loke, L., Robertson, T., Mansfield, T. (2006). Designing an Immersive Environment for Public Use. Participatory Design Conference 2006, Trento, Italy: PDC 2006 - Participatory Design Conference 2006.
  • Loke, L., Larssen, A., Robertson, T. (2005). Labanotation for Design of Movement-Based Interaction. IE2005 - Interactive Entertainment 2005;Second Australasian Conference, Sydney, Australia: Creativity and Cognition Studios Press, University of Technology Sydney.
  • Loke, L., Robertson, T. (2005). Movement-oriented Personas and Scenarios. Approaches to Movement-based Interaction Workshop, Critical Computing 4th Aarhus Conference, Aarhus, Denmark: Approaches to Movement-based Interaction Workshop, Critical Computing 4th Aarhus Conference.
  • Loke, L., Robertson, T., Mansfield, T. (2005). Moving Bodies, Social Selves: Movement-oriented Personas and Scenarios. Australasian Computer-Human Interaction Conference, OZCHI 2005, Australia: Association for Computing Machinery (ACM).
  • Loke, L., Robertson, T., Mansfield, T. (2004). Human-Centred Design Issues For Immersive Media Spaces. Future Ground 2004, Monash University, Melbourne, Australia: Monash University.
  • Loke, L., Robertson, T., Larssen, A., Edwards, J. (2004). Movement as Input for Interaction – A Study and Evaluation of two Eyetoy(TM) Games. OZCHI 2004, Wollongong University, NSW: OZCHI 2004.

Visual Art

  • Loke, L., Reinhardt, D. (2012). Black Shroud. In: Organised Cacophony. Faculty of Architecture, Design & Planning, The University of Sydney. Shop 25 Rocks Square, The Rocks - Sydney, Sydney, Australia.
  • Reinhardt, D., Loke, L. (2012). Black Spring. In: Digital Interdisciplinations. Faculty of Architecture, Design & Planning, The University of Sydney. Tin Sheds Gallery, Sydney, Australia.

Dance

  • McNeilly, J., Nilsson, A., Lloyd, D., Loke, L., Davies, C., Wheeler, F. (2009). Figment. Sydney, Australia.

Exhibitions / Events

  • Bown, O., Loke, L. (2015). Musify+Gamify. Seymour Centre, Sydney, Australia.
  • Loke, L. (2013). Dis.Sentience. Sydney, Australia: Tin Sheds Gallery.

2015

  • Bown, O., Loke, L., Ferguson, S., Reinhardt, D. (2015). Distributed Interactive Audio Devices: Creative strategies and audience responses to novel musical interaction scenarios. Disruption: International Symposium on Electronic Art 2015 (ISEA 2015), Vancouver: ISEA.
  • Bown, O., Loke, L. (2015). Musify+Gamify. Seymour Centre, Sydney, Australia.
  • Loke, L., Reinhardt, D., McNeilly, J. (2015). Performer-machine scores for choreographing bodies, interaction and kinetic materials. MOCO'15: 2nd International Workshop on Movement and Computing, New York, NY, USA: ACM. [More Information]
  • Nunez Pacheco, C., Loke, L. (2015). The Felt Sense Project: Towards a Methodological Framework for Designing and Crafting From the Inner Self. Disruption: International Symposium on Electronic Art 2015 (ISEA 2015), Vancouver: ISEA.

2014

  • Nunez Pacheco, C., Loke, L. (2014). Aesthetic Resources for Technology-mediated Self-reflection: The Case of Eloquent Robes. The 26th Australian Computer-Human Interaction Conference on Designing Futures: the Future of Design (OzCHI 2014), New York, NY: ACM Digital Library. [More Information]
  • Nunez Pacheco, C., Loke, L. (2014). Crafting the Body-Tool: A Body-centred Perspective on Wearable Technology Design. DIS '14: Designing Interactive Systems Conference, ACM, NYC, New York, USA: The Association for Computing Machinery. [More Information]
  • Loke, L., Khut, G. (2014). Intimate Aesthetics and Facilitated Interaction. In Linda Candy, Sam Ferguson (Eds.), Interactive Experience in the Digital Age: Evaluating New Art Practice, (pp. 91-108). Cham, Switzerland: Springer.
  • Khan, M., Loke, L. (2014). Reclamation of public space authorship: What does augmented reality have to offer. IASTE 2014, Berkeley: IASTE.
  • Feltham, F., Loke, L., van den Hoven, E., Hannam, J., Bongers, B. (2014). The Slow Floor: Increasing creative agency while walking on an interactive surface. TEI '14, 8th International Conference on Tangible, Embedded and Embodied Interaction, New York, USA: Association for Computing Machinery (ACM). [More Information]
  • Pohl, I., Loke, L. (2014). Touch Toolkit: A method to convey touch-based design knowledge and skills. TEI '14, 8th International Conference on Tangible, Embedded and Embodied Interaction, New York, USA: Association for Computing Machinery (ACM). [More Information]

