Bachelor of Design Computing Units of Study

Table B: Bachelor of Design Computing - Core units of study

Candidates are required to complete all the core units of study listed in this table.

Junior units of study

DECO1012 Design Programming

Credit points: 6 Teacher/Coordinator: Dr Kazjon Grace Session: Semester 1 Classes: Discussion forum 1 hr/wk, tutorial 2 hrs/wk, online modules 1 hr/wk Assessment: Programming Assignments (80%), Quizzes (20%) Mode of delivery: Normal (lecture/lab/tutorial) day
This unit teaches students an understanding of the stages involved in the creative development of software; and skills in the design and implementation of software for creative expression and prototyping. It introduces students to software tools for building interactive, visual design applications through programming assignments; knowledge of object-oriented programming concepts; implementation techniques such as editing, using assets, and runtime environments; and knowledge of the Processing programming language. Key concepts covered in this unit include: classes, methods, object creation, instance and local variables, primitive and object types, simple I/O. Students learn knowledge of software design and development processes including analysis of requirements, design of data-structures, functions and classes, debugging, and managing software projects.
DECO1006 Design Process and Methods

Credit points: 6 Teacher/Coordinator: Ms Madeleine Borthwick Session: Semester 1 Classes: Lecture 1 hr/wk, tutorial 2 hrs/wk Prohibitions: IDEA9106 or DECO2016 Assessment: Design Assignments (70%), Reflective Report (10%), Quizzes (20%) Mode of delivery: Normal (lecture/lab/tutorial) day
This unit of study provides an overview of a human-centred approach to the design of interactive technologies and environments. It introduces students to design thinking and how it can be productively applied to different design situations. The unit covers theoretical concepts, methods and tools used in human-centred design, including user research, ideation, prototyping and user evaluation. It provides students with the principles, processes and tools that are used in commercial design projects. Students learn to build empathy with users, identify and reframe the problem space, develop design concepts and persuasively communicate design proposals with an emphasis on the user experience through visual storytelling.
DECO1008 3D Modelling and Fabrication

Credit points: 6 Teacher/Coordinator: Dr Caitilin de Berigny Session: Semester 2 Classes: Lecture 1 hr/wk; tutorial 2 hrs/wk Prohibitions: DECO2103 Assessment: Design Proposal (40%); Design Model (40%); Quizzes (20%) Mode of delivery: Normal (lecture/lab/tutorial) day
Note: This unit is for students enrolled in the Bachelor of Design Computing only. Students enrolled in other programs should enrol in DECO2103.
This unit teaches students an understanding of the basic concepts of modelling and prototyping 3D artefacts. Students will develop skills in creating and using 3D models for various stages of a design process. The unit further introduces students to rapid prototyping fabrication techniques, such as 3D printing and laser cutting with the aim to understand how to prepare a digital representation of artefacts (such as digital products or packaging) for physical fabrication. Students will learn how physical artefacts are represented in 3D digital models by modelling various 3D geometric entities, and how to create photorealistic images that accurately and efficiently describe intent, structure, and geometric and surface variations of 3D models. Key concepts covered in this unit include: boundary representations, solid and parametric modelling, texture mapping, light sources, camera locations and projections.
DECO1013 Physical Computing

Credit points: 6 Teacher/Coordinator: Dr Kazjon Grace Session: Semester 2 Classes: Lecture 1 hr/wk; tutorial 2 hrs/wk Prerequisites: DECO1006 Assessment: Product Design Assignments (80%); Quizzes (20%) Mode of delivery: Normal (lecture/lab/tutorial) day
This unit introduces students to the principles of product design and their application in interaction design projects. This includes conceptualising computer-based implementations of product interfaces, and using hardware platforms, such as Arduinos or littleBits, for prototyping physical computing interfaces. It introduces the core concepts of physical prototyping, basic electronic concepts, hardware programming, as well as aesthetic issues in product design. The unit covers: prototyping techniques for physical user interfaces, methods of programming and assessing interactive products, knowledge of a range of product design techniques, especially in relation to interactive contexts, and awareness of issues of aesthetics in physical computing interfaces.
DECO1014 Digital Media Production

Credit points: 6 Teacher/Coordinator: Dr Caitilin de Berigny Session: Semester 1 Classes: Lecture 1 hr/wk; tutorial 2 hrs/wk Prohibitions: DECO1100 Assessment: Digital Media Project (80%; Quizzes (20%) Mode of delivery: Normal (lecture/lab/tutorial) day
The unit introduces students to the principles of digital media production for moving image. In studying this unit, students will develop an understanding of how to document design projects, concepts or processes through digital moving image and video production. Key concepts covered in this unit include: video editing techniques, transitions, titles, key frame animation, colour grading, and content and flow management. Using digital media tools, such as Final Cut Pro, students will learn how to source, develop, design, and create video content.
DECO1015 Visual Communication

Credit points: 6 Teacher/Coordinator: Mr Nathaniel Fay Session: Semester 1 Classes: Lecture 1 hr/wk (Week 1 only); tutorial 2 hrs/wk; online modules 1 hr/wk Prohibitions: DECO1100 or DAAE2009 or DECO2101 Assessment: Visual Design Assignments (80%); Quizzes (20%) Mode of delivery: Normal (lecture/lab/tutorial) day
Note: This unit is for students enrolled in the Bachelor of Design Computing only. Students from other programs should enrol in DECO2101.
This unit of study introduces students to the principles of visual design, including graphic design, colour theory and typography. Students will develop an understanding of how to successfully combine visual elements to effectively communicate an idea or concept, to describe a product, and to represent visual user interface elements in an interactive product. Using digital image manipulation tools, such as Adobe Photoshop and Adobe Illustrator, students will learn how to develop design concepts and how to turn concepts into visual communication materials in the form of digital images.
DECO1016 Web Design and Technologies

Credit points: 6 Teacher/Coordinator: Dr Martin Tomitsch Session: Semester 2 Classes: Lecture 1 hr/wk (Week 1 only); tutorial 2 hrs/wk; online modules 1 hr/wk Prohibitions: DECO2102 Assessment: Web Design Project, (80%), Quizzes (20%) Mode of delivery: Normal (lecture/lab/tutorial) day
Note: This unit is for students enrolled in the Bachelor of Design Computing only. Students enrolled in other programs should enrol in DECO2102.
This unit introduces students to web design and modern web technologies for the purpose of designing and prototyping web-based user interface solutions. Students will learn about design principles and patterns for the web and apply them in practical exercises that involve designing and creating interactive web applications. The unit will introduce web-based markup languages and frameworks for various media and platforms, such as desktop computers and mobile devices with a focus on interaction design. Students will develop an understanding of web technologies and their role in user experience and interaction design, such as the use of web technologies for prototyping user interfaces. Prototyping techniques covered in this unit include scripting and markup languages for enabling dynamic content and interactive designs, such as HTML, CSS and JavaScript.
DECO1017 Principles of Animation

Credit points: 6 Teacher/Coordinator: Mr Nathaniel Fay Session: Semester 2 Classes: Lecture 1 hr/wk, tutorial 2 hrs/wk Prohibitions: DECO3006 Assessment: Animation Assignments (80%); Quizzes (20%) Mode of delivery: Normal (lecture/lab/tutorial) day
Note: This unit is for students enrolled in the Bachelor of Design Computing only. Students enrolled in other programs should enrol in DECO3006.
This unit introduces students to the fundamental principles of animation and its role in interaction design. Students will develop an understanding of: the process involved in developing character, text and motion graphics based animation, the integration between 2D artwork and 3D composition, and techniques and tools for audio recording and production to support animation. Assessments in this unit focus on the application of animation in user interface design as well as for the production of short animated films. Students will acquire basic animation skills, develop the skills to create an animated sequence, and learn the critical vocabulary to describe animation. Basic knowledge will be related to foundational technical skills in industry standard software for animation.

Senior units of study

DECO2014 User Experience Design Studio

Credit points: 12 Teacher/Coordinator: Ms Madeleine Borthwick Session: Semester 1 Classes: Lecture 1 hr/wk, studio 3 hrs/wk, tutorial 2 hrs/wk Prerequisites: DECO1006 Assessment: Design Project(s) (90%); Participation (10%) Mode of delivery: Normal (lecture/lab/tutorial) day
Note: Enrolment numbers are limited by teaching resources. If you attempt to enrol is unsuccessful, please seek permission from the Faculty of Architecture, Design and Planning Student Administration Centre (SAC). First preference is given to Bachelor of Design Computing students.
This unit introduces students to principles and methods relevant to the user experience design of digital products and services. Students will develop an understanding of the concept of 'user experience' and how it extends to other design practices, such as user interface design and interaction design. Students will learn about methods for designing the user experience in a range of different contexts, such as mobile devices, wearables, and interactive environments. The studio will give students an opportunity to apply the principles and methods of user experience design in the context of a design project. At the conclusion of the unit students will have a well-developed understanding of methods for gathering user requirements and translating requirements into design solutions that emphasise the user experience of the final product.
DECO2010 Designing Social Media

Credit points: 6 Teacher/Coordinator: Ms Madeleine Borthwick Session: Intensive June,Semester 1 Classes: Lecture 1 hr/wk; tutorial 2 hrs/wk Assessment: Social Media Project (80%); Tutorial activities (10%); Participation (10%) Mode of delivery: Normal (lecture/lab/tutorial) day
This unit provides students with an understanding of principles and technologies relevant to the design of social media, that is, media supporting social interaction. The unit covers the history and theory of social networks, techniques and methods for analysing social media networks, design principles and patterns for the creation of social media applications, and the development and delivery of social media strategy. Students will gain proficiency designing social media platforms and usage scenarios that solve a range of design challenges. Students will participate in, critically review and prototype new forms of sociable media to demonstrate their understanding of the subject matter.
DECO2200 Interaction Design Studio

Credit points: 12 Teacher/Coordinator: Assoc Prof Martin Tomitsch Session: Semester 2 Classes: Lecture 1 hr/wk, tutorial 2 hrs/wk, studio 3 hrs/wk Prerequisites: DECO1006 Assessment: Design Project(s) (90%); Participation (10%) Mode of delivery: Normal (lecture/lab/tutorial) day
This unit introduces principles of interface and interaction design through design projects. Students will develop technical as well as methodological skills for designing and developing interactive products and services. Elements of interaction design including menus, screen design, animation, and graphics design will be addressed for various platforms, including online applications and mobile devices. The unit builds on the design methods introduced in DECO1006, such as user research, storyboarding, and prototyping. It allows students to develop an advanced understanding of these methods through applying them in a specific design context. Students will learn about methods for collecting user requirements, synthesising and visualising concepts, prototyping user interfaces, e.g. in the form of mobile apps, and evaluating prototypes.
DECO3100 Information Visualisation Design Studio

Credit points: 12 Teacher/Coordinator: Dr Somwrita Sarkar Session: Semester 1 Classes: Lecture 1 hr/wk, tutorial 2 hrs/wk, studio 3 hrs/wk Prerequisites: DECO1006 and DECO1012 Assessment: Design Project(s) (90%); Participation (10%) Mode of delivery: Normal (lecture/lab/tutorial) day
The field of information visualisation focuses on how non-physical data can be effectively represented to users, in an interactive and automatic way. This unit of study introduces the principles of information visualisation design, with special attention to aesthetic communication of data, metaphoric mapping, human-computer interaction, user engagement, and interdisciplinary insights. Key concepts covered in this unit include: abstract data visualisation (graphical, ambient or non-visual); metaphor creation and evaluation; interdisciplinary influences; generative design algorithms; data acquisition, parsing and processing. Using a combination of digital image manipulation tools and programming languages for processing data, students will develop information visualisations of real-world datasets that are both communicative and engaging.
DECO3200 Interactive Product Design Studio

Credit points: 12 Teacher/Coordinator: Dr Caitilin de Berigny Session: Semester 2 Classes: Lecture 1 hr/wk, tutorial 2 hrs/wk, studio 3 hrs/wk Prerequisites: DECO1006 and DECO1012 Assessment: Design Project(s) (90%); Participation (10%) Mode of delivery: Normal (lecture/lab/tutorial) day
This studio offers a context for students to apply design, technical and creative methods to the production of high-quality group work, with a strong focus on the development of high-impact portfolios. The studio allows students to apply methods and principles of human-centred design in the context of new product development, and to engage with new technologies for interactive product design. Assignments will take the form of flexible group projects, allowing students to develop proficiency in design and prototyping skills to a wide array of design problems that they may encounter in various industries. The unit will provide students with the skills to investigate and integrate advanced technologies into the design of objects with embedded information content and interactivity.

