
3DTreeDraw
implements two 3D tree drawing algorithms.
The first one is a symmetric drawing algorithm.
The second algorithm is a 3D tree drawing algorithm,
which uses the concept of subplanes,
defined by
regular polytopes for easy navigation and balanced appearance.
This video will appear to the proceeding of SoCG (Symposium on Computational Geometry) 2003.
This algorithm
finds the maximum number of symmetries in a tree and then
constructs a maximally symmetric drawing of trees in three
dimensions.
For details, see the paper by Seokhee Hong and Peter Eades, Drawing Trees Symmetrically
in Three Dimensions, Algorithmica, vol. 36, no. 2, 2003.
Also available as Technical Report IT-IVG-2002-02.
We use this algorithm for drawing asymmetric trees.
For details, see the paper,
PolyPlane: A New Layout Algorithm For Trees In Three Dimensions,
by Seokhee Hong and Tom Murtagh, Technical Report TR IT-IVG-2003-01.
The system was implemented by Tom Murtagh, as a vacation scholarship project.
For details, see 3DTreeDraw: A Three Dimensional Tree Drawing System, by Tom Murtagh and Seokhee Hong, Technical Report IT-IVG-2002-03.
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