Research into the development, application and testing of serious games (e.g. video games) for health and/or mental health; or initiatives utilising e-health (i.e. internet and mobile devices) across the lifespan
To investigate, develop and/or evaluate serious games for health/mental health; or to develop e-health initiatives for areas such as cancer, depression, anxiety, social phobia or ADHD. Other health areas will be considered. Projects will run for a minimum of 3 years to a maximum of 4 years (for full-time enrolled PhD Students). Intern Psychology supervision can be provided, but must be discussed with Dr Andrew Campbell before enrolling in a PhD program.
This research opportunity is open to all interested PhD, Masters by Research or Bachelor of Health Science (Honours) students, or those undertaking a 4th year undergraduate Honours course for accreditation by the Australian Psychological Society, in their relevant degree program (e.g. BSc., B.A. etc). This synopsis provides examples of previous research projects supervised or carried out by Dr Andrew Campbell in the area of Cyberpsychology. At the end of the overview, interested applicants are asked to discuss their own project ideas for development with Dr Andrew Campbell, before applying for their research degree program. Dr Andrew Campbell has been researching the use of the Internet, mobile phones and computer games and their impact on human behaviour for more than 10 years. Having worked internationally with experts in the area of Cyberpsychology, Andrew has obtained experience in how the Internet affect's society at large as well as individual behaviour.
Andrew is the Director of Prometheus (www.prometheus.net.au) a research team located in the Faculty Research Group (FRG) of Disability and Community at the Faculty of Health Sciences. Prometheus is dedicated to the research and application of technology towards the advancement of mental health treatments in such disorders as Attention Deficit/Hyperactivity Disorder (ADHD), Depression, Anxiety, Stress, Self-Esteem and Education. Andrew is also a Registered Psychologist in New South Wales and runs a clinic at the Brain and Mind Research Institute in Sydney that is dedicated to the treatment of child and adolescent psychological disorders. From August 2009 he is able to provide Intern Psychology supervision for those PhD students he supervisors*. His clinic specialises in traditional developmental psychological disorders as well as emerging problems such as computer game obsession behaviour (a.k.a computer game addition). Andrew has been interviewed extensively on the subject of Cyberpsychology in both national and international media publications and has a growing publication record in scientific journals.
Examples of previous PhD student and grant funded research have been in the areas of adolescent mental health – in particularly alternative treatments for ADHD and e-mental health treatment strategies for depression and anxiety in adolescents in rural Australia.
All research projects that are related to the use of information technology to benefit health and/or mental health outcomes, or the investigation of mobile devices (mobile phones, PDA’s etc), as well as serious games for health (e.g. video games) will be considered in discussion with Dr Andrew Campbell for your program of research. Please contact Dr Andrew Campbell for further information at A.Campbell@usyd.edu.au
· Potential research areas for PhDs topics:
- Video games to help cancer kids
- Social Networks for Health
- Improving Rural Youth Mental Health through online service provision.
- Developing online counselling
- Client focused Mobile Device use for carers of Dementia patients
- Information Retrieval for Mental Health: Improving Modalities and Education
· Current and Previous PhD/Hons topics being undertaken at the location or with the supervisor:
- Biofeedback Video Games for ADHD treatment
- Disclosure patterns of online users – how do we improve online counselling practice?
- Online resources for adolescent anxiety and depression
- Video Games and Self-Esteem
- Adolescent Identity and Personality development in the Digital Age
· Is the opportunity also available for Honours students?
· Scholarships/funding available?
- Honours Scholarships are available competitively for those who have a Weighted Average Mark (WAM) greater than 85 in the Bachelor of Health Science degree program. Other degree programs need to check with their Faculty.
- Masters by Research candidates must have Honours class 1 or 2.1 to be competitive for an Australian Postgraduate Award.
- PhD candidates must have Honours class 1 (score greater than 85 WAM) to be competitive for an Australian Postgraduate Award, University Postgraduate Award or Faculty of Health Science Scholarship.
· Eligibility criteria (e.g., Hons 1) or previous experience or skills required:
- No previous skill required.
- Honours students must have completed a health or psychology major in their relevant degree program (first 3 years).
- Masters by research candidates must have completed a previous degree with a health or psychology major.
- PhD candidates must have completed a previous degree with a health or psychology major as well as having undertaken units of study in research methods.
- All PhD candidates should have Honours class 1 degrees at undergraduate level, or have completed a Graduate Diploma program (with Merit if applicable), or a Masters degree program (preferably with a research component).
Want to find out more?
mental health, adolescent health, child health, Child Psychology, Cyberpsychology, e-health, serious games, video games, psychology, developmental psychology, developmental behaviour, rural health, depression, anxiety, ADHD, self-esteem, psycho-oncology, health promotion, health prevention, mental health management, mental health education, online counselling, online behaviour, online health, health informatics, social psychology, personality, behaviour, internet addiction, youth, rural, children, play, cyberbullying, educational psychology, learning disabilities, communication behaviour, online therapy, therapy, cognitive behaviour therapy, CBT, psychoeducation, mobile communication, escapism, social phobia.
The opportunity ID for this research opportunity is: 900