Cyberworlds (ARIN2620)


Are online encounters different from face-to-face encounters? What is the difference between the real and the virtual? How do online identities relate to offline identities? This unit of study introduces students to key perspectives, themes and debates in the expanding world of online interaction and cultural production including social media, art, games, virtual worlds, augmented reality and participatory culture. Is the term 'cyberworld' redundant in a world where online and offline experiences, cultural forms and identities have become increasingly enmeshed?

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Further unit of study information


1x2-hr lecture/week, 1x1-hr tutorial/week


1x2000wd essay (40%), 1x1500wd report (20%), 1x1000wd case study (20%), participation (20%)

Faculty/department permission required?


Unit of study rules

Prerequisites and assumed knowledge

(18 junior credit points from (Anthropology, Art History, Computer Science, Design Computing, English, Gender and Culture Studies, History, Information Systems, Information Technology, Linguistics, Media and Communication, Psychology or Sociology)) or (18



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If you are from another Australian tertiary institution you may be permitted to underake cross-institutional study in one or more units of study at the University of Sydney.

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