Digital Cultures

Digital Cultures

Major

A major in Digital Cultures requires 48 credit points from this table including:
(i) 12 credit points of 1000-level core units
(ii) 12 credit points of 2000-level core units
(iii) 6 credit points of 3000-level core unit
(iv) 12 credit points of 3000-level selective units
(v) 6 credit points of 3000-level Interdisciplinary Project units

Minor

A minor in Digital Cultures requires at least 36 senior credit points from this table including:
(i) 12 credit points of 1000-level core units
(ii) 12 credit points of 2000-level core units
(iii) 6 credit points of 3000-level core unit
(iv) 6 credit points of 3000-level selective units

1000 level units of study

MECO1001 Introduction to Media Studies

Credit points: 6 Session: Semester 1 Classes: 2x1hr lecture/week, 1x1hr tutorial/week Assessment: 1x1200wd Essay (30%), 1x1800wd Essay (40%), 1x2hr exam (30%) Mode of delivery: Normal (lecture/lab/tutorial) day
Note: Available to BA/B Advanced Studies (Media and Communications), BA/BLaw and Digital Cultures major students only
This unit offers an introduction to the history and theory of media and communications studies. Students will gain a foundation in key concepts, methodologies and theorists in the field. They will also explore the interdisciplinary roots of media and communications studies and acquire basic research skills. By the end of the unit students should be familiar with major shifts in the history and theory of media and communications studies and with basic concepts and methodologies in the field.
MECO1002 Digital Media and Communications Landscapes

Credit points: 6 Session: Semester 2 Classes: 1x1hr lecture/week, 1x2hr tutorial/week Assessment: 1x500wd create CV and online profile (10%), 1x800wd design landscape infographic (20%), 1x1200wd online lit review quiz (30%), 1x2000wd research essay (40%) Mode of delivery: Normal (lecture/lab/tutorial) day
Note: Available to BA/B Advanced Studies (Media and Communications), BA/BLaw and Digital Cultures major students only
Digital media and communications landscapes teaches students to map and analyse media policy, industry change, and user engagement. Within this framework, it explores concepts of labour and practical responses to workplace dynamics. Students will review their digital media footprint and develop professional branding strategies.

2000 level units of study

Core
ARIN2610 Internet Transformations

Credit points: 6 Session: Semester 2 Classes: 1x1hr lecture/week, 1x2hr tutorial/week Prerequisites: 12 credit points at 1000 level in Digital Cultures or 12 credit points at 1000 level in Media Studies or 18 credit points at 1000-level in any of Anthropology, Art History, Computer Science, Design Computing, English, Gender Studiesm Cultural Studies, History, Information Systems, Information Technology, Linguistics, Philosophy, Psychology or Sociology Prohibitions: ARIN2100 Assessment: 3x500wd analytic journal entries (25%), 1x1000wd equiv research presentation (30%), 1x2000wd critical analysis or web feature (45%) Mode of delivery: Normal (lecture/lab/tutorial) day
The Internet is at the heart of major digital transformations in industry, society and culture. This unit introduces key skills in analysis and critique of the technologies involved in networked change, exploring internet imaginaries, histories and emerging phenomena.
ARIN2620 Everyday Digital Media

Credit points: 6 Session: Semester 1 Classes: 1x2hr lecture/week, 1x1hr tutorial/week Prerequisites: 12 credit points at 1000 level in Digital Cultures or 12 credit points at 1000 level in Media Studies or 18 credit points at 1000-level in any of Anthropology, Art History, Computer Science, Design Computing, English, Gender Studiesm Cultural Studies, History, Information Systems, Information Technology, Linguistics, Philosophy, Psychology or Sociology Prohibitions: ARIN2200 Assessment: 1x1250wd take-home exercise 1 (25%), 1x2000wd research essay (40%), 1x1250wd take-home exercise 2 (25%), participation (10%) Mode of delivery: Normal (lecture/lab/tutorial) day
How we eat, sleep, talk, love, shop, work, play, learn and die are all shaped by digital media. Everyday digital media focuses on the transformation of self and society through the digital mediation of everyday practices. How do we organise our social lives and engage creatively in online realms? What are the opportunities and risks of sharing and self-presentation in networked publics? How are communities reconfigured in a digital context? This unit introduces theories of digital culture and identity and applies them to our everyday experiences and interactions with social media, participatory culture, locative media, computer games, virtual reality, smart homes and connected cities.

