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Research_

Design Lab

Applying human-centred design to products, services and systems
Our research explores the role of design for innovation, and to envision, define and inform the interactions and experiences between people and digital technologies.

We are committed to interdisciplinary, design-led research that enhances current practice, environments and systems through design. Our research applies knowledge from the areas of interaction design, creative technologies and design innovation, and contributes to these areas through the development of applications, methods, models and theories. Our research extends through collaborations across and beyond the Design Lab into more specialised research areas including computational creativity, designing for health and well-being, digital placemaking and urban science.

Our research group takes a different approach to the natural sciences, which studies the world as it is, the humanities, which studies the human condition, and the arts, which explores the possibilities of expression. We study the world the way it could be through the creation and interrogation of the “designed” world. This is pursued through funded research projects and industry collaborations across a range of fields, including the built environment, transport, healthcare, education and the creative industries. Our research aims to create an impact in those fields in two ways: first, the development of innovative and creative solutions, and second, the application of design methods to achieve innovative outcomes leading to economic, social, cultural and environmental benefits.

Themes

Designing and evaluating new forms of interaction between people and digital systems; for example, this includes the design of wearable devices, gesture-based interaction with large public displays, designing the user experience of smart city systems, and interactions for virtual reality and mixed reality environments. 

Exploring the application of emerging technologies to enrich people’s interaction with digital systems as well as enabling new forms of creative expression through them; this includes making use of new input (e.g. motion and depth sensors, brainwave sensors), algorithms (e.g. AI, deep learning, generative systems), and output devices (e.g. media facades, audio-visual installations, projection mapping, virtual reality headsets, tangible objects) and evaluating prototypes, often in creative contexts such as the Vivid Sydney Light festival.

Using design as a methodological framework for enabling innovation; this includes the study of current organisations or systems and the application of design thinking to drive the conceptual development of new design solutions from business models to interactive products and digital channels.

Designing intelligent interactive systems that assist with design itself; including computationally modelling parts of the creative process to develop new ways of accessing information and interacting with virtual agents; this involves designing systems that use models of novelty, surprise and curiosity to help people make decisions.

Designing and evaluating new design solutions to support well-being and quality of life, healthy living, behaviour change and lifestyles in home environments, at work, and in cities; this includes the use of new computing technologies (e.g. wearable technology), the design of products and systems (e.g. exergames, ehealth solutions), and patient-centric experiences.

Using design thinking and emerging technologies to redesign public spaces and improve urban liveability. This includes the use of digital pop-ups for community engagement and citizen participation, activating urban environments through media architecture and urban media art, using digital technologies to augment urban infrastructure or to foster social and cultural expressions and entertainment, and evaluating prototype interventions that link digital and physical spaces. 

Bringing together methods and models from physics, network science, computer science, economics and geography to better understand cities as complex systems, and employing the richly available “big data” on urban systems to design and plan for resilient, productive and equitable cities.

Engagement

We collaborate with a variety of industry and government partners. These include:

Industry

Government

Current funded projects

Funding source: UrbanGrowth

Researchers: Associate Professor M. Hank Haeusler, Associate Lecturer Alessandra Fabbri, Associate Professor Martin Tomitsch, Dr Somwrita Sarkar

In times of rapid population growth in cities and regional centres in NSW, large projects often face opposition from the directly or in-directly affected community. Research suggests that opposition often arises due to a lack of communication or, to be more precise, a lack of transparent communication. Whereas legally all planning documents in various stages of the project must be and are available to the public, in reality these documents are difficult to understand; are not completely trusted; or too rich in jargon for a general public. The research investigates emerging concepts and technologies that offer new opportunities for cost effective, customised, and engaging mechanisms to communicate development projects to the community.

Funding source: Australian Research Council (ARC)/Discovery Early Career Researcher Award (DECRA)

Researcher: Dr Kazjon Grace

This project aims to explore how interactive systems can encourage their users to try new things. This is made possible by recent developments in artificial intelligence that can estimate what will make users curious. This project expects to generate new knowledge about how interactive technology can encourage diverse behaviour by stimulating curiosity. Expected outcomes include a framework for how to design interactive systems that encourage users to try new things, and a greater theoretical understanding of how to diversify user behaviour.

Funding source: National Health and Medical Research Council (NHMRC)/Centres of Clinical Research Excellence

Researchers: Associate Professor Cara Wrigley, John Fraser, Jason Roberts, Shaun Gregory, David McGiffin, Vincent Pellegrino, Nigel Lovell, Paul Bannon, Geoff Tansley, Adrian Barnett

To address the aims of NHMRC CRE ACTIONS Project 4d (The consumer interface between the patient and wearable components), we will:

  • Assess user-device interactions of VAD and ECMO nurses (ICU and ward), cardiologists, surgeons, perfusionists, intensivists, patients and caregivers when interacting with the mechanical circulatory support systems, and each other.
  • Re-design the wearable components (VAD) and support system (ECMO) to suit the full device-user ‘lifecycle’
  • Re-design training for VAD and ECMO patients for when they leave hospital

Funding source: Australian Research Council Discovery Project

Researcher: Petra Gemeinboeck, Dr Rob Saunders, Maaike Bleeker and Ben Robins

Robots are becoming an increasing part of our lives in the health, education, commerce and leisure sectors. However, robots’ social skills don’t match their functional capabilities. Using Performative Body-Mapping (PBM), we aim to creatively address this problem by inventing and trialling a transdisciplinary body mapping method for socialising non-humanlike robots. This will allow for a) social robots to be non-human in appearance, but still appealing and readable to humans, and b) robots to be taught to interact by using human movement in an innovative, effective way. PBM has the potential to radically transform the interaction between humans and robots.