Electives

Candidates are required to complete a maximum of 42 credit points of electives from the following list. Students who have completed 96 credit points with a WAM of at least 70 may substitute, with the permission of the unit coordinator concerned, units from Table G, Graduate units of study.

Design Computing electives

Senior units of study

DECO2015 Design for Innovation

Credit points: 6 Teacher/Coordinator: Assoc Prof Martin Tomitsch Session: Semester 2 Classes: lectures 1hr/week; tutorials 2hrs/week Assessment: analysis report (35%), project work (35%), quizzes (20%) and participation (10%) Mode of delivery: Normal (lecture/lab/tutorial) day
This unit of study introduces students to design strategies and techniques for developing alternative points of view and exploring multiple solutions iteratively. Through the analysis of real-world case studies students will develop an understanding for how to use design-thinking methods to tackle complex problems. The unit will discuss how design can be used as a method and as a way of thinking to drive innovation for products, services and processes. In the tutorial component, students will apply design strategies and techniques, such as lateral thinking, experiential prototyping and speculative design, through small group exercises. Students will develop a deep understanding of these strategies and techniques through the various assessment items, which capture theory, analytical reflection and the practical application of methods.
DECO3101 Innovation Design Studio

Credit points: 6 Teacher/Coordinator: Dr Martin Tomitsch Session: Semester 1 Classes: lecture 1hr/week; tutorial 2hrs/week Assessment: project work (90%) and participation (10%) Mode of delivery: Normal (lecture/lab/tutorial) day
This unit of study provides a format for deep engagement with design thinking and innovation methods. Students will develop responses to a design problem that requires the application of students' existing disciplinary skills combined with knowledge in an interdisciplinary context. Projects are student-led, allowing students to identify projects that are linked to their interests and discipline-specific career paths. Through interactive group work, facilitated by experienced design mentors, students will learn how to negotiate interdisciplinary requirements and boundaries. All projects developed in this unit of study are expected to address some element of innovation in an existing product, service or process. Students will be able to apply methods acquired in other units of study, and will learn about new methods through weekly project work and reviews. Projects will follow the design thinking steps of understanding, defining, ideating, prototyping and testing.
DECO3441 Design Computing Independent Study A

Credit points: 6 Teacher/Coordinator: Assoc Prof Martin Tomitsch Session: Semester 1,Semester 2 Classes: Weekly meetings by arrangement. Prerequisites: 48 credit points and WAM of at least 70. Assessment: Report or equivalent (100%) Mode of delivery: Normal (lecture/lab/tutorial) day
Note: Department permission required for enrolment
This unit provides an opportunity to high achieving students to develop an interest in a specific Design Computing topic; to develop skills in independent study; and to develop advanced report writing skills.
This elective is undertaken with an agreement between the student and a supervisor on an agreed topic related to Design Computing. The student will meet with the supervisor weekly to discuss progress.
The outcome should be a reflective report on a selected topic demonstrating mastery of the topic.
DECO3442 Design Computing Independent Study B

Credit points: 6 Teacher/Coordinator: Assoc Prof Martin Tomitsch Session: Semester 1,Semester 2 Classes: Weekly meetings by arrangement. Prerequisites: 48 credit points and WAM of at least 70. Assessment: Report or equivalent (100%) Mode of delivery: Normal (lecture/lab/tutorial) day
Note: Department permission required for enrolment
This unit provides an opportunity to high achieving students to develop an interest in a specific Design Computing topic; to develop skills in independent study; and to develop advanced report writing skills.
This elective is undertaken with an agreement between the student and a supervisor on an agreed topic related to Design Computing. The student will meet with the supervisor weekly to discuss progress.
The outcome should be a reflective report on a selected topic demonstrating mastery of the topic.
DECO3443 Design Computing Independent Study C

Credit points: 6 Teacher/Coordinator: Assoc Prof Martin Tomitsch Session: Semester 1,Semester 2 Classes: Weekly meetings by arrangement. Prerequisites: 48 credit points and WAM of at least 70. Assessment: Report or equivalent (100%) Mode of delivery: Normal (lecture/lab/tutorial) day
Note: Department permission required for enrolment
This unit provides an opportunity to high achieving students to develop an interest in a specific Design Computing topic; to develop skills in independent study; and to develop advanced report writing skills.
This elective is undertaken with an agreement between the student and a supervisor on an agreed topic related to Design Computing. The student will meet with the supervisor weekly to discuss progress.
The outcome should be a reflective report on a selected topic demonstrating mastery of the topic.
DECO3444 Design Computing Independent Study D

Credit points: 6 Teacher/Coordinator: Assoc Prof Martin Tomitsch Session: Semester 1,Semester 2 Classes: Weekly meetings by arrangement. Prerequisites: 48 credit points and WAM of at least 70. Assessment: Report or equivalent (100%) Mode of delivery: Normal (lecture/lab/tutorial) day
Note: Department permission required for enrolment
This unit provides an opportunity to high achieving students to develop an interest in a specific Design Computing topic; to develop skills in independent study; and to develop advanced report writing skills.
This elective is undertaken with an agreement between the student and a supervisor on an agreed topic related to Design Computing. The student will meet with the supervisor weekly to discuss progress.
The outcome should be a reflective report on a selected topic demonstrating mastery of the topic.
DECO3665 Graduation Show

Credit points: 6 Teacher/Coordinator: Dr Caitilin de Berigny Session: Semester 2 Classes: Studio 2 hrs/wk Prerequisites: 48 credit points Assessment: Project Work (40%); Reflective Report (30%); Participation (30%) Mode of delivery: Normal (lecture/lab/tutorial) day
Note: Department permission required for enrolment
This unit of study is tailored to self-motivate students with an emphasis on more peer assessment and open critique sessions than is conventional in Design Computing electives. This is purposefully intended to encourage graduating students to experience a collaborative project similar to a small design studio. Students will be expected to articulate and defend their designs in a conversational manner and to vote on solutions internally. Students will also practice organisational and project management skills impacted by real-world deadlines for print-schedules, sponsorship and funding, concurrent website deployment, online registrations and event management.
DECO3666 Graduate Internship

Credit points: 6 Teacher/Coordinator: Assoc Prof Martin Tomitsch Session: Intensive February,Intensive July,Semester 1,Semester 2 Classes: Fieldwork Prerequisites: 48 credit points Assessment: Log book signed by practice supervisor and 2000wd work report on the benefits of the internship (100%); pass/fail only Mode of delivery: Professional practice
Note: Department permission required for enrolment
The aims of the internship are to provide a direct link between the academic core of the course and disciplines and methods of practice; to enable candidates to experience aspects of practice and provide opportunity for them to work in areas of the field outside their specific expertise; to enable candidates to observe, analyse and comment on the interaction between theoretical and practical issues for their Program as it is practices, and to establish connections between practice and the development of relevant research programs. The internship is intended to provide the opportunity for students to work in various situations in their Program's area. A secondary intention is that students use the opportunities of placement to broaden their own experience beyond the limitations of their chosen discipline. Candidates must find a suitable professional placement. Permission to enrol is given after the proposed placement has been approved by the Program Director. The host organisation will nominate a supervisor for the student for the internship. The student must complete at least 120 hours of full or part-time experience, supervised by a practising designer. A log-book of each day's work, signed by the supervisor must be submitted on completion. A 2000-word report on the benefits of the internship must also be produced. At the end of the internship the student will: demonstrate that they have completed a program of work (through a log book); present a report; analyse their experiences and compare these to the theoretical content of the units they have completed, and suggest appropriate research directions so as to improve the complementarity of theory to practice.
DECO3551 Design Computing General Elective A

Credit points: 6 Teacher/Coordinator: Assoc Prof Martin Tomitsch Session: Semester 1,Semester 1a,Semester 1b,Semester 2,Semester 2a,Semester 2b Prerequisites: 48 credit points of units of study Assessment: Assignments as determined by Unit Coordinator (100%) Mode of delivery: Normal (lecture/lab/tutorial) day
Note: Department permission required for enrolment
This elective allows a group of students to pursue a topic proposed by a member of academic staff in a formal learning environment.
This unit of study is available to a minimum of 10 students to engage in a topic related to Design Computing that is organised by a member of academic staff. This allows a member of staff to teach a topic of special interest or for a visiting academic to teach a subject related to their specialty. Students will participate in lectures, tutorials, or other activities as needed to pursue the elective topic. The topic for this elective is proposed by a member of academic staff and approved by the Associate Dean (Undergraduate).
Students will develop an understanding of a special topic through reports, projects, and tutorial exercises.
DECO3552 Design Computing General Elective B

Credit points: 6 Teacher/Coordinator: Assoc Prof Martin Tomitsch Session: Semester 1,Semester 1a,Semester 1b,Semester 2,Semester 2a,Semester 2b Prerequisites: 48 credit points of units of study Assessment: Assignments as determined by Unit Coordinator (100%) Mode of delivery: Normal (lecture/lab/tutorial) day
Note: Department permission required for enrolment
This elective allows a group of students to pursue a topic proposed by a member of academic staff in a formal learning environment.
This unit of study is available to a minimum of 10 students to engage in a topic related to Design Computing that is organised by a member of academic staff. This allows a member of staff to teach a topic of special interest or for a visiting academic to teach a subject related to their specialty. Students will participate in lectures, tutorials, or other activities as needed to pursue the elective topic. The topic for this elective is proposed by a member of academic staff and approved by the Associate Dean (Undergraduate).
Students will develop an understanding of a special topic through reports, projects, and tutorial exercises.
DECO3553 Design Computing General Elective C

