Bachelor of Design Computing Units of Study

Table B: Bachelor of Design Computing – Core units of study

Candidates are required to complete all the core units of study listed in this table.

Junior units of study

DECO1012 Design Programming

Credit points: 6 Teacher/Coordinator: Dr Rob Saunders Session: Semester 1 Classes: Lecture 1hr/wk, tutorial 2hrs/wk Prohibitions: SOFT1001, DECO2011 Assessment: Tutorials and participation (10%); three programming assignments (90%) Mode of delivery: Normal (lecture/lab/tutorial) day
Note: Enrolment limited by teaching resources. Permission required unless enrolled in the Bachelor of Design Computing. Other students may apply directly to the Faculty of Architecture, Design and Planning Student Administration Centre (SAC) for a place.
This unit aims to teach students an understanding of the stages involved in the development of software for design; skills in the design and implementation of software for design tasks and in the development of software as design tools. On the successful completion of this unit of study, students will have demonstrated: skills in using software tools to build interactive, visual design applications through individual programming assignments; knowledge of object-oriented programming concepts through individual programming assignments; implementation techniques such as editing, using assets, and runtime environments through individual programming assignments; knowledge of the Processing programming language including: classes, methods, object creation, instance and local variables, primitive and object types, simple I/O, and control flow through individual programming assignments; knowledge of software design and development processes including analysis of requirements, design of data-structures, functions and classes, debugging, and managing software projects. This unit is a core unit in the Bachelor of Design Computing program.
DECO1006 Design Thinking

Credit points: 6 Teacher/Coordinator: Dr Lian Loke Session: Semester 1 Classes: Lecture 1 hr/wk, Workshop 2 hrs/wk Prohibitions: IDEA9106 Assessment: Design assignments (90%), Participation (10%) Mode of delivery: Normal (lecture/lab/tutorial) day
This unit of study provides an overview of a human (or user) centred approach to the design of interactive technologies. It introduces students to design thinking and how it can be productively applied to different design situations. The theoretical concepts, methods and tools for the key stages of interaction design are covered including user research, ideation, prototyping and user evaluation. The cognitive processes of individual designers are also explored. Students learn to persuasively communicate and pitch design concepts with an emphasis on the user experience through visual storytelling and the use of video. It provides students with the principles, processes and tools for working on user-centred design in studio projects. Students will acquire the following outcomes: An appreciation of the role of design thinking in traditional and cross-disciplinary contexts, theoretical and practical understanding and application of human-centred design methodologies, methods and tools, demonstration of ideation and concept development, informed by user and background research, to innovate interactive technology solutions to complex problems, awareness of design processes and cognition in collaborative, inter-disciplinary teams, demonstration of persuasive oral/visual communication techniques. This unit is core in the Bachelor of Design Computing, Bachelor of Architecture and Environments and can be taken as elective by students enrolled in other programs.
DECO1008 3D Modelling and Fabrication

Credit points: 6 Teacher/Coordinator: Dr Rob Saunders Session: Semester 2 Classes: Lecture 1 hr/wk; tutorial 2 hrs/wk Prohibitions: DECO1003, DECO2103, DECO2001 Assessment: Tutorials: (10%); Geometric Modeling (20%); Lighting and Texture (30%); Fully Rendered Model (40%) Mode of delivery: Normal (lecture/lab/tutorial) day
Note: This unit is for students enrolled in the Bachelor of Design Computing only. Students enrolled in other programs should enrol in DECO2103.
This unit aims to give the student an understanding of the basic concepts of modelling and presentation so that they will develop skills in creating and using 3D models for various design tasks. The unit further introduces students to rapid prototyping fabrication techniques, such as 3D printing and laser cutting with the aim to understand how to prepare a digital representation for physical fabrication. On the successful completion of this unit of study, students will have: demonstrated an understanding of how physical objects are represented in 3D digital models by modelling various 3D geometric entities; demonstrated critical judgment, be capable of rigorous and independent thinking and use appropriate information technology techniques to communicate their knowledge through the production of efficient design presentations and documentation; an understanding of boundary representations, solid and parametric modelling, texture mapping, light sources, camera locations and projections, and model constraints through model development and presentation; acquire skills in using a 3D modelling system for 2D and 3D objects, in preparing digital representations for physical fabrication, and in creating photorealistic images that accurately and efficiently describe intent, structure, geometric and surface variations of 3D models. These skills will be assessed through the tutorial exercises and the submission of 3D models. This unit is core in the Bachelor of Design Computing.
DECO1013 Sound Design and Physical Computing

