Enterprises engaged in Innovation and Enterprise teaching program


Unit Company Overview

IBUS6012 (Business Growth and Innovation)

Simons Green Energy

The Simons group are leaders in clean and efficient water heating and cooling, steam and distributed energy equipment in Australia. The company' s core business activity is the delivery of sustainable energy efficient technologies.

IBUS6016 (Social Entrepreneurship)

Jack Thompson Foundation

The Jack Thompson Foundation (JTF) addresses unemployment and housing shortages on traditional Aboriginal homelands. Two fundamental concepts guide their work; the 'living ground' as an important resource, and 'two-way learning'. The Foundation applies these principles to develop practical skills through on-country learning programs. Projects must be instigated and requested by the indigenous community and are developed and driven collaboratively. Students developed three separate business plans for the indigenous community at Utopia for an aquaponics, cultural village and housing. The RARE program enabled two Business students to join an Architecture student in visiting the community to consult the people and experience the realities of remote community life.

IBUS6017 (Enterprise and the Creative Industries)

Broken Hill Art Exchange

Two groups of students developed business plans to establish creative enterprises that were both sustainable and offered employment opportunities to Broken Hill's disengaged Youths.

IBUS6017 (Enterprise and the Creative Industries)

Read How You Want

ReadHowYouWant Pty Ltd and its R&D parent company, Accessible Publishing Systems Pty Ltd, are both Sydney, Australia-based privately held companies co-founded by electronic publishing pioneers Christopher Stephen and Greg Duncan. The company successfully developed award-winning conversion technology that reformats existing books into high quality, alternative formats quickly, easily, and at price points comparable to standard format books. Students developed business plans for entering the Indian, and German markets and presented to Chris and a panel of experts in the final week of semester with very positive feedback.

IBUS6017 (Enterprise and the Creative Industries)

iGEA (Interactive Games and Entertainment Association)

iGEA is an industry association representing Australian and New Zealand companies in the computer and video game industry. Members publish, market and/or distribute interactive games and entertainment content. iGEA's mission is to advance the interactive games & entertainment industry and to further the business interests of members. Students researched alternative sustainable revenue streams for the association, producing a business plan for the CEO, Ron Curry.