Credit points: 6 Teacher/Coordinator: Assoc Prof Martin Tomitsch Session: Semester 1,Semester 1a,Semester 1b,Semester 2,Semester 2a,Semester 2b Prerequisites: 48 credit points of units of study Assessment: Assignments as determined by Unit Coordinator (100%) Mode of delivery: Normal (lecture/lab/tutorial) day
Note: Department permission required for enrolment
This elective allows a group of students to pursue a topic proposed by a member of academic staff in a formal learning environment. This unit of study is available to a minimum of 10 students to engage in a topic related to Design Computing that is organised by a member of academic staff. This allows a member of staff to teach a topic of special interest or for a visiting academic to teach a subject related to their specialty. Students will participate in lectures, tutorials, or other activities as needed to pursue the elective topic. The topic for this elective is proposed by a member of academic staff and approved by the Associate Dean (Undergraduate). Students will develop an understanding of a special topic through reports, projects, and tutorial exercises.
DECO3554 Design Computing General Elective D

Credit points: 6 Teacher/Coordinator: Assoc Prof Martin Tomitsch Session: Semester 1,Semester 1a,Semester 1b,Semester 2,Semester 2a,Semester 2b Prerequisites: 48 credit points of units of study Assessment: Assignments as determined by Unit Coordinator (100%) Mode of delivery: Normal (lecture/lab/tutorial) day
Note: Department permission required for enrolment
This elective allows a group of students to pursue a topic proposed by a member of academic staff in a formal learning environment. This unit of study is available to a minimum of 10 students to engage in a topic related to Design Computing that is organised by a member of academic staff. This allows a member of staff to teach a topic of special interest or for a visiting academic to teach a subject related to their specialty. Students will participate in lectures, tutorials, or other activities as needed to pursue the elective topic. The topic for this elective is proposed by a member of academic staff and approved by the Associate Dean (Undergraduate). Students will develop an understanding of a special topic through reports, projects, and tutorial exercises.

School electives

Junior units of study

AWSS1001 Architectural Sketching and Drawing

Credit points: 6 Teacher/Coordinator: Mr Koji Ryui Session: Semester 1 Classes: Workshop 3 hrs/wk Prohibitions: DESA1601, DESA1602 Assessment: Portfolio of works (60%); process journal (40%) Practical field work: Studio practice Mode of delivery: Normal (lecture/lab/tutorial) day
Note: Students may incur costs for materials in some Art Workshops units.
This unit aims to provide the student with the knowledge, skills and aptitude required to use a range of fundamental architectural sketching and drawing skills based on observation of the physical world, in particular the built world. Students will be encouraged to develop a commitment to the practice of drawing as a fundamental design skill through 13 studio classes coupled with independent study. The workshop places an emphasis on keen observation, experimental use of materials and engagement with historical frameworks used in design practice in design and architecture. Exposure in studio to the sensitivities offered by different drawing materials and techniques will give students the competency to more confidently use drawing as a communication device. Skills in perspective drawing are introduced and drawing is used to document the visible world and define structure and detail. On successful completion of this unit of study students will have demonstrated familiarity with a range of drawing media and techniques, including charcoal, graphite, pen, brush and ink, and an introduction to colour. Students will understand the importance of maintaining a sketchbook as a site to record all their visual and conceptual research, and in which to draw on a daily basis as a means to develop ideas and technical proficiency.
DESA1004 Designing with Surfaces and Light

Credit points: 6 Teacher/Coordinator: Ms Wenye Hu Session: Semester 2,Summer Main,Winter Main Classes: Online Prohibitions: DESA2612 Assessment: Assignment (40%), Assignment (60%) Mode of delivery: Online
Objects only become visible when light reflects off of them. This unit explores the ways in which light interacts with surfaces, objects, and the human visual system. Architectural design decisions regarding the lighting, as well as exterior and interior surfaces of a building, alter the perceptual experience of users and should be done thoughtfully.
This unit introduces students to the way humans perceive and experience the built environment. It covers some of the fundamental properties of light, mechanisms of human perception, and the ways that light interacts with surfaces. The application of these topics to design decisions is also discussed. Students demonstrate their understanding of the presented material and apply their knowledge to critically analyze their own environments.

Senior units of study

AWSS2015 Generative Drawing

Credit points: 6 Teacher/Coordinator: Mr Koji Ryui Session: Semester 2,Summer Early Classes: Workshop 3 hrs/wk Assessment: Portfolio (60%); Process Journal (40%) Practical field work: Studio practice NB: Students may incur costs for materials in some units Mode of delivery: Normal (lecture/lab/tutorial) day
Note: Department permission required for enrolment
This module explores a variety of drawing skills with an emphasis on materials and techniques as tools for generative and process-based work related to drawing as a fundamental medium and method in design. Drawing is approached as a system for critical analysis, research and design speculation. The focus is on the formal aspects of composition and perspective while the material nature of drawing is explored as a balance between chance and control. Students use a wide variety of mark-making methods to render line, tonal value and texture. Students are provided with the opportunity to combine observational skills with experimental techniques in order to encourage a personal vision and a commitment to the practice of drawing in design. Each technique and approach will be presented against a background of Architecture and Art history and theory.
AWSS2020 Object Design

Credit points: 6 Teacher/Coordinator: Mr Koji Ryui Session: Semester 1,Semester 2 Classes: Workshop 3 hrs/wk Corequisites: DESA1555 Prohibitions: DESA2643 Assessment: Portfolio of works and presentation (60%); process journal and associated assignments (40%) Practical field work: Studio practice NB: Students may incur costs for materials in some units Mode of delivery: Normal (lecture/lab/tutorial) day
Note: Department permission required for enrolment
In this unit students develop and inter-relate manufacturing and artisan skills with research, analysis and design development. It aims to develop a critical awareness of the nature of objects that surround us, exploring cultural, contextual and symbolic aspects of object design as well as functional and aesthetic qualities. Sustainability and social issues relating to their manufacture, use and disposal are also discussed. The unit aims to increase appreciation of the materiality of objects focusing on timber as an example and introduces students to the wonderful diversity of timber species, environmental and ethical issues associated with their selection, and also emerging alternative materials. Through a series of exercises, experiments and production of their major project, students develop knowledge of construction techniques and skills in using wood/plastics tools and machinery and in so doing, build an awareness of industrial and craft practices and how they impact on the design process and outcome. Students will be expected to produce a research process journal and report on how a particular designer/s or movement has informed or influenced their final project/s.
AWSS2023 Architectural Photography 1

Credit points: 6 Teacher/Coordinator: Mr Koji Ryui Session: Semester 1,Semester 2,Summer Early Classes: Workshop 3 hrs/wk Prohibitions: DESA2629 Assessment: Process Journal and associated assignments (40%); final project and presentation (60%) Practical field work: Studio practice NB: Students may incur costs for materials in some units Mode of delivery: Normal (lecture/lab/tutorial) day
Note: Department permission required for enrolment
This practical unit assumes students have little or no understanding of photo image making. It aims to give students an understanding of how photography functions as a contemporary visual medium, including its connection to modernism and architecture. Students will gain knowledge of the principles and practise of camera operations, the production of high quality black and white prints in small studio style classes. This module covers the use of a 35mm DSLR camera, image composition, use of lighting, image capture and correction, and printing. Practical work includes completion of set class projects, gallery visits, class discussions and the production of a portfolio. *Students should have access to a 35mm DSLR camera.
AWSS2026 2D Print Processes in Design

Credit points: 6 Teacher/Coordinator: Mr Koji Ryui Session: Semester 1,Semester 2,Summer Early Classes: Workshop 3 hrs/wk Prohibitions: DESA2638 Assessment: Research Journal (30%); portfolio of Studio Works (70%) Practical field work: Studio practice NB: Students may incur costs for materials in some units Mode of delivery: Normal (lecture/lab/tutorial) day
Note: Department permission required for enrolment
This studio-based unit introduces a variety of traditional and experimental techniques that will enable students to design and print a series of 2D works both within and around the context of design and Architecture. It will provide students with the knowledge and skills to design and print on paper through a range of techniques and creative exercises that can be developed into an edition or a series of experimental printed works. Students will also explore the historical roots of print and print as an element in design and architecture. Techniques covered include: digital photography and vector illustration, typography, hand and laser-cut paper stencils, ink mixing, registration and print set-up for multi-coloured prints. Through studio practice, set exercises, illustrated talks, gallery visits and library research, students will develop an understanding of their creative process and ability to interpret ideas through the medium of printing and with particular focus on design and architecture applications.
AWSS2027 Architecture and Design Material Processes

Credit points: 6 Teacher/Coordinator: Mr Koji Ryui Session: Semester 1,Semester 2 Classes: Workshop 3 hrs/wk Prohibitions: DESA2636 Assessment: Studio Projects and associated tasks (70%); Research Process Journal (30%) Practical field work: Studio practice NB: Students may incur costs for materials in some units Mode of delivery: Normal (lecture/lab/tutorial) day
Note: Department permission required for enrolment
This studio-based unit introduces fundamental knowledge and technical skills for students to produce a series of 3D works extending their understanding and experience of material processes in design and architecture. Students will work with a broad range of traditional and experimental materials; emphasis is placed on developing students' material and spatial awareness of three-dimensional forms in a design context and investigating their conceptual meanings and applications. Students will be required to design, plan and produce a series of sculptural works, utilizing mediums and techniques explored throughout the semester. Additionally, students are required to independently research and discuss in class historical precedents and contemporary practices that inform their projects and relate them to the contextual framework of design and architecture.
DAAE2011 Intro to Visual Communication Design

Credit points: 6 Teacher/Coordinator: Mr Nathaniel Fay Session: Semester 1,Summer Early Classes: Online: expected total workload is approximately 35 hours online, plus independent study and preparation. Prohibitions: DAAE2009 or DECO1015 or DECO1100 or DECO2101 Assessment: Assignments (2x50%) Mode of delivery: Online
This unit of study introduces students to the principles and practices of visual communication design for non-designers. Visual communication is an essential skill in today¿s complex world, for effectively communicating ideas, information, perspectives and proposals to diverse audiences in a variety of contexts. Students will learn about the theories of visual perception and psychology underlying visual design principles, and strategies for the composition of visual elements to produce effective and compelling visual presentations. On the successful completion of this unit of study, students will have demonstrated knowledge and skills in the understanding and application of visual design to produce and evaluate effective visual communication materials for a range of audiences.
DESC9011 Audio Production

Credit points: 6 Teacher/Coordinator: Mr Michael Bates, Assoc Prof William Martens Session: Semester 1 Classes: Lecture 3 hrs/wk Assessment: Technical documentation (20%); project development (30%); final project (30%); presentation (20%) Mode of delivery: Normal (lecture/lab/tutorial) day
Note: Department permission required for enrolment
This unit examines tools, techniques, processes and value systems involved in audio production. Proficiency in sound recording techniques, including field and studio recordings, is developed, including technical acoustic, audio and aesthetic considerations. Students extend their understanding and experience of production principles by which sound recordings are used for building up realistic and hyper-realistic auditory scenes. Perspectives on audio production come from aesthetics, practice, acoustics theory, audio technology and digital audio systems, but ultimately are founded in the discipline of listening. By bringing these perspectives together, this unit is designed for students with a wide range of production experience at a postgraduate level.
Students are expected to work in groups to produce an audio project in one or more of the following areas: drama, feature, documentary, sound composition, or music recording. Students are expected to: participate in the workshops; complete class exercises/constructions; read additional materials to discuss in classes; submit a script, composition or otherwise detailed proposal for recording and postproduction with detailed rationale of production values; produce and present a completed audio project, including documentation, evidence of background research, a commentary on the production and production outcomes, track sheets, mixing notes. It may be an adaptation or original work.