Credit points: 6 Teacher/Coordinator: Dr Oliver Bown Session: Semester 2 Classes: Lecture 1 hr/wk; tutorial 2 hrs/wk Prohibitions: DECO2012 Assessment: Assignment 1 (10%); Assignment 2 (20%); Assignment 3 (20%); Assignment 4 (40%); Participation (10%) Mode of delivery: Normal (lecture/lab/tutorial) day
Note: This unit is for students enrolled in the Bachelor of Design Computing only. Students enrolled in other programs should enrol in DECO2012.
This unit introduces sound as a design medium, with an emphasis on computer-based implementations and using hardware platforms, such as Arduinos, for prototyping interfaces. It introduces the core concepts of acoustics and psychoacoustics, digital audio, audio programming and audio production, physical prototyping, basic electronic concepts, hardware programming, as well as aesthetic issues in sound design, the creative use of sound as a medium for communication, and sound in interactive systems. Students are introduced to programming interactive audio systems in code and creative patching environments, as well as studio production using digital audio workstations, and studio production using the Faculty's recording studio. On the successful completion of this unit of study, students will have demonstrated knowledge of the methods of programming audio systems, creating physical sound control interfaces, knowledge of a range of sound design techniques, especially in relation to interactive contexts, awareness of issues of aesthetics in sound and sonification and the ability to work in a team to produce complex interactive audio systems. This is a core unit in the Bachelor of Design Computing.
DECO1014 Digital Media Production

Credit points: 6 Teacher/Coordinator: Dr Caitilin de Berigny Session: Semester 1 Classes: Lectures; Tutorials - 3 hours per week. Prohibitions: DECO1100 Assessment: Digital Media Project (90%); Attendance (10%) Mode of delivery: Normal (lecture/lab/tutorial) day
Note: Enrolment numbers are limited by teaching resources. If your attempt to enrol online is unsuccessful, please seek permission from the Faculty of Architecture, Design and Planning Student Administration Centre (SAC). First preference is given to students enrolled in the Bachelor of Design Computing.
The unit introduces students to the principles of digital media production for moving image. In studying this unit, students will develop an understanding of how to document design projects, concepts or processes through digital moving image and video production. On the successful completion of this unit of study, students will have demonstrated skills in digital media tools, such as Final Cut Pro, and in sourcing, developing, designing, and creating video content. This unit is a core unit in the Bachelor of Design Computing program.
Textbooks
N/A
DECO1015 Visual Communication

Credit points: 6 Teacher/Coordinator: Dr Caitilin de Berigny Session: Semester 1 Classes: Lectures; Tutorials - 3 hours per week Prohibitions: DECO1100 Assessment: Design Project (90%); Attendance (10%) Mode of delivery: Normal (lecture/lab/tutorial) day
Note: This unit is for students enrolled in the Bachelor of Design Computing only. Students from other programs should enrol in DECO2101.
This unit of study introduces students to the principles of visual design, including graphic design, colour theory and typography. Students will develop an understanding of how to successfully combine visual elements to effectively communicate an idea, concept or to describe a product. On the successful completion of this unit of study, students will have demonstrated skills in using digital image manipulation tools, such as Adobe Photoshop or Adobe Illustrator, in developing design concepts and in turning concepts into visual communication materials in the form of digital images. This unit is a core unit in the Bachelor of Design Computing program.
Textbooks
N/A

Senior units of study

DECO2010 Designing Social Media

Credit points: 6 Teacher/Coordinator: Dr Somwrita Sarkar Session: Semester 1 Classes: Lecture 1 hr/wk; tutorial 2 hrs/wk Prohibitions: DECO2005 Assessment: 1 x group work on sociable media (30%), 1 x individual analysis document (20%), 1 x group design project (40%), weekly tutorials (10%), attendance and participation (10%) Mode of delivery: Normal (lecture/lab/tutorial) day
Note: Enrolment numbers limited by teaching resources. If your attempt to enrol online is unsuccessful, please seek permission from the Faculty of Architecture, Design and Planning Student Administration Centre (SAC). First preference to Bachelor of Design Computing students.
The aim of this unit is to understand principles and technologies relevant to the design of social media, that is, media supporting social interaction. Design principles for the representation of personal and collective identity, the history and theory of social networks, and the creation of virtual spaces for socialisation are emphasised. The unit will introduce students to methods for analysing social media and ¿big data¿ through the notions of crowdsourcing, produsage and gaming. Students will gain proficiency designing social media platforms and usage scenarios that solve a range of design challenges. Students will participate in, critically review and prototype new forms of sociable media to demonstrate their understanding of the subject matter. This is a core unit in the Bachelor of Design Computing.
INFO2120 Database Systems 1