3000 level units of study

Core
ARIN3620 Researching Digital Cultures

Credit points: 6 Session: Semester 2 Classes: 1x1hr lecture/week, 1x2hr tutorial/week Prerequisites: 12 credit points at 2000 level in Digital Cultures or 12 credit points at 2000 level in Anthropology, Art History, Computer Science, Design Computing, English, Gender Studies, Cultural Studies, History, Information Systems, Information Technology, Linguistics, Psychology or Sociology Prohibitions: ARIN2000 Assessment: 1x2000wd Research blog (45%), 1x2500wd Research proposal (45%), Tutorial participation (10%) Mode of delivery: Normal (lecture/lab/tutorial) day
How do people make and use new media technologies? To answer this question you need to know how to conduct research: a systematic investigation using carefully chosen and ethically sound methods. In this unit students prepare a research proposal to improve knowledge about the social implications of the latest developments in information technologies. They build their methodology by choosing a combination of methods: big data analysis; ethnography, interviews, surveys, online methods, discourse analysis, content analysis and/or case studies.
Selective
ARIN3610 Technology and Culture

Credit points: 6 Session: Semester 1 Classes: 1x2hr lecture/week, 1x1hr tutorial/week Prerequisites: 12 credit points at 2000 level in Digital Cultures or 12 credit points at 2000 level in Anthropology, Art History, Computer Science, Design Computing, English, Gender Studies, Cultural Studies, History, Information Systems, Information Technology, Linguistics, Psychology or Sociology Prohibitions: ARIN2600 Assessment: 1x1000wd Provocations and report (20%), 1x1500wd Influence analysis (30%), 1x2000wd Essay (40%), Tutorial participation (10%) Mode of delivery: Normal (lecture/lab/tutorial) day
Technology and Culture analyses the relationships between technological developments and cultural change, with a particular focus on digital media. This unit of study interrogates the changing conceptions of technology in society by tracing the influence of key works in the critical Humanities and social sciences. Through close readings and provocative discussion of advanced texts, students explore the significance of technology in social power, identity, gender, social shaping, class, space, assemblages, actor-networks, experience, thought, time, and the future.
ARIN3630 Digital Arts

Credit points: 6 Session: Semester 2 Classes: 1x2hr lecture/week, 1x1hr seminar/week Prerequisites: 12 credit points at 2000 level in the Digital Cultures major Prohibitions: ARIN2630 Assessment: 1x Participation (10%), 1x2000wd Essay (40%), 1x1500wd Review (30%), 1x1000wd Tutorial activity (20%) Mode of delivery: Normal (lecture/lab/tutorial) day
Explore digital technologies in the visual and performing arts, film and popular culture to analyse how new media transform the ways art is made and experienced. Discuss and evaluate their technologies, aesthetics, and how audiences interact with, and even produce them.
ARHT3601 Cinematic Transformations

Credit points: 6 Session: Semester 2 Classes: 1x2hr lecture/week, 1x1hr tutorial/week Prerequisites: 12 credit points at 2000 level in Art History or 12 credit points at 2000 level in Film Studies or 12 credit points at 2000 level in Digital Cultures or 12 credit points at 2000 level in Critical Studies Assessment: 1x1000wd montage analysis (20%), 1x750wd online group assessment task (15%), 1x2000wd research essay (35%), 1x750wd blog (20%), tutorial participation (10%) Mode of delivery: Normal (lecture/lab/tutorial) day
What is the cinematic object of the twenty-first century? Where do we locate the essence of a medium that has undergone such a radical transformation? This course examines the intersection of film, digital cinema, and new media experiences such as YouTube, machinima and mobile cinema. Where many have spoken of the death of cinema in a digital era, we will conceptualise the complexity of cinema's evolution from its earliest celluloid incarnation to the technologies of digital simulation.
ARIN3640 Games and Play

Credit points: 6 Session: Semester 1 Classes: 1x1hr lecture/week, 1x2hr seminar/week Prerequisites: 12 credit points at 2000 level in Digital Cultures or 12 credit points at 2000 level in Anthropology, Art History, Computer Science, Design Computing, English, Gender Studies, Cultural Studies, History, Information Systems, Information Technology, Linguistics, Psychology or Sociology Assessment: 1x1000wd tutorial activity (20%), 1x2000wd game analysis (40%), 1x1500wd game design project (30%), tutorial participation (10%) Mode of delivery: Normal (lecture/lab/tutorial) day
Games are distinctive cultural forms, with histories, aesthetics, design cultures, player communities and academic theory. This unit explores how games work and how they are situated in culture. Drawing on games studies, media studies, HCI and design, students analyse games and develop a game concept.