Other electives

Junior units of study

ANTH1001 Cultural Difference: An Introduction

Credit points: 6 Session: Semester 1,Summer Main Classes: 2x1hr lectures/week, 1x1hr tutorial/week Prohibitions: ANTH1003 Assessment: 10x100wd weekly online exercises (20%), 1x1500wd essay (35%), 1x2hr exam (35%), participation (10%) Mode of delivery: Normal (lecture/lab/tutorial) day
Anthropology explores and explains cultural difference while affirming the unity of humankind. It provides accounts of cultural specificity that illuminate the world today. Lectures will address some examples of cultural difference from the present and the past. These examples will introduce modern Anthropology, the method of ethnography, and its related forms of social and cultural analysis.
ARHT1001 Style and Substance: Introducing Art History

Credit points: 6 Session: Semester 1 Classes: 1x2hr lecture/week, 1x1hr tutorial/week Assessment: 2x1000wd object analysis (40%), 1x2500wd research project (50%), tutorial participation (10%) Mode of delivery: Normal (lecture/lab/tutorial) day
Taking a diverse, global view of art making from the Ancient to the Modern world, ARHT1001 will introduce students to key philosophical and methodological approaches in the field of Art History. As our experiences are increasingly mediated through a variety of visual platforms, this course will help students develop critical perspectives on visual communication. The development of professional skill sets will be a key focus. As such, the course serves as an essential introduction to Art History for those considering a career in the arts, education, or the museum and design sectors.
ARHT1002 Modern Times: Art and Film

Credit points: 6 Session: Semester 2 Classes: 1x2hr lecture/week, 1x1hr tutorial/week Assessment: 1x2500wd Essay (55%) and 1x1500wd exam (45%) Mode of delivery: Normal (lecture/lab/tutorial) day
This unit of study will focus upon the art and visual culture of the nineteenth and twentieth centuries, examining this historical period in relation to the thematic of the modern. Visual material studied will include painting, sculpture, architecture, photography, film and design. As with ARHT1001, historical analysis will be combined with discussions of the different methodologies and approaches to the interpretation and study of these visual materials.
ENGL1011 Introduction to Film Studies

Credit points: 6 Session: Semester 2 Classes: 1x2hr lecture/week, 1x1hr tutorial/week Assessment: 1x800wd exercise (20%), 1x800wd exercise (20%), 1x800wd exercise (20%), 1x2000wd Take-home exercise (30%), Tutorial participation (10%) Mode of delivery: Normal (lecture/lab/tutorial) day
How do form and style structure our experience of film? This unit provides a critical introduction to elements of film making and viewing, moving through an exploration of formal components of film to consider film aesthetics in relation to the history of film scholarship. We will consider films in a variety of cultural and historical contexts, from early cinema to youtube, and introduce a series of "case studies" to explore historical, cultural and material contexts of film production and consumption.
GCST1601 Introduction to Cultural Studies

Credit points: 6 Session: Semester 1,Summer Main Classes: 1x2hr lecture/week, 1x1hr tutorial/week Assessment: 1xonline reflective learning journal equivalent to 2000wds (40%), 1xgroup presentation (10%), 1x2000wd Essay (40%) and Tutorial participation (10%) Mode of delivery: Normal (lecture/lab/tutorial) day
Cultural studies explores everyday life, media and popular culture. It shows us how we can make sense of contemporary culture as producers, consumers, readers and viewers, in relation to our identities and communities. How do various cultural texts and practices convey different kinds of meaning and value? Drawing upon key approaches in the field, students will learn how to analyse cultural forms such as advertising, television, film and popular music.
LNGS1002 Language and Social Context

Credit points: 6 Session: Semester 2 Classes: 2x1hr lectures/week, 1x1hr tutorial/week Assessment: 5x250wd short assignments (40%), 1x1hr 1000wd equivalent mid-term exam (20%), 1x2hr 2000wd equivalent Final exam (40%) Mode of delivery: Normal (lecture/lab/tutorial) day
This unit introduces the study of the interrelationship between language and society. It is concerned with phenomena of language change and how that leads to varieties in a language. How are these varieties linked to social differences? What distinguishes male speech from female speech or what are the linguistic styles of different social classes or ethnic groups? What is slang, or jargon, and what distinguishes a casual conversation from an interview?
PHIL1013 Society, Knowledge and Self

Credit points: 6 Session: Semester 2 Classes: 2x1hr lectures/week, 1x1hr tutorial/week Prohibitions: PHIL1010 Assessment: Tutorial participation (10%), 1x2000wd Essay (30%) and 1x2hr exam (60%) Mode of delivery: Normal (lecture/lab/tutorial) day
This unit is an introduction to central issues in political philosophy, theories of knowledge and philosophical conceptions of the self. The first part will consider the state, freedom and political obligation. The second part will examine some of the major theories of knowledge in the modern philosophical tradition. The final section will look at conceptions of the self as a knowing and acting subject.
PRFM1601 Performance: Process and Collaboration

Credit points: 6 Session: Semester 1 Classes: 1x1hr lecture/week, 1x2hr seminar/week Assessment: 1x1000wd Essay (25%), 1x1000wd workshop description (25%), 1x1000wd rehearsal rationale (25%),1x1500wd group documentation (25%) Mode of delivery: Normal (lecture/lab/tutorial) day
This unit introduces performance studies through a guided rehearsal of a play [in 2014 Brecht's 'The Measures Taken']. Students learn to reflect upon and analyse performance-making processes, debating, testing and documenting decision-making as they work. They will be introduced to theoretical, methodological and historical approaches in performance studies: embodiment theory; the relationship between thinking, knowing and doing; dramaturgical processes; how "performance" extends beyond drama and theatre. No theatre-making experience required; students will not be assessed on their acting.
SCLG1001 Introduction to Sociology 1

Credit points: 6 Session: Semester 1 Classes: 1x1hr lecture/week, 1hr video lectures/week, 1x1hr tutorial/week Assessment: 500wd precis (15%) and 1500wd Essay (35%) and 2hr exam (35%) and participation (15%) Mode of delivery: Normal (lecture/lab/tutorial) day
This unit provides students with an introduction to the discipline of sociology through an analysis of contemporary Australian society. After an outline of the main theoretical perspectives in sociology, students will be drawing on key sociological perspectives and concepts to analyse a range of different social phenomena, including: globalisation, the mass media and the network society, family life, childhood and education; work, leisure and sport, and health and the body.
SCLG1002 Introduction to Sociology 2

Credit points: 6 Session: Semester 2,Summer Late,Winter Main Classes: 1x1hr lecture/week, 1hr video lectures/week, 1x1hr tutorial/week Assessment: 500wd data analysis report (15%) and 1500wd Essay (35%) and 2hr exam (35%) and Tutorial participation (15%) Mode of delivery: Normal (lecture/lab/tutorial) day
This unit provides students with an introduction to the discipline of sociology through an analysis of contemporary Australian society. Students will become familiar with the basics of doing social research as well as a number of key sociological perspectives and concepts in relation to a range of different social phenomena, including: class and inequality, gender and sexuality, national, racial and ethnic identity, the experience of Indigenous Australians, power and the state, social control, crime and deviance.
WRIT1000 Writing: Style and Method

Credit points: 6 Session: Intensive February,Intensive July,Semester 1,Semester 2 Classes: 1x1hr lecture/week, 1x2hr tutorial/week Assessment: Online activities (15%), 4x800wd writing tasks (60%), 1x1300wd final assessment (25%) Mode of delivery: Normal (lecture/lab/tutorial) day
This unit teaches the fundamentals of constructing effective and well-written English. It will focus on writing clear and coherent sentences, including word choices, punctuation, grammar, style, parallelism, and syntax. It will also highlight the methods for producing coherent paragraphs: topic sentences, transitions, concision, and organisation.
INFS1000 Digital Business Innovation

Credit points: 6 Teacher/Coordinator: Barney Tan Session: Semester 1,Semester 2,Summer Main Classes: 1x 2hr lecture and 1x 1hr lab workshop per week Prohibitions: ISYS1003 or INFO1000 Assessment: group work (10%), group project (25%), mid-semester test (25%), and final exam (40%) Mode of delivery: Normal (lecture/lab/tutorial) day
The Digital Economy, with its focus on information as a key business resource, has changed the way Business Information Systems (BIS) are viewed in organisations. BIS are now seen as enablers of innovation in which people, supported by powerful technology, are considered to be the most important component. This is because problem-solving, innovation and critical thinking skills cannot be outsourced or easily acquired by competitors. This unit is designed to develop your understanding of how businesses operate. It shows how information systems support business operations and management through integration of people, business processes and systems. You will be provided with an introduction to state-of-the art business analysis techniques, frameworks and models to assist in understanding the nature and contribution of BIS in a range of business contexts. With its emphasis on business rather than IT, this unit does not require prior IT-related experience. In this unit you will learn about the increasingly important role of IT in business and acquire valuable business analysis and problem-solving skills.
MKTG1001 Marketing Principles

Credit points: 6 Session: Semester 1,Semester 2 Classes: 1x 2hr lecture and 1x 1hr tutorial per week Prohibitions: MKTG2001 Assessment: project (20%), presentation (15%), participation (7%), mid-semester exam (28%), final exam (30%) Mode of delivery: Normal (lecture/lab/tutorial) day
This unit examines the relationships among marketing organisations and final consumers in terms of production-distribution channels or value chains. It focuses on consumer responses to various marketing decisions (product mixes, price levels, distribution channels, promotions, etc.) made by private and public organisations to create, develop, defend, and sometimes eliminate, product markets. Emphasis is placed on identifying new ways of satisfying the needs and wants, and creating value for consumers. While this unit is heavily based on theory, practical application of the concepts to "real world" situations is also essential. Specific topics of study include: market segmentation strategies; market planning; product decisions; new product development; branding strategies; channels of distribution; promotion and advertising; pricing strategies; and customer database management.
ELEC1103 Fundamentals of Elec and Electronic Eng

