Design Programming (DECO1012)
UNIT OF STUDY
This unit aims to teach students an understanding of the stages involved in the development of software for design; skills in the design and implementation of software for design tasks and in the development of software as design tools. On the successful completion of this unit of study, students will have demonstrated: skills in using software tools to build interactive, visual design applications through individual programming assignments; knowledge of object-oriented programming concepts through individual programming assignments; implementation techniques such as editing, using assets, and runtime environments through individual programming assignments; knowledge of the Processing programming language including: classes, methods, object creation, instance and local variables, primitive and object types, simple I/O, and control flow through individual programming assignments; knowledge of software design and development processes including analysis of requirements, design of data-structures, functions and classes, debugging, and managing software projects. This unit is a core unit in the Bachelor of Design Computing program.
Further unit of study information
Lecture 1hr/wk, tutorial 2hrs/wk
Tutorials and participation (10%); three programming assignments (90%)
Faculty/department permission required?
Unit of study rules
Study this unit outside a degree
If you wish to undertake one or more units of study (subjects) for your own interest but not towards a degree, you may enrol in single units as a non-award student.
If you are from another Australian tertiary institution you may be permitted to underake cross-institutional study in one or more units of study at the University of Sydney.