Principles of Animation (DECO3006)


The aims of this unit of study are to introduce the fundamental principles of the animation process, to develop an understanding of the process involved in developing character, text and motion graphics based animation, and to develop an understanding of the integration between 2D artwork and 3D composition. Students will develop an understanding of the application of animation for the production of short animated films as well as in user interface design. Students will acquire basic animation skills, transfer traditional animation principles to computer graphics, and develop the skills to create an animated sequence and the critical vocabulary to describe animation. Basic knowledge will be related to foundational technical skills in industry standard software for animation and aims to serve as an introduction to further animation learning. At the conclusion of this unit a student should have the ability to perform various animated techniques to be incorporated into a variety of platforms.

Our courses that offer this unit of study

Further unit of study information


Lecture 1hr/wk, tutorial 2 hr/wk, commencing Week 2


Conceptual development (20%); fundamental techniques (30%); final project (50%)

Faculty/department permission required?


Unit of study rules



Study this unit outside a degree

Non-award/non-degree study

If you wish to undertake one or more units of study (subjects) for your own interest but not towards a degree, you may enrol in single units as a non-award student.

Cross-institutional study

If you are from another Australian tertiary institution you may be permitted to underake cross-institutional study in one or more units of study at the University of Sydney.