Credit points: 6 Session: Semester 1 Classes: Lectures, Laboratories, Tutorials Assumed knowledge: Basic knowledge of differentiation & integration, and HSC Physics Assessment: Through semester assessment (40%) and Final Exam (60%) Mode of delivery: Normal (lecture/lab/tutorial) day
This unit of study aims to develop knowledge of the fundamental concepts and building blocks of electrical and electronics circuits. This is a foundation unit in circuit theory. Circuit theory is the electrical engineer's fundamental tool.
The concepts learnt in this unit will be made use of heavily in many units of study (in later years) in the areas of electronics, instrumentation, electrical machines, power systems, communication systems, and signal processing.
Topics: a) Basic electrical and electronic circuit concepts: Circuits, circuit elements, circuit laws, node and mesh analysis, circuit theorems, energy storage, capacitors and inductors, circuits with switches, transient response, sine waves and complex analysis, phasors, impedance, ac power.; b) Project management, teamwork, ethics; c) Safety issues
ELEC1601 Introduction to Computer Systems

Credit points: 6 Session: Semester 2 Classes: Lectures, Laboratories, Tutorials Assumed knowledge: HSC Mathematics extension 1 or 2 Assessment: Through semester assessment (60%) and Final Exam (40%) Mode of delivery: Normal (lecture/lab/tutorial) day
This unit of study introduces the fundamental digital concepts upon which the design and operation of modern digital computers are based. A prime aim of the unit is to develop a professional view of, and a capacity for inquiry into, the field of computing.
Topics covered include: data representation, basic computer organisation, the CPU, elementary gates and logic, machine language, assembly language and high level programming constructs.
INFO1003 Foundations of Information Technology

Credit points: 6 Session: Semester 1,Semester 2 Classes: Lectures, Laboratories, Workshops Prohibitions: INFS1000, INFO1000, ISYS1003, INFO1903 Assessment: Through semester assessment (50%) and Final Exam (50%) Mode of delivery: Normal (lecture/lab/tutorial) day
Information technologies (IT) and systems have emerged as the primary platform to support communication, collaboration, research, decision making, and problem solving in contemporary organisations. The essential necessity for all university students to acquire the fundamental knowledge and skills for applying IT effectively for a wide range of tasks is widely recognised. It is an introductory unit of study which prepares students from any academic discipline to develop the necessary knowledge, skills and abilities to be competent in the use of information technology for solving a variety of problems. The main focus of this unit is on modelling and problem solving through the effective use of using IT. Students will learn how to navigate independently to solve their problems on their own, and to be capable of fully applying the power of IT tools in the service of their goals in their own domains while not losing sight of the fundamental concepts of computing.
Students are taught core skills related to general purpose computing involving a range of software tools such as spreadsheets, database management systems, internet search engine, HTML, and JavaScript. Students will undertake practical tasks including authoring an interactive website using HTML, JavaScript and AJAX and building a small scale application for managing information. In addition, the course will address the many social, ethical, and intellectual property issues arising from the wide-spread use of information technology in our society.
INFO1103 Introduction to Programming

Credit points: 6 Session: Semester 1,Semester 2 Classes: Lectures, Seminars, Laboratories Assessment: Through semester assessment (40%) and Final Exam (60%) Mode of delivery: Normal (lecture/lab/tutorial) day
Programming in a legible, maintainable, reusable way is essential to solve complex problems in the pervasive computing environments. This unit will equip students with foundation of programming concepts that are common to widely used programming languages. The "fundamentals-first and objects-later" strategy is used to progressively guide this introductory unit from necessary and important building blocks of programming to the object-oriented approach. Java, one of the most popular programming languages, is used in this unit. It provides interdisciplinary approaches, applications and examples to support students from broad backgrounds such as science, engineering, and mathematics.
INFO1105 Data Structures

Credit points: 6 Session: Semester 2,Summer Early Classes: Lectures, Laboratories Prerequisites: INFO1103 or INFO1903 Prohibitions: INFO1905 Assessment: Through semester assessment (50%) and Final Exam (50%) Mode of delivery: Normal (lecture/lab/tutorial) day
The unit will teach some powerful ideas that are central to quality software: data abstraction and recursion. It will also show how one can analyse the scalability of algorithms using mathematical tools of asymptotic notation. Contents include: both external "interface" view, and internal "implementation" details, for commonly used data structures, including lists, stacks, queues, priority queues, search trees, hash tables, and graphs; asymptotic analysis of algorithm scalability, including use of recurrence relations to analyse recursive code. This unit covers the way information is represented in each structure, algorithms for manipulating the structure, and analysis of asymptotic complexity of the operations. Outcomes include: ability to write code that recursively performs an operation on a data structure; experience designing an algorithmic solution to a problem using appropriate data structures, coding the solution, and analysing its complexity.
INFO1903 Informatics (Advanced)

Credit points: 6 Session: Semester 1 Classes: Tutorials, Lectures Prerequisites: ATAR sufficient to enter BCST(Adv), BIT or BSc(Adv), or portfolio of work suitable for entry Assessment: Through semester assessment (50%) and Final Exam (50%) Mode of delivery: Normal (lecture/lab/tutorial) day
Note: Department permission required for enrolment
This unit covers advanced data processing and management, integrating the use of existing productivity software, e.g. spreadsheets and databases, with the development of custom software using the powerful general-purpose Python scripting language. It will focus on skills directly applicable to research and decision-making in any quantitative domain. The unit will also cover presentation of data through written publications, visual representations and dynamically generated web pages. The assessment includes a semester long project, that involves the demonstration of these skills and techniques for processing and presenting data in a chosen domain.
MTRX1702 Mechatronics 1

Credit points: 6 Session: Semester 2 Classes: Lectures, Tutorials Prohibitions: ELEC2602, ELEC1101, COSC1002, COSC1902 Assumed knowledge: MTRX1701 Assessment: Through semester assessment (60%) and Final Exam (40%) Mode of delivery: Normal (lecture/lab/tutorial) day
This unit of study aims to provide a foundation for the study of systems and embedded programming for the degree in Mechatronic Engineering.
It is based around a systems engineering approach to requirements capture, software design, implementation, debugging and testing in the context of the C programming language. Problem definition and decomposition; the design process; designing for testing and defensive coding methods; modular code structure and abstract data types; best practice in programming. Programming in teams; documentation and version control.
The C language: Preprocessor, tokens, storage classes and types; arithmetic, relational and bit manipulation operators; constructs for control flow: if, switch, for, do and while; arrays; pointers and character strings; dynamic memory allocation; functions and parameter passing; derived storage classes: structures and unions; file I/O.
PSYC1001 Psychology 1001

Credit points: 6 Session: Semester 1,Summer Main Classes: Three 1 hour lectures and one 1 hour tutorial per week, plus 1 hour per week of additional web-based (self-paced) material related to the tutorial. Assessment: One 2.5hr exam, one 1000 word research report, multiple tutorial tests, experimental participation (100%) Mode of delivery: Normal (lecture/lab/tutorial) day
Psychology 1001 is a general introduction to the main topics and methods of psychology, and is the basis for advanced work as well as being of use to those not proceeding with the subject. Psychology 1001 covers the following areas: science and statistics in psychology; emotion; themes in the history of psychology; social psychology; personality theory; human development. This unit is also offered in the Sydney Summer School. For more information consult the web site: http://sydney.edu.au/summer_school/
Textbooks
Available on-line once semester commences
PSYC1002 Psychology 1002

Credit points: 6 Session: Semester 2,Summer Main Classes: Three 1 hour lectures and one 1 hour tutorial per week, plus 1 hour per week of additional web-based (self-paced) material related to the tutorial. Assessment: One 2.5hr exam, one 1000 word research report, multiple tutorial tests, experimental participation (100%) Mode of delivery: Normal (lecture/lab/tutorial) day
Note: This unit is also offered in the Sydney Summer School. For more information consult the web site: http://sydney.edu.au/summer/
Psychology 1002 is a further general introduction to the main topics and methods of psychology, and it is the basis for advanced work as well as being of use to those not proceeding with the subject. Psychology 1002 covers the following areas: neuroscience; human mental abilities; learning and motivation; visual perception; cognitive processes; abnormal psychology.
This unit is also offered in the Sydney Summer School. For more information consult the web site:
http://sydney.edu.au/summer_school/
Textbooks
Available on-line once semester commences
MUSC1503 Fundamentals of Music 1

Credit points: 6 Teacher/Coordinator: Prof Matthew Hindson, Dr Daniel Rojas Session: Semester 1,Semester 2 Classes: 1hr lecture and 2x 1hr tutorials (aural and written)/wk Prohibitions: MUSC1000 or MUSC1001 or MUSC1002 or MUSC1003 or MUSC1004 or MUSC1005 or MUSC1501 or MUSC1502 or MUSC2699 or MCGY1008 Assessment: Written and online music theory assessment (60%), aural assessment (30%), attendance and participation (10%). Mode of delivery: Normal (lecture/lab/tutorial) day
An introduction to basic music literacy skills, including learning to read and write music, and an understanding of fundamental aspects of its structure and composition. The material covered in this unit of study concentrates upon the basics of music theory and listening to ensure that participants have a solid grounding for a firm understanding of music notation and organisation.
MUED1002 Creative Music Technology

Credit points: 3 Teacher/Coordinator: Dr Ivan Zavada Session: Semester 1,Semester 2 Classes: 1 hr lab/studio/wk Assessment: Music Technology Projects (100%) Mode of delivery: Normal (lecture/lab/tutorial) day
In this unit of study students will be introduced to a range of audio technologies and gain a basic proficiency in sound recording, editing and mixing. Students will experience working in the Conservatorium sound studios, and learn how to make good quality recordings with portable recording devices. There will be an overview of software for notation /sequencing. Students will explore the creative possibilities of music technology by realising a sound work using instrumental and environmental material recorded and edited by them.
MUSC1507 Sounds, Screens, Speakers: Music and Media

Credit points: 6 Teacher/Coordinator: A/Prof Charles Fairchild Session: Semester 1 Classes: 2hr lecture and 1 tut/wk Prohibitions: MUSC1000 or MUSC1001 or MUSC1502 Assessment: Article summary, 1000 words (25%); Critical analysis, 1000 words (25%); Tutorial test, 500 words (10%); Final Project, 2,000 words(30%), attendance and participation (10%). Mode of delivery: Normal (lecture/lab/tutorial) day
Music has been dramatically shaped and reshaped by every major change in communications technology in the 20th century from vinyl discs to MP3s. In this unit of study we will analyse such issues as the ways in which the early recording industry transformed jazz, the blues and country music, how the presentation of music on radio and television changed the ways the music industry created new musical celebrities, and the challenges the music industry faces as digital technology transforms the creation, distribution and consumption of music.