Credit points: 6 Session: Semester 1 Classes: Lecture 2 hrs/week; Laboratory 2 hrs/week; Project Work - own time 3 hrs/week. Prerequisites: INFO1003 OR INFO1103 OR INFO1903 OR INFS1000 OR DECO1012. Prohibitions: INFO2820, INFO2905, COMP5138 Assessment: Through semester assessment (40%) Final Exam (60%) Mode of delivery: Normal (lecture/lab/tutorial) day
The ubiquitous use of information technology leaves us facing a tsunami of data produced by users, IT systems and mobile devices. The proper management of data is hence essential for all applications and for effective decision making within organizations.
This unit of study will introduce the basic concepts of database designs at the conceptual, logical and physical levels. We will place particular emphasis on introducing integrity constraints and the concept of data normalization which prevents data from being corrupted or duplicated in different parts of the database. This in turn helps in the data remaining consistent during its lifetime. Once a database design is in place, the emphasis shifts towards querying the data in order to extract useful information. The unit will introduce different query languages with a particular emphasis on SQL, which is industry standard. Other topics covered will include the important concept of transaction management, application development with a backend database, an overview of data warehousing and OLAP, and the use of XML as a data integration language.
DECO2200 Interaction Design Studio

Credit points: 12 Teacher/Coordinator: Dr Martin Tomitsch Session: Semester 2 Classes: Lecture 1 hr/wk, tutorial 2 hrs/wk, studio 3 hrs/wk Prohibitions: DECO1100 OR (DECO1014 and DECO1015) Assessment: Design projects (75%); tutorial activities (15%); participation (10%) Mode of delivery: Normal (lecture/lab/tutorial) day
Note: Enrolment is limited by teaching resources. If your attempt to enrol online is unsuccessful, please seek permission from the Faculty of Architecture, Design and Planning Student Administration Centre (SAC).
This unit introduces principles of interface and interaction design through design projects. Students will develop technical as well as methodological skills for designing and developing interactive products and services. Elements of interaction design including menus, screen design, motion, animation, graphics design, and sound integration will be addressed for various media and platforms, including the Internet and mobile devices. Methods for interaction design that will be covered include requirement analysis, storyboarding, and prototyping. On the successful completion of this unit of study, students will have demonstrated: the application of knowledge of interaction design to a range of contexts, for the Internet and standalone media, through the design project; knowledge of narrative and engagement in non-linear interactive contexts through the design project; knowledge of scripting and mark-up languages for enabling dynamic content and interactive designs, e.g. HTML and JavaScript, through tutorial exercises; understanding of different types of user interaction, with an emphasis on traditional interfaces, but including innovative methods of interaction and designing for engagement in various contexts. This is a core studio in the Bachelor of Design Computing.
DECO3100 Information Visualisation Design Studio

Credit points: 12 Teacher/Coordinator: Dr Somwrita Sarkar Session: Semester 1 Classes: Lecture 1 hr/wk, Tutorial 2 hrs/wk, Studio 3 hrs/wk Prerequisites: DECO1012 Prohibitions: DECO3001 Assessment: Group design project(s) (50%), individual design project(s) (35%), tutorial exercises and class participation (15%) Mode of delivery: Normal (lecture/lab/tutorial) day
Note: Enrolment is limited by teaching resources. If your attemo to enrol online is unsuccessful, please seek permission from the Faculty of Architecture, Design and Planning Student Administration Centre (SAC)
The field of information visualisation focuses on how non-physical data can be effectively represented to users, in an interactive and automatic way. This unit of study will introduce the principles of information visualisation design, with special attention to metaphoric mapping, human-computer interaction, user engagement, and interdisciplinary insights. Topics will include: abstract data visualisation (graphical, ambient or non-visual); metaphor creation and evaluation; interdisciplinary influences; generative design algorithms; data acquisition, parsing and processing. After successful completion of this unit of study, students will have acquired: an awareness of information visualisation issues through reviews of significant research publications; a research methodology by the development of a relevant research paper; design skills required to develop an information visualization prototype using a real-world dataset; relevant knowledge about tools and programming languages that process data and render both communicative and powerful visual displays. This is a core studio in the Bachelor of Design Computing.
DECO3200 Interactive Product Design Studio

Credit points: 12 Teacher/Coordinator: Dr Rob Saunders Session: Semester 2 Classes: Lecture 1 hr/wk, Tutorial 2 hrs/wk, Studio 3 hrs/wk Prerequisites: DECO1012 and (DECO1013 or DECO2012) Prohibitions: DECO3002 Assessment: Tutorial exercises and design projects (100%) Mode of delivery: Normal (lecture/lab/tutorial) day
Note: Enrolment is limited by teaching resources. If your attemo to enrol online is unsuccessful, please seek permission from the Faculty of Architecture, Design and Planning Student Administration Centre (SAC)
This studio offers a context for students at the end of their Design Computing degree to apply design, technical and creative methods to the production of high-quality group work, with a strong focus on the development of high-impact portfolios. Students will cover the principles of user-centered design in the context of new product development, and will engage with new technologies for networked social interaction, data and digital media programming APIs, and mobile and physical computing. Assignments will take the form of flexible group projects with major artistic and commercial outcomes, and as well as the outcomes themselves students will be required to produce reports and presentations on their contribution to projects. The unit of study aims to make students proficient in design and prototyping skills to a wide array of design problems that they may encounter in various industries. Upon completion of this unit of study, students will have demonstrated the capacity to investigate and integrate advanced technologies into the design of objects with embedded information content and interactivity. The unit of study also reinforces the students' experiences in designing through reflection-in-action of the design process. This is a core studio in the Bachelor of Design Computing.

