Digital Cultures

Digital Cultures

ARIN2610 Web Transformations

Credit points: 6 Session: Semester 2,Winter Main Classes: 1x1.5hr lecture/week, 1x1.5hr tutorial/week Prerequisites: 18 Junior credit points from (Anthropology, Art History, Computer Science, Design Computing, English, Gender and Culture Studies, History, Information Systems, Information Technology, Linguistics, Media and Communication, Philosophy, Psychology or Sociology) Prohibitions: ARIN2100 Assessment: 1x1500wd equivalent Workshops and tutorial exercises (20%), 1x1500wd Report to government/industry (40%), 1x1500wd Digital Media Strategy (40%) Mode of delivery: Normal (lecture/lab/tutorial) day
The Internet is a medium undergoing constant change, while also becoming progressively integrated into everyday life. Web Transformations critically examines recent changes in the technology, language, design and social networking on the internet. It introduces key skills in evaluation, strategy, interaction design and writing for the web within a historical context. Beyond the web, it evaluates the implications of emerging applications such as mobile technologies, internet of things and social media.
ARIN2620 Cyberworlds

Credit points: 6 Session: Semester 1,Summer Main Classes: 1x2hr lecture/week, 1x1hr tutorial/week Prerequisites: 18 junior credit points from (Anthropology, Art History, Computer Science, Design Computing, English, Gender and Culture Studies, History, Information Systems, Information Technology, Linguistics, Media and Communication, Philosophy, Psychology or Sociology) Prohibitions: ARIN2200 Assessment: 1x2000wd Essay (30%), 1x1000wd Exam (20%), 1x1500wd Take-home exercise (40%), Tutorial participation (10%) Mode of delivery: Normal (lecture/lab/tutorial) day
Are online encounters different from face-to-face encounters? What is the difference between the real and the virtual? How do online identities relate to offline identities? This unit of study introduces students to key perspectives, themes and debates in the expanding world of online interaction and cultural production including social media, art, games, virtual worlds, augmented reality and participatory culture. Is the term 'cyberworld' redundant in a world where online and offline experiences, cultural forms and identities have become increasingly enmeshed?
ARIN2630 Digital Arts

Credit points: 6 Session: Semester 2 Classes: 1x2hr lecture/week, 1x1hr tutorial/week Prerequisites: 18 junior credit points from (Anthropology, Art History, Computer Science, Design Computing, English, Gender and Culture Studies, History, Information Systems, Information Technology, Linguistics, Media and Communication, Philosophy, Psychology or Sociology) Prohibitions: ARIN2300 Assessment: 1x2000wd Essay (40%), 1x1500wd Art Review (30%), 1x1000wd Art Blog (20%), Tutorial participation (10%) Mode of delivery: Normal (lecture/lab/tutorial) day
Digital Arts explores the ways digital and new media technologies are being used to transform cultural production, distribution and reception in the visual and performing arts, film and popular culture. Students will learn about the changing aesthetic, cultural and technical dimensions of new digital technologies and will develop the critical and analytical tools with which to discuss and evaluate digital art works and the ways that audiences interact with them.
ARIN2640 Games and Play

Credit points: 6 Session: Semester 1 Classes: 1x1hr lecture/week, 1x2hr tutorial/week Prerequisites: 18 junior credit points from (Anthropology, Art History, Computer Science, Design Computing, English, Gender and Culture Studies, History, Information Systems, Information Technology, Linguistics, Media and Communication, Philosophy, Psychology or Sociology) Prohibitions: ARIN3640 Assessment: 1x1000wd tutorial activity (20%), 1x2000wd game analysis (40%), 1x1500wd game design project (30%), Tutorial participation (10%) Mode of delivery: Normal (lecture/lab/tutorial) day
Computer games have emerged as distinctive cultural forms, with their own aesthetics, design cultures, user communities and academic study. This unit of study uses historical and critical theories on games and play to explore how computer games work and to examine their complex interrelationships with culture. Drawing on readings from games studies, new media and design, students will analyse a range of different games and use hands-on exercises to develop their own game design concept.
ARIN2801 Digital Cultures Exchange

Credit points: 6 Session: Semester 1,Semester 2 Mode of delivery: Normal (lecture/lab/tutorial) day
Students enrolled at Sydney University who wish to take the equivalent of a 6 credit-point senior unit of study in Digital Cultures at an approved overseas university should enrol in this unit. Such students must seek approval for their proposed course of study from the Director of Undergraduate Studies in the Digital Cultures.
ARIN2802 Digital Cultures Exchange

Credit points: 6 Session: Semester 1,Semester 2 Mode of delivery: Normal (lecture/lab/tutorial) day
Students enrolled at Sydney University who wish to take the equivalent of a 6 credit-point senior unit of study in Digital Cultures at an approved overseas university should enrol in this unit. Such students must seek approval for their proposed course of study from the Director of Undergraduate Studies in Digital Cultures.
ARIN2803 Digital Cultures Exchange

Credit points: 6 Session: Semester 1,Semester 2 Mode of delivery: Normal (lecture/lab/tutorial) day
Students enrolled at Sydney University who wish to take the equivalent of a 6 credit-point senior unit of study in Digital Cultures at an approved overseas university should enrol in this unit. Such students must seek approval for their proposed course of study from the Director of Undergraduate Studies in Digital Cultures.
ARIN2804 Digital Cultures Exchange