Other electives

Senior units of study

ARIN2610 Web Transformations

Credit points: 6 Session: Semester 2 Classes: 1x1.5hr lecture/week, 1x1.5hr tutorial/week Prerequisites: 18 Junior credit points from (Anthropology, Art History, Computer Science, Design Computing, English, Gender and Culture Studies, History, Information Systems, Information Technology, Linguistics, Media and Communication, Philosophy, Psychology or Sociology) Prohibitions: ARIN2100 Assessment: 1x1500wd equivalent Workshops and tutorial exercises (20%), 1x1500wd Report to government/industry (40%), 1x1500wd Digital Media Strategy (40%) Mode of delivery: Normal (lecture/lab/tutorial) day
The Internet is a medium undergoing constant change, while also becoming progressively integrated into everyday life. Web Transformations critically examines recent changes in the technology, language, design and social networking on the internet. It introduces key skills in evaluation, strategy, interaction design and writing for the web within a historical context. Beyond the web, it evaluates the implications of emerging applications such as mobile technologies, internet of things and social media.
ARIN2620 Cyberworlds

Credit points: 6 Session: Semester 1,Winter Main Classes: 1x2hr lecture/week, 1x1hr tutorial/week Prerequisites: 18 junior credit points from (Anthropology, Art History, Computer Science, Design Computing, English, Gender and Culture Studies, History, Information Systems, Information Technology, Linguistics, Media and Communication, Philosophy, Psychology or Sociology) Prohibitions: ARIN2200 Assessment: 1x2000wd essay (30%), 1x1000wd test (20%), 1x1500wd take-home exercise (40%), tutorial participation (10%) Mode of delivery: Normal (lecture/lab/tutorial) day
Are online encounters different from face-to-face encounters? What is the difference between the real and the virtual? How do online identities relate to offline identities? This unit of study introduces students to key perspectives, themes and debates in the expanding world of online interaction and cultural production including social media, art, games, virtual worlds, augmented reality and participatory culture. Is the term 'cyberworld' redundant in a world where online and offline experiences, cultural forms and identities have become increasingly enmeshed?
ARIN2630 Digital Arts

Credit points: 6 Session: Semester 2 Classes: 1x1hr lecture/week, 1x2hr seminar/week Prerequisites: 18 junior credit points from (Anthropology, Art History, Computer Science, Design Computing, English, Gender and Culture Studies, History, Information Systems, Information Technology, Linguistics, Media and Communication, Philosophy, Psychology or Sociology) Prohibitions: ARIN2300 Assessment: 1x2000wd essay (40%), 1x1000wd review (20%), 1x1500wd blog (30%), participation (10%) Mode of delivery: Normal (lecture/lab/tutorial) day
Digital Arts explores the ways digital and new media technologies are being used to transform cultural production, distribution and reception in the visual and performing arts, film and popular culture. Students will learn about the changing aesthetic, cultural and technical dimensions of new digital technologies and will develop the critical and analytical tools with which to discuss and evaluate digital art works and the ways that audiences interact with them.
ARIN2640 Games and Play

Credit points: 6 Session: Semester 1 Classes: 1x1hr lecture/week, 1x2hr tutorial/week Prerequisites: 18 junior credit points from (Anthropology or Art History or Computer Science or Design Computing or English or Gender and Cultural Studies or History or Information Systems or Information Technology or Linguistics or Media and Communication or Philosophy or Psychology or Sociology) Prohibitions: ARIN3640 Assessment: 1x1000wd tutorial activity (20%), 1x2000wd game analysis (40%), 1x1500wd game design project (30%), Tutorial participation (10%) Mode of delivery: Normal (lecture/lab/tutorial) day
Computer games have emerged as distinctive cultural forms, with their own aesthetics, design cultures, user communities and academic study. This unit of study uses historical and critical theories on games and play to explore how computer games work and to examine their complex interrelationships with culture. Drawing on readings from games studies, new media and design, students will analyse a range of different games and use hands-on exercises to develop their own game design concept.
ARIN3620 Researching Digital Cultures

Credit points: 6 Session: Semester 2 Classes: 1x2hr lecture/week, 1x1hr tutorial/week Prerequisites: 12 Senior credit points from Digital Cultures Prohibitions: ARIN2000 Assessment: 1x2000wd Research blog (45%), 1x2500wd Research proposal (45%), Tutorial participation (10%) Mode of delivery: Normal (lecture/lab/tutorial) day
How do people make and use new media technologies? To answer this question you need to know how to conduct research: a systematic investigation using carefully chosen and ethically sound methods. In this unit students prepare a research proposal to improve knowledge about the social implications of the latest developments in information technologies. They build their methodology by choosing a combination of methods: big data analysis; ethnography, interviews, surveys, online methods, discourse analysis, content analysis and/or case studies.
JPNS2660 Introduction to Japan

This unit of study is not available in 2017

Credit points: 6 Session: Semester 2 Classes: 2x1hr seminars/week Prerequisites: JPNS1121 or JPNS1612 Prohibitions: JPNS2622 or JPNS3622 or JPNS3632 Assessment: 1x1500wd group project (26%), 2xquizzes (1250wds each) (2x20%), 1x1000wd Essay (17%), role play (equivalent to 1000wds) (17%) Mode of delivery: Normal (lecture/lab/tutorial) day
This unit aims to introduce to students of Japanese language core knowledge on Japanese society, history and culture. The unit will be taught in English but will acquaint students with key words and concepts in Japanese. Themes to be covered may include: social structures; contemporary issues and their historical backgrounds; language use in Japanese society; literary and cultural trends; urban culture.
PHIL2642 Critical Thinking

Credit points: 6 Session: Semester 2,Winter Main Classes: 1x2hr lecture/week, 1x1hr tutorial/week Prerequisites: 12 Junior credit points Assessment: 1x1500wd Essay (30%), 1xin-class test (20%) and 1x2hr exam (50%) Mode of delivery: Normal (lecture/lab/tutorial) day
An introduction to critical thinking and analysis of argument. By examining arguments drawn from diverse sources, including journalism, advertising, science, medicine, history, economics and politics, we will learn how to distinguish good from bad arguments, and how to construct rationally persuasive arguments of our own. Along the way we will grapple with scepticism, conspiracy theories and pseudoscience. The reasoning skills imparted by this unit make it invaluable not only for philosophy students but for every student at the University.
PRFM2601 Being There: Theories of Performance

Credit points: 6 Session: Semester 1,Summer Late Classes: 2x1hr lectures/week, 1x1hr tutorial/week Prerequisites: 18 Junior credit points from subject areas listed in Table A Prohibitions: PRFM2001 Assessment: 1x500wd summary of key theoretical text (10%), 8x250wd learning reflections (40%), 1x2000wd Essay (50%) Mode of delivery: Normal (lecture/lab/tutorial) day
What is performance, and how can we understand what it is that performance does? This unit of study will introduce students to the study of performance, and the particular problems associated with approaching a phenomenon that is often ephemeral, experiential in nature, and frequently shrouded in mystery. Students will learn key theoretical and methodological approaches to the study and practice of a range of performance genres, including, but not limited to theatre and other artistic practices.
PRFM2602 Performance: Production and Interpretation

Credit points: 6 Session: Semester 2,Summer Early Classes: 1x1hr lecture/week, 1x2hr tutorial/week Prerequisites: 18 Junior credit points from subject areas listed in Table A Prohibitions: PRFM2002 Assessment: 1x750wd semiotic analysis of a theater performance poster/flyer (20%), 1x1250wd tutorial paper (30%), 1x2500wd performance analysis Essay with reflective commentary on methodology (50%) Practical field work: Students will undertake some workshop exercises in their tutorials and will attend professional theatre productions outside class times Mode of delivery: Normal (lecture/lab/tutorial) day
How do the members of an audience make meaning from their experience of theatrical performance? How (and to what extent) can theatre-makers guide this process through the use of text, movement, spatial design, costuming, lighting, sound and other production elements? In this unit of study, students will attend events at a number of Sydney theatres and develop a critical language for analysing live performance. Practical workshops will also provide an introduction to theatre production techniques.
SCLG2606 Media in Contemporary Society

Credit points: 6 Session: Semester 1 Classes: 1x2hr lecture/week, 1x1hr tutorial/week Prerequisites: 12 Junior credit points from Sociology Prohibitions: SCLG2018 or SCLG2537 Assessment: Tutorial participation and 1500wd oral equivalent (15%) and 500wds equivalent poster (35%) and 2500wd Take-home exercise (50%) Mode of delivery: Normal (lecture/lab/tutorial) day
This unit will examine key issues and debates within current sociological writings on media in contemporary society. The tutorial discussions focus on media, including radio, film, television, video, print, news, current affairs programmes and advertising, all of which are considered in relation to media audiences. We will consider the research literature on the sociology of media in order to investigate methods of carrying out media research, particularly of media audience research. The aim is to encourage students to develop an informed understanding of media, including their own engagement with media in contemporary society, and to explore computer based technology as an educational tool for studying media in contemporary society.
INFO2120 Database Systems 1

Credit points: 6 Session: Semester 1 Classes: Lectures, Laboratories, Project Work - own time Prerequisites: INFO1003 OR INFO1103 OR INFO1903 OR INFS1000 OR DECO1012. Prohibitions: INFO2905, COMP5138, INFO2820 Assessment: Through semester assessment (50%) and Final Exam (50%) Mode of delivery: Normal (lecture/lab/tutorial) day
The ubiquitous use of information technology leaves us facing a tsunami of data produced by users, IT systems and mobile devices. The proper management of data is hence essential for all applications and for effective decision making within organisations.
This unit of study will introduce the basic concepts of database designs at the conceptual, logical and physical levels. We will place particular emphasis on introducing integrity constraints and the concept of data normalisation which prevents data from being corrupted or duplicated in different parts of the database. This in turn helps in the data remaining consistent during its lifetime. Once a database design is in place, the emphasis shifts towards querying the data in order to extract useful information. The unit will introduce different query languages with a particular emphasis on SQL, which is industry standard. Other topics covered will include the important concept of transaction management, application development with a backend database, an overview of data warehousing and OLAP, and the use of XML as a data integration language.
INFS2010 People, Information and Knowledge

Credit points: 6 Teacher/Coordinator: Uri Gal Session: Semester 2 Classes: 1x 3hr seminar per week Prohibitions: INFS3015 Assumed knowledge: INFS1000 or equivalent Assessment: Group project (25%), Group presentations (5%), mid-term exam (20%), and Final exam (50%) Mode of delivery: Normal (lecture/lab/tutorial) day
To compete effectively in today's knowledge economy businesses are required to systematically manage their information and knowledge resources. In this unit you will develop an understanding of the main issues businesses face when they develop and implement knowledge management initiatives. You will be introduced to the tools and systems that enable businesses to acquire, store, distribute, analyse, and leverage information and knowledge resources. By focusing on the theoretical and practical principles that link people, information, and organisations, this unit will help you understand the processes of generating, communicating, and using knowledge in businesses, and the way these can be integrated with business strategy and information technology. Assumed knowledge for this unit is INFS1000 or equivalent.
INFS2020 Business Process Modelling and Improvement

Credit points: 6 Session: Semester 1 Classes: 1 x 3 hr seminar per week Prohibitions: INFS2005 Assumed knowledge: INFS1000 Assessment: individual assignment (25%), group project (25%), final exam (50%) Mode of delivery: Normal (lecture/lab/tutorial) day
This unit provides you with an in depth understanding of the role of business process management (BPM) and process architectures in a business environment. You will gain essential skills of the entire BPM lifecycle, from process identification to process monitoring, including process modelling, analysis, redesign and automation required to achieve high performing business processes in a service oriented business environment. In this unit, you will attain considerable hands-on skills with BPM tools, by documenting, analysing, and simulating current and improved processes. Assumed knowledge for this unit is INFS1000 or equivalent.
INFS2030 Digital Business Management

