Research projects

Scalable Visual Analytics of Big Data

Scalable Visual Analytics of Big Data Visual analytics is the science of analytical reasoning facilitated by interactive visual interface. This project aims to develop new visualization and interaction methods for humans to find patterns in big data, especially complex networks. These data sets include social networks, telephone call networks, biological networks, computer networks, business networks, finance networks and transport networks.

Sydney York Morphological and Acoustic Recordings of Ears Database (SYMARE)

Sydney York Morphological and Acoustic Recordings of Ears Database (SYMARE) The SYMARE database supports research exploring the relationship between the morphology of human outer ears and their acoustic filtering properties – a relationship that is viewed by many as holding the key to human spatial hearing and the future of 3D personal audio.

Activity Recognition – from a wearable camera

Activity Recognition – from a wearable camera Using a tiny inbuilt camera embedded in the user’s glasses, this is a novel approach to automatically identify a user’s activities.

Australian Museum Digital Technologies

Australian Museum Digital Technologies Using new technologies to streamline the museum experience for students, the CHAI group developed both iPad and kiosk applications that encourage collaboration and exploration.

Cochlear Implants – with Intra-Operative Imaging System

Cochlear Implants – with Intra-Operative Imaging System Cochlear Implants perform significantly better in recipients when the placement of the array is located closer to the inner wall of the cochlea corridor. But currently there are no satisfactory non-invasive visualization techniques to give visual feedback to the surgeon during an insertion procedure.

Encircle – Responsive Transport Blog

Encircle – Responsive Transport Blog The Encircle project is investigating low-cost approaches to transport infrastructure expansion through the use of digital information technologies that work in combination with existing hard infrastructures. Our aim is to improve passenger flow through facilities and distribute loads across services by providing useable and novel forms of information to passengers.

Holoshop – rapid 3D drawing technology

Holoshop – rapid 3D drawing technology Holoshop is a set of innovative technologies and processes for creating realtime 3D digital content for holograms and other 3D display systems, with virtual tools which enable the direct hand-drawing of subjects, mark by mark.

MediaWall

MediaWall The MediaWall project transforms walls into interactive information displays that people control with gestures. This wall is used for in-the-wild studies on the IT building, as well as diverse commercial deployments in the creative industries, sales, marketing and police control room.

Monitoring Foetal Body Fat – In-Vitro Measurements of Subcutaneous Fat

Monitoring Foetal Body Fat – In-Vitro Measurements of Subcutaneous Fat Currently, there are no cheap, easy to use devices to detect neo-natal malnutrition, which increases an infant’s susceptibility to infectious and non-infectious diseases following birth. With funding from the Bill and Melinda Gates foundation, this device seeks to tackle this problem.

NAVIGATE Jacket

NAVIGATE Jacket The NAVIGATE Jacket helps the wearer find her destination using integrated LED lighting and haptic feedback. The companion app stores relevant destinations and uploads the directions to the jacket which gives turn by turn directions.

Neighbourhood Scoreboards

Neighbourhood Scoreboards The Neighbourhood Scoreboard project investigates the effect of public exposure of domestic energy usage on house facades and whether this encourages competition resulting in behaviour change.

Social Robotics – Exploring Human Touch

Social Robotics – Exploring Human Touch Robots are starting to come out of factories and in order to interact with untrained members of the general public they will need to behave in ways that are intuitive and readily understood. In this project we investigate whether human touch on a robot can automatically be recognised.

Synchronous Session: Multiple Device Workplace Sharing

Synchronous Session: Multiple Device Workplace Sharing Transforming the table and walls of a room into connected interactive spaces, the Cruiser framework enables people to throw digital artefacts between their own devices, the tables and walls. Tables become shared interaction spaces and people can throw an image, document or video to a wall.

Tabletop Classroom

Tabletop Classroom Featuring technology that can actually identify different users at a table, this project takes tabletop technology to a new level. Applications can personalise interaction. Digital footprints are captured and transformed into useful information on dashboard.

Transition Mate

Transition Mate The way we interact with technology can be now extended to establish relationships with users and support their decision and reflection process. Ideally, these relations can then translate into increased autonomy and independence. This work explores what are the best interactions to foster these traits in patients with a chronic disease as they transition from paediatric care (high supervision), to adult care (self-managed care).

Urban DARPA Grand Challenge

Urban DARPA Grand Challenge Created in conjunction with Berkeley and UTS for the the Urban Grand Challenge run by the US Defence Advance Research Projects Agency, this team developed a challenge car that can drive itself.