Mr Ping-I (Adam) Ho

BA (Philosophy), National Chung Cheng University (2003)
MA (by research) (Telecommunications), National Chung Cheng University (2007)
PhD candidate (Digital Cultures), The University of Sydney (Now)

Email:

Ping-I (Adam) Ho is a PhD candidate in Digital Cultures at the University of Sydney. He is also a tutor and guest lecturer in Computer Games and Simulation, Web Production, and Web Transformation. He is currently participating in the research project: ‘Internet History in Australia and the Asia-Pacific’, working with Prof Gerard Goggin (University of Sydney) and Dr Haiqing Yu (UNSW).

Adam obtained his BA degree in Philosphy and MA degree in Telecommunications in Taiwan. He is particularly interested in the interplay between digital technologies and ordinary life, as well as the social and cultural impacts directly derived from their correlation. His research mainly focuses on game studies and cyberculture studies. His recent work centres on virtual economies in which game items are traded by players with real money.

Adam’s PhD thesis examines the multiple ways that game items come to have commercial value in the culturally situated contexts of gameplay. Drawing on theories from various disciplines including game design, economics, sociology, media and performance studies, this thesis demonstrates a significant interdisciplinary research approach in the game studies field. This thesis is supported and awarded with the ‘Studying Abroad Scholarship’ by the Taiwanese government in the cultural industries discipline.

Research Interests

  • Game Studies
  • Virtual Economies
  • Gaming Culture
  • Cyberculture Studies.

Publications

  • Ho, Ping-I. (Adam) (2013). It is not just a game, but still a game: The force of game design in generating the value of virtual items. The paper is presented at the conference: Transmedia: Storytelling and Beyond.
  • Ho, Ping-I. (2010). The possibility of cyberdemocracy in the digital age. E-Soc Journal (International Standard Serial Number, ISSN: 1609-2503), Institute of Sociology Dept. of Applied Sociology, Nanhua University, 90.
  • Ho, Ping-I. (2009). A new era of online games: The age without charge is coming soon. E-Soc Journal (International Standard Serial Number, ISSN: 1609-2503), Institute of Sociology Dept. of Applied Sociology, Nanhua University, 77.
  • Ho, Ping-I. (2007 June). Virtual item trade in massive multiplayer online role playing game (MMORPG): A case study of “Diablo II”. Master thesis, Chiayi: National Chung Cheng University.
  • Ho, Ping-I. (2005 April). The evaluation of design for role-playing web games: A case study of “SKY BOOM”. Collected in 2005 Digital Design Conference: The Academia and Industry Collaboration for Digital Content. Taichung: National Taichung Institute of Technology, 2005. 302-311.
  • Ho, Ping-I. (2005). The culture of video games: A case study of SONY Playstation II. E-Soc Journal (International Standard Serial Number, ISSN: 1609-2503), Institute of Sociology Dept. of Applied Sociology, Nanhua University, 49.
  • Li, Shi-qing., & Ho, Ping-I. (2004). The analysis of webmasters’ personalities on the Internet. E-Soc Journal (International Standard Serial Number, ISSN: 1609-2503), Institute of Sociology Dept. of Applied Sociology, Nanhua University, 42.