Technical electives

Candidates are required to complete a minimum of 18 credit points, with a minimum of 6 credit points at 2000 level or higher, from the Faculty of Engineering and Information Technologies, from units of study prefixed COMP, ELEC, INFO, ISYS and/or MTRX, or from units of study from the University of Sydney Business School prefixed INFS. At least 6 credit points of this must be at 2000 level or higher.

Arts electives

Candidates are required to complete a minimum of 18 points, with a minimum of 6 credit points at 2000 level or higher, from the Faculty of Arts and Social Sciences, Sydney College of the Arts, Sydney Conservatorium of Music, the University of Sydney Business School (except units of study prefixed INFS) or Faculty of Science. At least 6 credit points of thos must be 2000 level or higher.

Faculty Electives

Candidates are required to complete a maximum of 24 credit points of electives from the following list. Students who have completed 96 credit points with a WAM of at least 70 may substitute, with the permission of the unit coordinator concerned, units from Table G, Graduate units of study.

Design Computing electives

Senior units of study

DECO3005 Advanced Interaction Design

Credit points: 6 Teacher/Coordinator: Dr Lian Loke Session: Semester 1 Classes: Lecture 1 hr/wk, Tutorial 2hrs/wk Prerequisites: DECO2200 or DECO2102 Prohibitions: DESC9142 Assessment: Design project (90%); participation (10%) Mode of delivery: Normal (lecture/lab/tutorial) day
Note: Enrolment numbers limited by teaching resources. If your attempt to enrol online is unsuccessful, please seek permission from the Faculty of Architecture, Design and Planning Student Administration Centre. First preference to Bachelor of Design Computing students.
The objectives of the unit are to extend interaction design fundamentals learned in Interaction Design Studio (DECO2200) or Interactive Multimedia Design (DECO2102), by exploring advanced interaction frameworks, concepts, design issues and challenges. Depending on the specific focus of the unit, students will learn about methodologies and technologies for advanced interface design, from the small-scale such as wearables and mobile to the large-scale such as urban screens and interventions. The major assessment is a group design project, following a user-centred design process. Design concepts will be explored and tested through a range of prototyping methods and tools. Programming tools learned in previous units, such as HTML, Javascript, and Processing, may be used for creating interactive prototypes combined with new skills required for applying technologies related to the brief. At the conclusion of the unit students should have a well-developed understanding of interaction design demonstrated through the design, prototyping and evaluation of an interactive product: and an understanding of aesthetic design and usability principles applied to interface design for the project context.
DECO3006 Principles of Animation

Credit points: 6 Teacher/Coordinator: Dr Rob Saunders Session: Semester 2 Classes: Lecture 1hr/wk, tutorial 2 hr/wk, commencing Week 2 Prohibitions: DESC9019 Assessment: Conceptual development (20%); fundamental techniques (30%); final project (50%) Mode of delivery: Normal (lecture/lab/tutorial) day
Note: Enrolment numbers limited by teaching resources. If your attempt to enrol online is unsuccessful, please seek permission from the Faculty of Architecture, Design and Planning Student Administration Centre (SAC). First preference to Bachelor of Design Computing students.
The aims of this unit of study are to introduce the fundamental principles of the animation process, to develop an understanding of the process involved in developing character, text and motion graphics based animation, and to develop an understanding of the integration between 2D artwork and 3D composition. Students will develop an understanding of the application of animation for the production of short animated films as well as in user interface design. Students will acquire basic animation skills, transfer traditional animation principles to computer graphics, and develop the skills to create an animated sequence and the critical vocabulary to describe animation. Basic knowledge will be related to foundational technical skills in industry standard software for animation and aims to serve as an introduction to further animation learning. At the conclusion of this unit a student should have the ability to perform various animated techniques to be incorporated into a variety of platforms.
DECO3008 Design Computing Prep Hons Research

Credit points: 6 Teacher/Coordinator: Dr Martin Tomitsch Session: Semester 1 Classes: Seminar 2 hrs/wk Prerequisites: 72 credit points and minimum WAM of 70 Assessment: Research area summary report (40%); research proposal report (60%). Mode of delivery: Normal (lecture/lab/tutorial) day
Note: Department permission required for enrolment
This unit aims to provide: an overview of the Faculty's research projects in design computing; an overview of research methods in design computing; instruction on how to write a preliminary research proposal for a project in design computing.
This is a seminar unit of study in which the academic staff in design computing and cognition will present their research projects to the potential honours students. The students will also be taught how to prepare a preliminary research project proposal and be introduced to some of the research methods used in design computing.
At the conclusion of the unit a preliminary research proposal will demonstrate the student's ability to identify a research area and a preliminary research plan.
DECO3003 Design Computing Research Opportunity