Credit points: 6 Teacher/Coordinator: Uri Gal Session: Semester 1 Classes: 1x 3hr seminar per week Prohibitions: ACCT3006 or INFS3020 Assumed knowledge: INFS1000 Assessment: individual project proposal (10%), group proejct report (35%), group project presentation (5%), mid-term exam (50%) Mode of delivery: Normal (lecture/lab/tutorial) day
This unit will provide you with a detailed overview of the concepts and models used in doing business digitally via the Internet. These concepts and models will enable you to evaluate, synthesise and implement Internet-enabled business models. The unit will provide the critical link between the firm's performance and modern Internet technologies, such as e-Commerce platforms, Social Media and Social Networking. Emphasis will be put on the utilisation of Internet technologies to enable new forms of digital business, rather than on the technologies themselves. Assumed knowledge for this unit is INFS1000 or equivalent.
MKTG3110 Electronic Marketing

Credit points: 6 Session: Semester 1 Classes: 1x2-hr lecture and 1x50min tutorial per week - plus daily engagement is expected through technology. A number of the tutorials will be scheduled in the laboratories for hands-on sessions. Prerequisites: MKTG1001 or MKTG2001 Prohibitions: MKTG3010 Assessment: tutorial participation (10%), report (20%), presentation (10%), project (25%), final exam (35%) Mode of delivery: Normal (lecture/lab/tutorial) day
It is claimed that "Digital is like hydrochloric acid, it burns through everything". This unit explores how digital technologies can be embraced for effective marketing. You will be expected to take existing theory and data and advance current knowledge to help you explain how digital technology works as part of the marketing mix.
MKTG3114 New Products Marketing

Credit points: 6 Session: Intensive December,Intensive July,Intensive November,Semester 2 Classes: 1x 2hr lecture and 1x 1hr tutorial per week Prerequisites: MKTG1001 or MKTG2001 Prohibitions: MKTG3004 Assessment: tutorial participation (10%), mid-semester exam (20%), presentation (10%), project (30%), final exam (30%) Mode of delivery: Normal (lecture/lab/tutorial) day, Block mode
Note: Department permission required for enrolment
New products and services are crucial to successful growth and increased profits in many industries. The goal is to help students learn how to develop and market new products and services in both the private and public sectors. A product development assignment is carried out to reinforce the material covered and to provide realistic examples of how new products are designed, tested and launched.
MKTG3121 Advertising: Creative Principles

Credit points: 6 Session: Semester 1 Classes: 1x 2hr lecture and 1x 1hr tutorial per week Prerequisites: MKTG1001 or MKTG2001 Assessment: tutorial participation (10%), fortnightly work-in progress reports (15%), midterm exam (28%), group project (30%), group presentation (15%), research component (2%) Mode of delivery: Normal (lecture/lab/tutorial) day
Most companies use advertising to introduce themselves, their products and services to existing and potential customers. Advertising is their public face and together with integrated marketing communications and public relations is one of the three pillars of commercial communication. This subject explores the creative material that is developed and produced to contact, inform, educate and influence consumer decisions. Advertising is the point where communication theory is put into practice. Understanding the creative principles and practices used by advertising personnel enables the marketer to commission, evaluate and produce creative material to professional industry standards. This subject addresses topics such as the importance of creativity; messaging issues, determining consumer insights; the creative potential and purpose of different media; developing creative concepts; determining the advertising idea; critiquing advertising; identifying key issues; producing the final creative material and taking it to the marketplace.
COMP2007 Algorithms and Complexity

Credit points: 6 Session: Semester 2 Classes: Lectures, Tutorials Prerequisites: INFO1105 or INFO1905. Assumed knowledge: MATH1004 or MATH1904 Assessment: Through semester assessment (50%) and Final Exam (50%) Mode of delivery: Normal (lecture/lab/tutorial) day
This unit provides an introduction to the design and analysis of algorithms. The main aims are: To learn how to develop algorithmic solutions to computational problem, and; To develop understanding of algorithm efficiency and the notion of computational hardness.
COMP2129 Operating Systems and Machine Principles

Credit points: 6 Session: Semester 1 Classes: Lectures, Laboratories Prerequisites: INFO1103 or INFO1903. Assumed knowledge: INFO1105 OR INFO1905. Assessment: Through semester assessment (60%) and Final Exam (40%) Mode of delivery: Normal (lecture/lab/tutorial) day
In this unit of study, elementary methods for developing robust, efficient, and re-usable software will be covered. The unit is taught in C, in a Unix environment. Specific coding topics include memory management, the pragmatic aspects of implementing data structures such as lists and hash tables and managing concurrent threads. Debugging tools and techniques are discussed and common programming errors are considered along with defensive programming techniques to avoid such errors. Emphasis is placed on using common Unix tools to manage aspects of the software construction process, such as version control and regression testing. The subject is taught from a practical viewpoint and it includes a considerable amount of programming practice.
COMP3109 Programming Languages and Paradigms

Credit points: 6 Session: Semester 2 Classes: Lecture, Tutorials Prerequisites: COMP2022 AND (COMP2007 OR COMP2907) Assessment: Through semester assessment (50%) and Final Exam (50%) Mode of delivery: Normal (lecture/lab/tutorial) day
This unit provides an introduction to the foundations of programming languages and their implementation. The main aims are to teach what are: semantics, programming paradigms and implementation of programming languages.
COMP3308 Introduction to Artificial Intelligence

Credit points: 6 Session: Semester 1 Classes: Tutoriala, Lectures Prohibitions: COMP3608 Assumed knowledge: COMP2007. Programing skills (e.g. Java, Python, C, C++, Matlab) Assessment: Through semester assessment (55%) and Final Exam (45%) Mode of delivery: Normal (lecture/lab/tutorial) day
Artificial Intelligence (AI) is all about programming computers to perform tasks normally associated with intelligent behaviour. Classical AI programs have played games, proved theorems, discovered patterns in data, planned complex assembly sequences and so on. This unit of study will introduce representations, techniques and architectures used to build intelligent systems. It will explore selected topics such as heuristic search, game playing, machine learning, and knowledge representation. Students who complete it will have an understanding of some of the fundamental methods and algorithms of AI, and an appreciation of how they can be applied to interesting problems. The unit will involve a practical component in which some simple problems are solved using AI techniques.
COMP3419 Graphics and Multimedia

Credit points: 6 Session: Semester 1 Classes: Lectures, Tutorials Prerequisites: (COMP2007 or COMP 2907), and 6 credit points of Junior Math Assessment: Through semester assessment (40%) and Final Exam (60%) Mode of delivery: Normal (lecture/lab/tutorial) day
This unit provides a broad introduction to the field of graphics and multimedia to meet the diverse requirements of application areas such as entertainment, industrial design, virtual reality, intelligent media management, social media and remote sensing. It covers both the underpinning theories and the practices of computing and manipulating digital media including graphics/ image, audio, animation, and video. Emphasis is placed on principles and cutting-edge techniques for multimedia data processing, content analysis, media retouching, media coding and compression.
COMP3520 Operating Systems Internals

Credit points: 6 Session: Semester 1 Classes: Lectures, Tutorials Prerequisites: COMP2129 Assessment: Through semester assessment (40%) and Final Exam (60%) Mode of delivery: Normal (lecture/lab/tutorial) day
This unit will provide a comprehensive discussion of relevant OS issues and principles and describe how those principles are put into practice in real operating systems. The contents include internal structure of OS; several ways each major aspect (process scheduling, inter-process communication, memory management, device management, file systems) can be implemented; the performance impact of design choices; case studies of common OS (Linux, MS Windows NT, etc.).
ELEC2104 Electronic Devices and Circuits

Credit points: 6 Session: Semester 2 Classes: Lectures, Tutorials, Laboratories Assumed knowledge: Knowledge: ELEC1103. Ohm's Law and Kirchoff's Laws; action of Current and Voltage sources; network analysis and the superposition theorem; Thevenin and Norton equivalent circuits; inductors and capacitors, transient response of RL, RC and RLC circuits; the ability to use power supplies, oscilloscopes, function generators, meters, etc. Assessment: Through semester assessment (40%) and Final Exam (60%) Mode of delivery: Normal (lecture/lab/tutorial) day
Modern Electronics has come to be known as microelectronics which refers to the Integrated Circuits (ICs) containing millions of discrete devices. This course introduces some of the basic electronic devices like diodes and different types of transistors. It also aims to introduce students the analysis and design techniques of circuits involving these discrete devices as well as the integrated circuits.
Completion of this course is essential to specialise in Electrical, Telecommunication or Computer Engineering stream.
ELEC3506 Data Communications and the Internet

Credit points: 6 Session: Semester 2 Classes: Lectures, Laboratories, Tutorials Prohibitions: NETS2150 Assessment: Through semester assessment (35%) and Final Exam (65%) Mode of delivery: Normal (lecture/lab/tutorial) day
Students undertaking this unit should be familiar with fundamental digital technologies and representations such as bit complement and internal word representation. Students should also have a basic understanding of the physical properties of communication channels, techniques and limitations. Furthermore, students should be able to apply fundamental mathematical skills.
The unit will cover the following specific material: Communication reference models (TCP/IP and OSI). Circuit switched and packet switched communication. Network node functions and building blocks. LAN, MAN, WAN, WLAN technologies. Protocols fundamental mechanisms. The TCP/IP core protocols (IP, ICMP, DHCP, ARP, TCP, UDP etc.). Applications and protocols (FTP, Telnet, SMTP, HTTP etc.), Network Management and Security.
ELEC3607 Embedded Systems

Credit points: 6 Session: Semester 1 Classes: Lectures, Laboratories Prerequisites: ELEC1601 and ELEC2602 Assumed knowledge: ELEC1601 AND ELEC2602. Logic operations, theorems and Boolean algebra, data representation, number operations (binary, hex, integers and floating point), combinational logic analysis and synthesis, sequential logic, registers, counters, bus systems, state machines, simple CAD tools for logic design, basic computer organisation, the CPU, peripheral devices, software organisation, machine language, assembly language, operating systems, data communications and computer networks. Assessment: Through semester assessment (30%) and Final Exam (70%) Mode of delivery: Normal (lecture/lab/tutorial) day
Embedded systems have become pervasive in modern society. The aim of this unit of study is to teach students about embedded systems architecture, design methodology, interfacing and programming. Topics covered include peripheral devices, interrupts, direct memory access (DMA), assembly language, communications and data acquisition. A major design project is part of this course.
ELEC3610 E-Business Analysis and Design

Credit points: 6 Session: Semester 1 Classes: Project Work - in class, Project Work - own time, Presentation, Tutorials Prohibitions: EBUS3003 Assessment: Through semester assessment (70%) and Final Exam (30%) Mode of delivery: Normal (lecture/lab/tutorial) day
This unit examines the essential pre-production stages of designing successful internet websites and services. It focuses on the aspects of analysis, project specification, design, and prototype that lead up to the actual build of a website or application. Topics include, B2C, B2B and B2E systems, business models, methodologies, modeling with use cases / UML and WebML, the Project Proposal and Project Specification Document, Information Architecture and User-Centred Design, legal issues, and standards-based web development. Students build a simple use-case based e-business website prototype with web standards. A final presentation of the analysis, design and prototype are presented in a role play environment where students try to win funding from a venture capitalist. An understanding of these pre-production fundamentals is critical for future IT and Software Engineering Consultants, Project Managers, Analysts and CTOs.
INFO2110 Systems Analysis and Modelling

