Games and Play (ARIN2640)


Computer games have emerged as distinctive cultural forms, with their own aesthetics, design cultures, user communities and academic study. This unit of study uses historical and critical theories on games and play to explore how computer games work and to examine their complex interrelationships with culture. Drawing on readings from games studies, new media and design, students will analyse a range of different games and use hands-on exercises to develop their own game design concept.

Our courses that offer this unit of study

Further unit of study information


1x1hr lecture/week, 1x2hr tutorial/week


1x1000wd tutorial activity (20%), 1x2000wd game analysis (40%), 1x1500wd game design project (30%), Tutorial participation (10%)

Faculty/department permission required?


Unit of study rules


18 junior credit points from (Anthropology or Art History or Computer Science or Design Computing or English or Gender and Cultural Studies or History or Information Systems or Information Technology or Linguistics or Media and Communication or Philosophy or Psychology or Sociology)



Study this unit outside a degree

Non-award/non-degree study

If you wish to undertake one or more units of study (subjects) for your own interest but not towards a degree, you may enrol in single units as a non-award student.

Cross-institutional study

If you are from another Australian tertiary institution you may be permitted to underake cross-institutional study in one or more units of study at the University of Sydney.