Credit points: 6 Teacher/Coordinator: Dr Martin Tomitsch Session: Semester 2 Classes: Lecture 1 hr/wk and tutorial 2 hrs/wk, commencing week 2 Prerequisites: Assumed Knowledge: Computer programming. Assessment: Two progress reports (2 x 15%); final report (70%) Mode of delivery: Normal (lecture/lab/tutorial) day
Note: Department permission required for enrolment
Note: Students from other programs may apply directly to the Facuty of Architecture, Design and Planning Student Administration Centre (SAC).
The aim of the Design Computing Research Opportunity is to allow a student to participate in each phase of research activity: developing a research plan in conjunction with the staff member; proposal writing; conducting research; analysing data; and presenting results in oral and written form. At the end of the unit the student will have experience in developing research proposals, conducting research and presenting their results. Design Computing Research Opportunity offers the opportunity for a Bachelor of Design Computing student to work with an academic staff member on research-based intellectual collaborations. The student works on an existing research activity of the staff member. It can be one of the most important means for students to develop an understanding of research as an intellectual endeavour and to foster mentoring research relationships with academic staff.
The research proposal, which is the first progress report, will demonstrate the student's ability to work within an existing research. The second progress report will identify the student's capacity to work on a research project within an existing research program and becomes a demonstration of the research skills being developed. The final report will take the form of a research paper and is used to develop the student's skills in presenting research results.
DECO3441 Design Computing Independent Study A

Credit points: 6 Teacher/Coordinator: Dr Martin Tomitsch Session: Semester 1,Semester 2 Classes: Weekly meetings by arrangement. Prerequisites: 48 credit points and WAM of at least 70. Assessment: Report or equivalent (100%) Mode of delivery: Normal (lecture/lab/tutorial) day
Note: Department permission required for enrolment
Note: Departmental Permission will be required to enrol in this unit.
This unit provides an opportunity to high achieving students to develop an interest in a specific Design Computing topic; to develop skills in independent study; and to develop advanced report writing skills.
This elective is undertaken with an agreement between the student and a supervisor on an agreed topic related to Design Computing. The student will meet with the supervisor weekly to discuss progress.
The outcome should be a reflective report on a selected topic demonstrating mastery of the topic.
DECO3442 Design Computing Independent Study B

Credit points: 6 Teacher/Coordinator: Dr Martin Tomitsch Session: Semester 1,Semester 2 Classes: Weekly meetings by arrangement. Prerequisites: 48 credit points and WAM of at least 70. Assessment: Report or equivalent (100%) Mode of delivery: Normal (lecture/lab/tutorial) day
Note: Department permission required for enrolment
Note: Departmental Permission will be required to enrol in this unit.
This unit provides an opportunity to high achieving students to develop an interest in a specific Design Computing topic; to develop skills in independent study; and to develop advanced report writing skills.
This elective is undertaken with an agreement between the student and a supervisor on an agreed topic related to Design Computing. The student will meet with the supervisor weekly to discuss progress.
The outcome should be a reflective report on a selected topic demonstrating mastery of the topic.
DECO3443 Design Computing Independent Study C

Credit points: 6 Teacher/Coordinator: Dr Martin Tomitsch Session: Semester 1,Semester 2 Classes: Weekly meetings by arrangement. Prerequisites: 48 credit points and WAM of at least 70. Assessment: Report or equivalent (100%) Mode of delivery: Normal (lecture/lab/tutorial) day
Note: Department permission required for enrolment
Note: Departmental Permission will be required to enrol in this unit.
This unit provides an opportunity to high achieving students to develop an interest in a specific Design Computing topic; to develop skills in independent study; and to develop advanced report writing skills.
This elective is undertaken with an agreement between the student and a supervisor on an agreed topic related to Design Computing. The student will meet with the supervisor weekly to discuss progress.
The outcome should be a reflective report on a selected topic demonstrating mastery of the topic.
DECO3444 Design Computing Independent Study D

Credit points: 6 Teacher/Coordinator: Dr Martin Tomitsch Session: Semester 1,Semester 2 Classes: Weekly meetings by arrangement. Prerequisites: 48 credit points and WAM of at least 70. Assessment: Report or equivalent (100%) Mode of delivery: Normal (lecture/lab/tutorial) day
Note: Department permission required for enrolment
Note: Departmental Permission will be required to enrol in this unit.
This unit provides an opportunity to high achieving students to develop an interest in a specific Design Computing topic; to develop skills in independent study; and to develop advanced report writing skills.
This elective is undertaken with an agreement between the student and a supervisor on an agreed topic related to Design Computing. The student will meet with the supervisor weekly to discuss progress.
The outcome should be a reflective report on a selected topic demonstrating mastery of the topic.