2013

  • Reinhardt, D., Loke, L. (2013). (Not) What We Think: Sensate Machines for Rewiring. 9th ACM Conference on Creativity & Cognition 2013, New York: Association for Computing Machinery (ACM). [More Information]
  • Loke, L. (2013). Dis.Sentience. Sydney, Australia: Tin Sheds Gallery.
  • Reinhardt, D., Loke, L. (2013). Entangled: Complex Bodies and Sensate Machines. In Andy Dong, John Conomos, Brad Buckley (Eds.), Ecologies of Invention, (pp. 125-136). Sydney, Australia: Sydney University Press.
  • Loke, L., Reinhardt, D. (2013). GOLD (Monstrous Topographies) – Exploring Bodies in Complex Spatiality: Trespassing, Invading, Forging Body(ies). International Journal of Interior Architecture + Spatial Design, 2.
  • Kocaballi, A., Gemeinboeck, P., Saunders, R., Dong, A., Loke, L. (2013). Interplay of scripts and resistance in a participatory workshop. 19th International Symposium on Electronic Art (ISEA 2013), Sydney: ISEA International, the Australian Network for Art & Technology, and the University of Sydney.
  • Loke, L., Robertson, T. (2013). Moving and Making Strange: An Embodied Approach to Movement-based Interaction Design. ACM Transactions on Human-Computer Interaction, 20(11), 7:1-7:25. [More Information]
  • Loke, L., Khut, G., Slattery, M., Truman, C., Muller, L., Duckworth, J. (2013). Re-sensitising the body: interactive art and the Feldenkrais method. International Journal of Arts and Technology, 6(4), 339-356. [More Information]

2012

  • Loke, L., Reinhardt, D. (2012). Black Shroud. In: Organised Cacophony. Faculty of Architecture, Design & Planning, The University of Sydney. Shop 25 Rocks Square, The Rocks - Sydney, Sydney, Australia.
  • Reinhardt, D., Loke, L. (2012). Black Spring. In: Digital Interdisciplinations. Faculty of Architecture, Design & Planning, The University of Sydney. Tin Sheds Gallery, Sydney, Australia.
  • Loke, L., Khut, G., Kocaballi, A. (2012). Bodily experience and imagination: Designing ritual interactions for participatory live-art contexts. Designing Interactive Systems Conference, DIS 12, Newcastle Upon Tyne: ACM Digital Library. [More Information]
  • Kocaballi, A., Gemeinboeck, P., Saunders, R., Loke, L., Dong, A. (2012). Embracing Relational Agency in Design Process. 7th International Workshop on the Design & Semantics of Form & Movement: DeSForM 2012 Meaning, Matter, Making, Wellington, New Zealand: DESFORM.
  • Pohl, I., Loke, L. (2012). Engaging the Sense of Touch in Interactive Architecture. 24th Australian Computer-Human Interaction Conference (OzCHI 2012), New York: Association for Computing Machinery (ACM).
  • Loke, L., Reinhardt, D. (2012). First Steps in Body-Machine Choreography. 2nd International Body in Design Workshop OzCHI 2012, Sydney: Interaction Design and Work Practice Laboratory (IDWoP).
  • Loke, L. (2012). Intimate Aesthetics and Facilitated Interaction talk. Body and Technology: Instruments of Somaesthetics conference, Florida Atlantic University, USA: Body and Technology: Instruments of Somaesthetics conference.
  • Loke, L., Robertson, T. (2012). Proceedings of OZCHI2012 The 2nd International Body In Design Workshop. OzCHI 2012: Integration, Interaction, Innovation, Immersion, Inclusion, Ultimo, Sydney, Australia: UTS: Interaction Design and Work Practice Lab.
  • Loke, L., Feltham, F. (2012). The Slow Floor: towards an awareness of bodily movement through interactive walking surfaces. OZCHI 2012 The 2nd International Body In Design workshop, Ultimo, Sydney, Australia: UTS: Interaction Design and Work Practice Lab.
  • Loke, L., Saunders, R., Kocaballi, A., Gemeinboeck, P., Dong, R. (2012). Transformations, Enactments, and Distrust in Promoting Multiplicity in Design Process. Participatory Innovation Conference PIN-C2012, Melbourne, Australia: Participatory Innovation Conference PIN-C2012.