Credit points: 6 Session: Semester 1,Semester 2 Mode of delivery: Normal (lecture/lab/tutorial) day
Students enrolled at Sydney University who wish to take the equivalent of a 6 credit-point senior unit of study in Digital Cultures at an approved overseas university should enrol in this unit. Such students must seek approval for their proposed course of study from the Director of Undergraduate Studies in Digital Cultures.
ARIN2805 Digital Cultures Exchange

Credit points: 6 Session: Semester 1,Semester 2 Mode of delivery: Normal (lecture/lab/tutorial) day
Students enrolled at Sydney University who wish to take the equivalent of a 6 credit-point senior unit of study in Digital Cultures at an approved overseas university should enrol in this unit. Such students must seek approval for their proposed course of study from the Director of Undergraduate Studies in Digital Cultures.
ARIN2806 Digital Cultures Exchange

Credit points: 6 Session: Semester 1,Semester 2 Mode of delivery: Normal (lecture/lab/tutorial) day
Students enrolled at Sydney University who wish to take the equivalent of a 6 credit-point senior unit of study in Digital Cultures at an approved overseas university should enrol in this unit. Such students must seek approval for their proposed course of study from the Director of Undergraduate Studies in Digital Cultures.
ARIN2807 Digital Cultures Exchange

Credit points: 6 Session: Semester 1,Semester 2 Mode of delivery: Normal (lecture/lab/tutorial) day
Students enrolled at Sydney University who wish to take the equivalent of a 6 credit-point senior unit of study in Digital Cultures at an approved overseas university should enrol in this unit. Such students must seek approval for their proposed course of study from the Director of Undergraduate Studies in Digital Cultures.
ARIN2808 Digital Cultures Exchange

Credit points: 6 Session: Semester 1,Semester 2 Mode of delivery: Normal (lecture/lab/tutorial) day
Students enrolled at Sydney University who wish to take the equivalent of a 6 credit-point senior unit of study in Digital Cultures at an approved overseas university should enrol in this unit. Such students must seek approval for their proposed course of study from the Director of Undergraduate Studies in Digital Cultures.
ARIN3610 Technology and Culture

Credit points: 6 Session: Semester 1 Classes: 1x2hr lecture/week, 1x1hr tutorial/week Prerequisites: 12 senior credit points from (Digital Cultures, Anthropology, Art History, Computer Science, Design Computing, English, Gender and Culture Studies, History, Information Systems, Information Technology, Linguistics, Media and Communication, Psychology or Sociology) Prohibitions: ARIN2600 Assessment: 1x1000wd Provocations and report (20%), 1x1500wd Influence analysis (30%), 1x2000wd Essay (40%), Tutorial participation (10%) Mode of delivery: Normal (lecture/lab/tutorial) day
Technology and Culture analyses the relationships between technological developments and cultural change, with a particular focus on digital media. This unit of study interrogates the changing conceptions of technology in society by tracing the influence of key works in the critical Humanities and social sciences. Through close readings and provocative discussion of advanced texts, students explore the significance of technology in social power, identity, gender, social shaping, class, space, assemblages, actor-networks, experience, thought, time, and the future.
ARIN3620 Researching Digital Cultures

Credit points: 6 Session: Semester 2 Classes: 1x2hr lecture/week, 1x1hr tutorial/week Prerequisites: 12 Senior credit points from Digital Cultures Prohibitions: ARIN2000 Assessment: 1x2000wd Research blog (45%), 1x2500wd Research proposal (45%), Tutorial participation (10%) Mode of delivery: Normal (lecture/lab/tutorial) day
How do people make and use new media technologies? To answer this question you need to know how to conduct research: a systematic investigation using carefully chosen and ethically sound methods. In this unit students prepare a research proposal to improve knowledge about the social implications of the latest developments in information technologies. They build their methodology by choosing a combination of methods: big data analysis; ethnography, interviews, surveys, online methods, discourse analysis, content analysis and/or case studies.
ARIN4011 Digital Cultures Honours A

Credit points: 12 Session: Semester 1,Semester 2 Classes: 2x2hr seminar/week Assessment: 1x18000-20000wd thesis on approved topic (60%), 1x12000-13000wd written works (40%) Mode of delivery: Normal (lecture/lab/tutorial) day
Note: Mid year enrolment is not available. Part time enrolment is not available. Students from other institutions may be accepted into the program, and are requested to provide samples of previous academic work as well as a proposal. Please contact the Honours coordinator, ideally by early November in the year prior to intended enrolment.
Honours is an intensive year-long program of advanced study based around research. Honours is undertaken after successful completion of a Bachelor degree and where the overall mark is a minimum credit average (70%). Entry into Honours is selective and work at this level is challenging. Honours is available in most subjects areas taught in the Faculty, and which are listed under Tables A and B in the Handbook. Students will complete a thesis and coursework seminars throughout the year. For further information contact the Honours Coordinator in the department or consult the Handbook entry for the relevant subject area.
ARIN4012 Digital Cultures Honours B

Credit points: 12 Session: Semester 1,Semester 2 Corequisites: ARIN4011 Mode of delivery: Normal (lecture/lab/tutorial) day
Refer to ARIN4011
ARIN4013 Digital Cultures Honours C

Credit points: 12 Session: Semester 1,Semester 2 Corequisites: ARIN4012 Mode of delivery: Normal (lecture/lab/tutorial) day
Refer to ARIN4011
ARIN4014 Digital Cultures Honours D

Credit points: 12 Session: Semester 1,Semester 2 Corequisites: ARIN4013 Mode of delivery: Normal (lecture/lab/tutorial) day
Refer to ARIN4011