Credit points: 6 Session: Semester 2 Classes: Lectures, Tutorials Assumed knowledge: Experience with a data model as in INFO1003 or INFO1103 or INFS1000 Assessment: Through semester assessment (30%) and Final Exam (70%) Mode of delivery: Normal (lecture/lab/tutorial) day
This unit provides a comprehensive introduction to the analysis of complex systems. Key topics are the determination and expression of system requirements (both functional and on-functional), and the representation of structural and behavioural models of the system in UML notations. Students will be expected to evaluate requirements documents and models as well as producing them. This unit covers essential topics from the ACM/IEEE SE2004 curriculum, especially from MAA Software Modelling and Analysis.
INFO2315 Introduction to IT Security

Credit points: 6 Session: Semester 2 Classes: Lectures, Laboratories Assumed knowledge: In order to enter this unit, students should have at least one semester of tertiary study of IT. In particular, we assume familiarity with the value of information, and with the varied uses of IT in business and personal activities. We also assume an introductory level of skill in using a computer (for example, creating and moving files and folders, downloading and installing files, etc). The assumed background would be achieved by completing INFO1003 Foundations of IT. We also assume previous instruction in verbal presentations and teamwork. Assessment: Through semester assessment (50%) and Final Exam (50%) Mode of delivery: Normal (lecture/lab/tutorial) day
This unit provides a broad introduction to the field of IT security. We examine secure and insecure programs, secure and insecure information, secure and insecure computers, and secure and insecure network infrastructure. Key content includes the main threats to security; how to analyse risks; the role in reducing risk that can be played by technical tools (such as encryption, signatures, access control, firewalls, etc); the limitations of technical defences; and the simple process and behavioural changes that can reduce risk.
INFO3315 Human-Computer Interaction

Credit points: 6 Session: Semester 2 Classes: Lectures, Laboratories Assessment: Through semester assessment (40%) and Final Exam (60%) Mode of delivery: Normal (lecture/lab/tutorial) day
This is a first subject in HCI, Human Computer Interaction. It is designed for students who want to be involved in one of the many roles required to create future technology. There are three main parts: Solid foundations in the basic techniques for evaluating the usability of an interface; Overview of broader HCI methods for design and evaluation of interfaces; Overview of leading edge directions for technologies.
This subject is highly multi-disciplinary. At the core, it is a mix of Computer Science Software Engineering combined with the design discipline, UX- User Experience. It draws on psychology, both for relevant theories and user study methods. The practical work is human-centred with a semester-long projects that motivates the formal curriculum. Recent examples have been in areas of health and wellness. One involved the design and evaluation of technology to help people reduce their level to inactivity and another project aimed to support people in learning about how to improve an aspect of health.
INFO3402 Management of IT Projects and Systems

Credit points: 6 Session: Semester 1 Classes: Lectures, Tutorials, Project Work - own time Assumed knowledge: INFO2110 or INFO2810 or INFO2900 Assessment: Through semester assessment (45%) and Final Exam (55%) Mode of delivery: Normal (lecture/lab/tutorial) day
This course introduces the basic processes and techniques for managing IT projects, systems and services, throughout the IT lifecycle. It addresses both the technical and behavioural aspects of IT management at the enterprise level. Major topics include: IT planning, project planning and scheduling, project tracking, resource estimation, team management, software testing, change and problem management, and quality assurance.
ISYS2140 Information Systems

Credit points: 6 Session: Semester 1 Classes: Lectures, Tutorials Prerequisites: INFO1103 or INFO1903 or INFS1000 or INFO1003 Assessment: Through semester assessment (50%) and Final Exam (50%) Mode of delivery: Normal (lecture/lab/tutorial) day
This unit will provide a comprehensive conceptual and practical introduction to information systems (IS) in contemporary organisations. Key topics covered include: * Basic concepts of information systems; * E-business and e-commerce; * E-payment and M-commerce; * Online marketing and social media; * Information systems for competitive advantage; * Functional and enterprise systems; * Business intelligence; * Information systems acquisition; * Information systems security and ethics; * Information security, ethics, and privacy
PSYC2013 Cognitive and Social Psychology

Credit points: 6 Session: Semester 2 Classes: Three 1 hour lectures and one 1 hour tutorial per week. Prerequisites: PSYC1001 and PSYC1002 Assessment: One 2 hour exam, major assignment (1500-2000 word essay/report), minor assignment (short written practical exercise and/or tutorial quiz) (100%) Mode of delivery: Normal (lecture/lab/tutorial) day
This unit expands the depth and range of topics introduced in the first year lectures on Cognitive Processes, Social Psychology and Developmental Psychology. The section on Cognitive Processes focuses on current theories of memory, attention, and reasoning and discusses the methods and issues involved in investigating these processes in both healthy individuals and people with cognitive dysfunctions. The second section on Social Psychology examines salient social constructs such as impression management, and prejudice, and explores how mental processes affect social judgment and behaviour. The final section on Developmental Psychology presents and evaluates evidence about the early influences on children's social and cognitive development.
CAEL2047 Animation

Credit points: 6 Session: Semester 1 Classes: 1x3-hour studio class/week Assessment: project proposal (30%) and major self-directed project (70%) Mode of delivery: Normal (lecture/lab/tutorial) day
This unit of study introduces you to the fundamental concepts and skills associated with 2D animation production. The unit provides both a conceptual and technical framework for you to explore the possibilities of animation in relation to your existing practice or as a completely new endeavour. Working in the digital domain, you will explore a range of approaches including frame-by-frame animation and stop motion animation. The technical component of this course provides you with the necessary skills to realise a self-directed project while encouraging exploration and experimentation. Class discussions, seminars and individual tutorials support screenings of historical and contemporary animated works to allow you to situate your own projects within a contemporary context.
CAEL2052 Introduction to Digital Publishing

Credit points: 6 Session: Semester 2 Classes: 1x3-hour studio class/week Assessment: digital booklet (20%) and draft layout (20%) and digital magazine (60%) Mode of delivery: Normal (lecture/lab/tutorial) day
This unit of study explores the boundary between artwork, publication and portfolio. The unit acquaints you with the basics of InDesign, a software program that has become industry standard for designing digital and paper publications. Focusing on experimental magazines and other small scale artist's publications the unit explores the visual language of contemporary publishing from an artist's perspective. You learn about the complex interplay of text, image and sequence involved in producing multipage documents/artworks through the practical experience of creating your own InDesign publication.
CAEL2070 Digital Compositing

Credit points: 6 Session: Semester 1 Classes: 1x3-hour studio class/week Assessment: project proposal (30%) and major self-directed project (70%) Mode of delivery: Normal (lecture/lab/tutorial) day
This unit of study provides you with a conceptual and technical introduction to the possibilities of digital video composition. The contemporary visual environment is largely defined by the fracturing of the singular filmic screen that is enabled by digital post-production techniques. In this unit you will develop a self-directed video art project that engages and explores this visual environment through the use of video compositing software. Screenings of historical and contemporary video and digital art works will inform the development of student projects and associated research. Class discussions, seminars and individual tutorials will allow you to critically situate your own projects within the context of contemporary practice.
CATE2007 The Art of Memory

Credit points: 6 Session: Semester 1 Classes: 1x2-hour seminar/week Prerequisites: (THAP1201 and THAP1202) or (CATE1001 and CATE1002) or (12 senior credit points of Art History and Theory) Assessment: short visual analysis (20%) and small group presentation (10%) and major essay (70%) Mode of delivery: Normal (lecture/lab/tutorial) day
This unit of study examines the discourse of memory through the practice of contemporary art and theory. From this perspective, it considers the relationship between memory, the politics of identity, and history through a critical exploration of different forms of remembrance, such as: storytelling and autobiography; collective memory; forgetting and the erasure of time; and trauma and embodiment.
Textbooks
James McConkey, The Anatomy of Memory: An Anthology, New York: Oxford University Press, 1996.
CATE2012 Animation: Theories and Histories

This unit of study is not available in 2017

Credit points: 6 Session: Semester 1 Classes: 1x2-hour seminar/week Prerequisites: (THAP1201 and THAP1202) or (CATE1001 and CATE1002) or (BDES1001) or (12 senior credit points from Art History and Theory) Assessment: storyboard (30%) and small group presentation (10%) and major essay (60%) Mode of delivery: Normal (lecture/lab/tutorial) day
Animation as a form spans the visual arts and the entertainment industry. This unit explores theories and histories of animation that address these diverse contexts. One strand focuses on the relationship between art movements and animation practices from the early 20th century on, and the legacy of this in contemporary experimental and independent animation. A second strand focuses on animation as popular culture, including the important role of animation in the development of cinematic SFX, including CGI. The unit explores the various textual strategies used in animation, such as abstraction, self-referentiality and intertextuality, as well as analyzing the critical impulse in animation given its traditionally 'low' cultural status
Textbooks
Esther Leslie, Hollywood Flatlands: Animation, Critical Theory and the Avant-Garde. London and New York: Verso, 2002.
CMPN3635 Writing Music for the Moving Image

Credit points: 6 Teacher/Coordinator: Dr Felicity Wilcox Session: Semester 1 Classes: 6 x 1 hour lectures for the first six weeks; 6 x 2 hour tutorials thereafter Prerequisites: MUED1002 or MUSC2653 or MUED4002 Assessment: Written paper (20%), Presentation (30%), Final Music (50%) Mode of delivery: Normal (lecture/lab/tutorial) day
This unit provides a practical introduction to composing music for the screen.
Topics for discussion will include, but not be limited to: the relationship between image and sound, music as a force in dramatic narrative, important scores in cinema history, sound design, music for documentary film and drama, music for games, and non-commercial applications of music for image. Importantly, the course will focus on the practical aspects of film scoring relevant to establishing professional practice; both at a business level and at a technical level. Students in this unit of study must be fluent in sequencing and/or recording and/or music notation software.
MUSC2653 Introduction to Digital Music Techniques

Credit points: 6 Teacher/Coordinator: Prof Matthew Hindson, Dr Damian Barbeler Session: Semester 1 Classes: 2 hr lecture/demonstration/wk Prerequisites: 18 Junior credit points Prohibitions: MUSC2053 Assessment: Sound recording and editing assignment (30%); creative assignments (60%); online assessments, attendance and participation (10%). Mode of delivery: Normal (lecture/lab/tutorial) day
Note: An ability to read music at a basic level and an understanding of fundamental musical terminology is an advantage in this unit of study.
This unit is an introduction to the use of digital sound and music in creative and multimedia contexts. It is a practical course in which students are introduced to tools of sound creation and manipulation. Students will undertake creative projects as a means to learning. In addition, participants will be exposed to a number of approaches to electroacoustic music across the 20th and 21st centuries.