General electives

Students may also enrol in the following General Elective units of study with permission. Please contact the program coordinator for current topics.
DECO3551 Design Computing General Elective A

Credit points: 6 Teacher/Coordinator: Dr Martin Tomitsch Session: Semester 1,Semester 1a,Semester 1b,Semester 2,Semester 2a,Semester 2b Prerequisites: 48 credit points. Assessment: Assignments as determined by Unit Coordinator (100%) Mode of delivery: Normal (lecture/lab/tutorial) day
Note: Department permission required for enrolment
Note: Departmental Permission will be required to enrol in this unit.
This elective allows a group of students to pursue a topic proposed by a member of academic staff in a formal learning environment.
This unit of study is available to a minimum of 10 students to engage in a topic related to Design Computing that is organised by a member of academic staff. This allows a member of staff to teach a topic of special interest or for a visiting academic to teach a subject related to their specialty. Students will participate in lectures, tutorials, or other activities as needed to pursue the elective topic. The topic for this elective is proposed by a member of academic staff and approved by the Associate Dean (Undergraduate).
Students will develop an understanding of a special topic through reports, projects, and tutorial exercises.
DECO3552 Design Computing General Elective B

Credit points: 6 Teacher/Coordinator: Dr Martin Tomitsch Session: Semester 1,Semester 1a,Semester 1b,Semester 2,Semester 2a,Semester 2b Prerequisites: 48 credit points. Assessment: Assignments as determined by Unit Coordinator (100%) Mode of delivery: Normal (lecture/lab/tutorial) day
Note: Department permission required for enrolment
Note: Departmental Permission will be required to enrol in this unit.
This elective allows a group of students to pursue a topic proposed by a member of academic staff in a formal learning environment.
This unit of study is available to a minimum of 10 students to engage in a topic related to Design Computing that is organised by a member of academic staff. This allows a member of staff to teach a topic of special interest or for a visiting academic to teach a subject related to their specialty. Students will participate in lectures, tutorials, or other activities as needed to pursue the elective topic. The topic for this elective is proposed by a member of academic staff and approved by the Associate Dean (Undergraduate).
Students will develop an understanding of a special topic through reports, projects, and tutorial exercises.
DECO3553 Design Computing General Elective C

Credit points: 6 Teacher/Coordinator: Dr Martin Tomitsch Session: Semester 1,Semester 1a,Semester 1b,Semester 2,Semester 2a,Semester 2b Prerequisites: 48 credit points. Assessment: Assignments as determined by Unit Coordinator (100%) Mode of delivery: Normal (lecture/lab/tutorial) day
Note: Department permission required for enrolment
Note: Departmental Permission will be required to enrol in this unit.
This elective allows a group of students to pursue a topic proposed by a member of academic staff in a formal learning environment. This unit of study is available to a minimum of 10 students to engage in a topic related to Design Computing that is organised by a member of academic staff. This allows a member of staff to teach a topic of special interest or for a visiting academic to teach a subject related to their specialty. Students will participate in lectures, tutorials, or other activities as needed to pursue the elective topic. The topic for this elective is proposed by a member of academic staff and approved by the Associate Dean (Undergraduate). Students will develop an understanding of a special topic through reports, projects, and tutorial exercises.
DECO3554 Design Computing General Elective D

Credit points: 6 Teacher/Coordinator: Dr Martin Tomitsch Session: Semester 1,Semester 1a,Semester 1b,Semester 2,Semester 2a,Semester 2b Prerequisites: 48 credit points. Assessment: Assignments as determined by Unit Coordinator (100%) Mode of delivery: Normal (lecture/lab/tutorial) day
Note: Department permission required for enrolment
Note: Departmental Permission will be required to enrol in this unit.
This elective allows a group of students to pursue a topic proposed by a member of academic staff in a formal learning environment. This unit of study is available to a minimum of 10 students to engage in a topic related to Design Computing that is organised by a member of academic staff. This allows a member of staff to teach a topic of special interest or for a visiting academic to teach a subject related to their specialty. Students will participate in lectures, tutorials, or other activities as needed to pursue the elective topic. The topic for this elective is proposed by a member of academic staff and approved by the Associate Dean (Undergraduate). Students will develop an understanding of a special topic through reports, projects, and tutorial exercises.