Interdisciplinary project unit of study

ARIN3999 Interdisciplinary Impact

Credit points: 6 Session: Semester 1,Semester 2 Prerequisites: 12 credit points at 2000 level in Digital Cultures Prohibitions: Interdisciplinary Impact in another major Mode of delivery: Normal (lecture/lab/tutorial) day
Interdisciplinarity is a key skill in fostering agility in life and work. This unit provides learning experiences that build students' skills, knowledge and understanding of the application of their disciplinary background to interdisciplinary contexts. In this unit, students will work in teams and develop interdisciplinarity skills through problem-based learning projects responding to 'real world problems'.
ARIN3998 Industry and Community Project

Credit points: 6 Session: Intensive December,Intensive February,Intensive January,Intensive July,Semester 1,Semester 2 Prerequisites: Interdisciplinary Impact in any major Mode of delivery: Normal (lecture/lab/tutorial) day
This unit is designed for third year students to undertake a project that allows them to work with one of the University's industry and community partners. Students will work in teams on a real-world problem provided by the partner. This experience will allow students to apply their academic skills and disciplinary knowledge to a real-world issue in an authentic and meaningful way.

Honours

Honours in Digital Cultures requires 48 credit points from this table including:
(i) 12 credit points of 4000 level Honours seminar units
(ii) 36 credit points of 4000-level Honours thesis units

Honours seminar unit of study

MECO4113 Theoretical Traditions and Innovations

Credit points: 6 Session: Semester 1 Classes: 1x2hr seminar/week Assessment: 1x 1500wd class paper (25%), 1x 1000wd Wikipedia theory entry (20%), 1x 3500wd critical essay (55%) Mode of delivery: Normal (lecture/lab/tutorial) day
The unit gives students an advanced understanding of the foundational traditions in communications, media, and digital cultures. It relates these traditions to contemporary innovations, rethinking ideas to grasp present and future media and communications forms, practices, structures, and meanings. The unit features detailed reading and analysis of key ideas, texts, thinkers, and contexts.
MECO4114 Research Methods

Credit points: 6 Session: Semester 1 Classes: 1x2hr seminar/week Assessment: 1x 1500wd Dissertation Critical Review (25%), 1x 1500wd Methodology review (25%), 1x 3000wd Research Design Task (40%), 2 x Presentations (10%) Mode of delivery: Normal (lecture/lab/tutorial) day
This unit will develop students' knowledge of key research methods used in media, communications and digital cultures research. Students will be introduced to a range of research techniques and methods, including quantitative, qualitative and mixed methods, and will have the opportunity to reflect critically on these methods through practitioner presentations and directed discussion. The assessment tasks will help students develop their skills to design and undertake a supervised research dissertation and enhance their abilities as researchers and practitioners.

Honours thesis units of study

MECO4211 Digital Cultures Honours Thesis 1

Credit points: 12 Session: Semester 1,Semester 2 Classes: 7 x 0.5hr supervision meetings/semester on average Mode of delivery: Supervision
In this unit students begin a substantial, independent research project in Digital Cultures. Regular meetings with a supervisor approved by the Media and Communications Honours Coordinator will guide your progress. Students will develop a plan for researching and writing the thesis, submit an ethics application if required, familiarize themselves with disciplinary conventions and standards, engage with relevant literature, theories and methodologies, and submit drafts at agreed times.
MECO4212 Digital Cultures Honours Thesis 2

Credit points: 24 Session: Semester 1,Semester 2 Classes: 7 x 0.5hr supervision meetings/semester on average Assessment: 1x 18000-20000wd Thesis (100%) Mode of delivery: Supervision
In this unit students complete and submit a substantial, independent research project in Digital Cultures. Regular meetings with a supervisor approved by the Media and Communications Honours Coordinator will guide their progress. Students will continue to submit drafts at agreed times, developing expertise in relevant research methods and analytical skills as well as in the subject matter of their specialist topic.

Advanced Coursework

The requirements for advanced coursework in Digital Cultures are described in the degree resolutions for the Bachelor of Arts/Bachelor of Advanced Studies.
24-36 credit points of advanced study will be included in the table for 2020.