2011

  • Kocaballi, A., Gemeinboeck, P., Saunders, R., Dong, A., Loke, L. (2011). Embracing Relational Agency in Design Process of Machine-Mediated Performances. SEAM2011 Spacing Movements outside in, Sydney, Australia: Criticalpath.
  • Loke, L., Robertson, T. (2011). Moving and Making Strange: An Embodied Approach to Interactive Technology Design. Embodied Interaction: Theory and Practice in HCI - Workshop at CHI 2011, Vancouver: Association for Computing Machinery (ACM).
  • Kocaballi, A., Gemeinboeck, P., Saunders, R., Dong, A., Loke, L. (2011). Multiplicity through connectivity: investigating body-technology-space couplings in participatory activities. Workshop at the 23rd Australian Computer-Human Interaction Conference: Design, Culture and Interaction (OzCHI 2011), Sydney, Australia: University of Technology, Sydney.
  • Loke, L., Robertson, T. (2011). Proceedings of OZCHI2011 The Body In Design Workshop. OZCHI2011: The Body In Design Workshop, Ultimo, Sydney, Australia: UTS: Interaction Design and Work Practice Lab.
  • Loke, L. (2011). Shaping and Understanding Audience Bodily Experience. OZCHI2011: The Body In Design Workshop, Ultimo, Sydney, Australia: UTS: Interaction Design and Work Practice Lab.

2010

  • Loke, L., Robertson, T. (2010). Studies of Dancers: Moving from Experience to Interaction Design. International Journal of Design, 4(2), 1-16.
  • Loke, L., Muller, L. (2010). Take Part: participatory methods in art and design. 11th Biennial Participatory Design Conference (PDC '10), New York, USA: ACM Digital Library. [More Information]

2009

  • Loke, L., Robertson, T. (2009). Design representations of moving bodies for interactive, motion-sensing spaces. International Journal of Human-Computer Studies, 67(4), 394-410. [More Information]
  • Robertson, T., Loke, L. (2009). Designing situations. OZCHI 2009 Australian conference on Computer-Human Interaction 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group (CHISIG) of the Human Factors and Ergonomics Society of Australia (HFESA), Melbourne: Computer-Human Interaction Special Interest Group (CHISIG). [More Information]
  • McNeilly, J., Nilsson, A., Lloyd, D., Loke, L., Davies, C., Wheeler, F. (2009). Figment. Sydney, Australia.

2008

  • Loke, L., Robertson, T. (2008). Inventing and devising movement in the design of movement-based interactive systems. Australasian Computer-Human Interaction Conference, OZCHI 2008, Cairns: Computer-Human Interaction Special Interest Group (CHISIG). [More Information]

2007

  • Larssen, A., Robertson, T., Loke, L., Edwards, J. (2007). Introduction to the special issue on movement-based interaction. Personal and Ubiquitous Computing, 11(8, December), 607-608. [More Information]
  • Loke, L., Robertson, T. (2007). Making Strange with the Falling Body in Interactive Technology Design. Desform - 3rd European Conference on Design and Semantics of Form and Movement (DeSForM 2007), Eindhoven, Netherlands: Koninklijke Philips Electronics N.V.
  • Loke, L., Larssen, A., Robertson, T., Edwards, J. (2007). Understanding movement for interaction design: Frameworks and approaches. Personal and Ubiquitous Computing, 11(8), 691-701. [More Information]

2006

  • Richards, K., Gibson, R., Loke, L. (2006). Bystander - A Responsive, Immersive 'Spirit World' Environment for Multiple Users. In P Beesley, S Hirosue, J Ruxton, M Trankle, C Turner (Eds.), Responsive Architectures: Subtle Technologies 2006, (pp. 106-109). Toronto, Ontario, Canada: Riverside Architectural Press.
  • Loke, L., Robertson, T., Mansfield, T. (2006). Designing an Immersive Environment for Public Use. Participatory Design Conference 2006, Trento, Italy: PDC 2006 - Participatory Design Conference 2006.

2005

  • Loke, L., Larssen, A., Robertson, T. (2005). Labanotation for Design of Movement-Based Interaction. IE2005 - Interactive Entertainment 2005;Second Australasian Conference, Sydney, Australia: Creativity and Cognition Studios Press, University of Technology Sydney.
  • Loke, L., Robertson, T. (2005). Movement-oriented Personas and Scenarios. Approaches to Movement-based Interaction Workshop, Critical Computing 4th Aarhus Conference, Aarhus, Denmark: Approaches to Movement-based Interaction Workshop, Critical Computing 4th Aarhus Conference.
  • Loke, L., Robertson, T., Mansfield, T. (2005). Moving Bodies, Social Selves: Movement-oriented Personas and Scenarios. Australasian Computer-Human Interaction Conference, OZCHI 2005, Australia: Association for Computing Machinery (ACM).

2004

  • Loke, L., Robertson, T., Mansfield, T. (2004). Human-Centred Design Issues For Immersive Media Spaces. Future Ground 2004, Monash University, Melbourne, Australia: Monash University.
  • Loke, L., Robertson, T., Larssen, A., Edwards, J. (2004). Movement as Input for Interaction – A Study and Evaluation of two Eyetoy(TM) Games. OZCHI 2004, Wollongong University, NSW: OZCHI 2004.

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