Faculty electives

Architecture and Art workshop junior unit of study electives

AWSS1001 Architectural Sketching and Drawing

Credit points: 6 Session: Semester 1 Classes: Workshop 3 hrs/wk Prohibitions: DESA1601, DESA1602 Assessment: Portfolio of works (60%); process journal (40%) Practical field work: Studio practice NB: Students may incur costs for materials in some units. Mode of delivery: Normal (lecture/lab/tutorial) day
Note: Students may incur costs for materials in some Art Workshops units.
This unit aims to provide the student with the knowledge, skills and aptitude required to use a range of fundamental architectural sketching and drawing skills based on observation of the physical world, in particular the built world. Students will be encouraged to develop a commitment to the practice of drawing as a fundamental design skill through 13 studio classes coupled with independent study. The workshop places an emphasis on keen observation, experimental use of materials and engagement with historical frameworks used in design practice in design and architecture. Exposure in studio to the sensitivities offered by different drawing materials and techniques will give students the competency to more confidently use drawing as a communication device. Skills in perspective drawing are introduced and drawing is used to document the visible world and define structure and detail. On successful completion of this unit of study students will have demonstrated familiarity with a range of drawing media and techniques, including charcoal, graphite, pen, brush and ink, and an introduction to colour. Students will understand the importance of maintaining a sketchbook as a site to record all their visual and conceptual research, and in which to draw on a daily basis as a means to develop ideas and technical proficiency.
DESA1004 Designing with Surfaces and Light

Credit points: 6 Teacher/Coordinator: Dr Wendy Davis Session: Semester 2,Summer Main,Winter Main Classes: Online Prohibitions: DESA2612 Assessment: Assignment (40%), Assignment (60%) Mode of delivery: Online
Objects only become visible when light reflects off of them. This unit explores the ways in which light interacts with surfaces, objects, and the human visual system. Architectural design decisions regarding the lighting, as well as exterior and interior surfaces of a building, alter the perceptual experience of users and should be done thoughtfully.
This unit introduces students to the way humans perceive and experience the built environment. It covers some of the fundamental properties of light, mechanisms of human perception, and the ways that light interacts with surfaces. The application of these topics to design decisions is also discussed. Students demonstrate their understanding of the presented material and apply their knowledge to critically analyze their own environments.

Senior units of study

AWSS2001 Public Art

This unit of study is not available in 2015

Credit points: 6 Session: Semester 1,Semester 2 Classes: Workshop 3 hrs/wk plus field trips Prohibitions: DESA2618 Assessment: Practical work (60%); participation, written component and oral presentation (40%) Mode of delivery: Normal (lecture/lab/tutorial) day
Note: Department permission required for enrolment
This practical unit will provide students with the opportunity to explore changing notions and legislative framework for public art. The course addresses the shift of focus from the making of objects in space to more self-reflexive modes of art making that use public space itself as a medium. Students will be introduced to early experimental works from the 1960s to more recent movements of DIY urbanism, public interventions and relational aesthetics. During the course students will study public artworks, through field trips and/or guest lectures and workshops with local and international artists, and work in public spaces to create their own works.
AWSS2010 Architecture & Design Ceramic Processes

Credit points: 6 Session: Semester 1,Semester 2 Classes: Workshop 3 hrs/wk Prohibitions: DESA2634 Assessment: Studio projects (70%); Process Journal and associated assignments (30%) Practical field work: Studio practice NB: Students may incur costs for materials in some units Mode of delivery: Normal (lecture/lab/tutorial) day
Note: Department permission required for enrolment
This unit explores ceramic media and processes. Students will investigate different fabrication techniques such as slip-casting, ceramic rapid prototyping and laser cut porcelain. There will be an emphasis on ceramics as a modelling medium in design and architecture. Students will use the digital modelling & fabrication lab within the faculty to investigate possibilities for ceramic production. This exploration will be in relation to historic and contemporary architectural frameworks. Set projects will enable students to explore expression and design in an architectural form and materiality context.
AWSS2015 Generative Drawing

Credit points: 6 Session: Semester 2 Classes: Workshop 3 hrs/wk Assessment: Portfolio (60%); Process Journal (40%) Practical field work: Studio practice NB: Students may incur costs for materials in some units Mode of delivery: Normal (lecture/lab/tutorial) day
Note: Department permission required for enrolment
This module explores a variety of drawing skills with an emphasis on materials and techniques as tools for generative and process-based work related to drawing as a fundamental medium and method in design. Drawing is approached as a system for critical analysis, research and design speculation. The focus is on the formal aspects of composition and perspective while the material nature of drawing is explored as a balance between chance and control. Students use a wide variety of mark-making methods to render line, tonal value and texture. Students are provided with the opportunity to combine observational skills with experimental techniques in order to encourage a personal vision and a commitment to the practice of drawing in design. Each technique and approach will be presented against a background of Architecture and Art history and theory.
AWSS2020 Object Design

