3D Modelling (DECO1008)
UNIT OF STUDY
This unit aims to give the student an understanding of the basic concepts of modelling and presentation so that they will develop skills in creating and using 3D models for various design tasks. On the successful completion of this unit of study, students will have: demonstrated an understanding of how physical objects are represented in 3D digital models by modelling various 3D geometric entities; demonstrated critical judgment, be capable of rigorous and independent thinking and use appropriate information technology techniques to communicate their knowledge through the production of efficient design presentations and documentation; an understanding of boundary representations, solid and parametric modelling, texture mapping, light sources, camera locations and projections, and model constraints through model development and presentation; acquire skills in using a 3D modelling system for 2D and 3D objects and in creating photorealistic images that accurately and efficiently describe intent, structure, geometric and surface variations of 3D models. These skills will be assessed through the tutorial exercises and the submission of 3D models. This unit is core in the Bachelor of Design Computing.
Our courses that offer this unit of study
Further unit of study information
Lecture 1 hr/wk; tutorial 2 hrs/wk
Tutorials: (10%); Geometric Modeling (20%); Lighting and Texture (30%); Fully Rendered Model (40%)
Faculty/department permission required?
Unit of study rules
DECO2001, DECO2103, DECO1003
Study this unit outside a degree
If you wish to undertake one or more units of study (subjects) for your own interest but not towards a degree, you may enrol in single units as a non-award student.Find a non-award course for this unit of study
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