Credit points: 6 Session: Semester 1,Semester 2 Classes: Workshop 3 hrs/wk Prerequisites: Completion of ATSC workshop proficiency class Prohibitions: DESA2643 Assumed knowledge: Completion of DESA1555 Safety Induction and Competency Unit Assessment: Portfolio of works and presentation (60%); process journal and associated assignments (40%) Practical field work: Studio practice NB: Students may incur costs for materials in some units Mode of delivery: Normal (lecture/lab/tutorial) day
Note: Department permission required for enrolment
In this unit students develop and inter-relate manufacturing and artisan skills with research, analysis and design development. It aims to develop a critical awareness of the nature of all objects which surround us, exploring cultural, contextual and symbolic aspects of object design as well as functional and aesthetic qualities. Sustainability and social issues relating to their manufacture, use and disposal are also discussed. The unit aims to increase appreciation of the materiality of objects focusing on timber as an example and introduces students to the diversity of timber species, environmental and ethical issues associated with their selection, and also emerging alternative materials. Through a series of exercises and production of their major project, students develop knowledge of construction techniques and skills in using wood/plastics tools and machinery and in so doing, build an awareness of industrial and craft practices and how they impact on the design process and outcome.
AWSS2023 Architectural Photography 1

Credit points: 6 Session: Semester 1 Classes: Workshop 3 hrs/wk Prohibitions: DESA2629 Assessment: Process Journal and associated assignments (40%); final project and presentation (60%) Practical field work: Studio practice NB: Students may incur costs for materials in some units Mode of delivery: Normal (lecture/lab/tutorial) day
This practical unit assumes students have little or no understanding of photo image making. It aims to give students an understanding of how photography functions as a contemporary visual medium, including its connection to modernism and architecture. Students will gain knowledge of the principles and practise of camera operations, the production of high quality black and white prints in small studio style classes. This module covers the use of a 35mm DSLR camera, image composition, use of lighting, image capture and correction, and printing. Practical work includes completion of set class projects, gallery visits, class discussions and the production of a portfolio. *Students should have access to a 35mm DSLR camera.
AWSS2026 2D Print Processes in Design

Credit points: 6 Session: Semester 2 Classes: Workshop 3 hrs/wk Prohibitions: DESA2638 Assessment: Research Journal (30%); portfolio of Studio Works (70%) Practical field work: Studio practice NB: Students may incur costs for materials in some units Mode of delivery: Normal (lecture/lab/tutorial) day
Note: Department permission required for enrolment
This studio-based unit introduces a variety of traditional and experimental techniques that will enable students to design and print a series of 2D works both within and around the context of design and Architecture. It will provide students with the knowledge and skills to design and print on paper through a range of techniques and creative exercises that can be developed into an edition or a series of experimental printed works. Students will also explore the historical roots of print and print as an element in design and architecture. Techniques covered include: photo, wax emulsion and paper stencils, ink technology, registration and print set-up for multi-coloured prints. Through studio practice, set exercises, illustrated talks, gallery visits and library research, students will develop an understanding of their creative process and ability to interpret ideas through the medium of printing and with particular focus on design and architecture applications.
AWSS2027 Architecture & Design Material Processes

Credit points: 6 Session: Semester 1,Semester 2 Classes: Workshop 3 hrs/wk Prohibitions: DESA2636 Assessment: Studio Projects and associated tasks (70%); Research Process Journal (30%) Practical field work: Studio practice NB: Students may incur costs for materials in some units Mode of delivery: Normal (lecture/lab/tutorial) day
Note: Department permission required for enrolment
This studio-based unit introduces fundamental knowledge and technical skills for students to produce a series of 3D works extending their understanding and experience of material processes in design and architecture. Students will work with a broad range of traditional and experimental materials; emphasis is placed on developing students' material and spatial awareness of three-dimensional forms in a design context and investigating their conceptual meanings and applications. Students will be required to design, plan and produce a series of sculptural works, utilizing mediums and techniques explored throughout the semester. Additionally, students are required to independently research and discuss in class historical precedents and contemporary practices that inform their projects and relate them to the contextual framework of design and architecture.
DAAE2005 Designing with Colour

Credit points: 6 Teacher/Coordinator: Dr Wendy Davis Session: Semester 1,Semester 2,Summer Early,Winter Main Classes: Online. Expected total workload is approximately 35 hours online, plus independent study and preparation. Assumed knowledge: DESA1004 Assessment: Assignment (40%), Assignment (60%) Mode of delivery: Online
All design decisions involve decisions about colour within the fields of architecture, applied design and art. This unit presents knowledge about colour theory as well as research-based information about colour and associated topics that can be used in design. Information and knowledge about colour can vary in quality and reliability, which is demonstrated. Students apply their skills and knowledge about colour theory and colour design in the assignments of this unit. This unit covers the processes of colour vision and other aspects of visual perception. It also explores colour application from the Pre-history period, as well as selected colour theories of the Renaissance period through to the 21st century. Common colour-related constructs and the application of these in art, architecture and design are discussed. In completing the assessments tasks, students must demonstrate understanding of the knowledge presented in learning modules of the unit and critically analyse and apply knowledge related to colour design and application.