Funding source: Australian Research Council Discovery Project

Researchers: Iain McCalman, Libby Robin, Kirsten Wehner, Josh Wodak, Dr Caitilin de Bérigny, Martha Sear, Jennifer Newell, Jan Zalasiewicz and Gregg Mitman

The project aims to investigate Australia as a distinctive locality within the new epoch of humanity known as the Anthropocene. We will analyse and narrate how human interventions have transformed Australian environments in fundamental and enduring ways. This will include the history, impact and implications of human-influenced biophysical change within our continental and ocean environments. We will use both print and museum environments to develop new understanding of the cultural dimensions of the ‘Age of Humans’.

Funding source: Henry Halloran Trust

Researchers: Professor Nicole Gurran, Dr Somwrita Sarkar and Dr Jennifer Kent

Housing is a central component of urban infrastructure, yet provision of appropriate and affordable housing near transport and jobs remains a key challenge. Addressing this challenge depends on better understanding the housing market and how policy interventions – like urban planning – might enhance housing outcomes. This project aims to build on the big-data capacity of UrbanLab@Sydney, and will construct a research platform for examining housing market dynamics in Sydney, including potential for change. Research fostered within the Incubator will connect to learning about planning, infrastructure, the market and big data analytics, while also distilling key implications for urban policy and practice. The Urban Housing Lab@Sydney is funded under the Henry Halloran Trust's research incubator scheme.

Funding Source: Department of Industry, Innovation and Science

Researchers: Dr Tooran Alizadeh,  Professor Robyn Dowling, Associate Professor Martin Tomitsch, Dr Somwrita Sarkar, and Dr Luke Hespanhol.

This project, led by Tooran Alizadeh, develops new algorithms and tools to capture citizens’ voices and better inform local government decisionmaking. It will investigate crowdsourcing channels (such as Twitter, Facebook and other online channels), and their potential for collecting citizens' opinions and attitudes on major urban development and infrastructure projects. A range of online sources will be used to source data including social media, public comments on relevant online media releases and news articles.

The project will produce a flexible digital platform that will enable local governments to capture and visualise citizens’ voices. Using machine learning, the platform will be able to predict citizens’ responses to urban interventions before their completion. This project is run under the Smart Cities and Suburbs Program, funded by the Department of Infrastructure, Industry, Innovation and Science.

Our researchers

Publications

Books

Refereed journal articles

Refereed book chapters

  • Ahmadpour, N 2017, ‘Comfort Experience in Everyday Life Events’ in Ji, Y G, Choi S (eds), Advances in Affective and Pleasurable Design, pp. 625-632, AHFE Conference, United States.
  • Reinhardt, D, & Muslimin, R 2017, ‘Design Systems/Systems Design, Computational Strategies for Design, Fabrication and Interdisciplinary Collaborations’ in Lu, D (eds), The Routledge Companion to Contemporary Architectural History, (pp. forthcoming, 2017), Routledge, United Kingdom.
  • Weir, S, Reinhardt, D, & Fernando, S 2017, ‘Scripting Stereotomy’ in Fallarcara, G (eds), Stereotomy 2.0, Kim Williams Books, Turin.

Refereed conference papers

  • Boston, C, Clegg, T, Pauw, D, Preece, J, Warrick, E, Abdellahi, S, Christian, T, Grace, K, Maher, M, Cameron, J, et al 2017, ‘Supporting environmental stewards' needs with technology’, 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, CSCW 2017, Association for Computing Machinery, Inc., United States.
  • Hoggenmueller, M, Wiethoff, A, Tomitsch, M 2017, ‘Sketching-in-light: Enabling hybrid prototyping of low-resolution lighting displays’ 11th ACM International Conference on Tangible, Embedded, and Embodied Interaction (TEI 2017), Association for Computing Machinery (ACM), New York.
  • Parker, C, Fredericks, J, Tomitsch, M, Yoo, S 2017, ‘Towards Adaptive Height-Aware Public Interactive Displays’, 25th ACM International Conference on User Modeling, Adaptation, and Personalization (UMAP 2017), Association for Computing Machinery (ACM), New York.
  • Grace, K, Grace, S, Maher, M, Mahzoon, M, Lee, L, LoCurto, L, Outcault, B 2017, ‘The willful marionette: Exploring responses to embodied interaction’, 2017 ACM SIGCHI Conference on Creativity and Cognition (C&C 2017), Association for Computing Machinery, Inc., New York.
  • Davis, H, Hespanhol, L, Farmer, J, Fredericks, J, Caldwell, G, Hoggenmueller, M 2017, ‘Designing participation for the digital fringe’, 8th International Conference on Communities and Technologies: Technologies for the Common Good (C&T '17), Association for Computing Machinery (ACM), New York.
  • Hespanhol, L 2017, ‘More than smart, beyond resilient: Networking communities for antifragile cities’, 8th International Conference on Communities and Technologies: Technologies for the Common Good (C&T '17), Association for Computing Machinery (ACM), New York. 
  • Hoggenmueller, M, Hespanhol, L 2017, ‘P+: A test fit platform for generative design of 3D media architecture’, The 6th ACM International Symposium on Pervasive Displays (PerDis 2017), Association for Computing Machinery (ACM), New York.
  • Alarcon Licona, S, Loke, L 2017, ‘Autistic Children's Use of Technology and Media: A Fieldwork Study’, 16th International ACM Conference on Interaction Design and Children (IDC 2017), Association for Computing Machinery (ACM), New York.
  • Feltham, F, Loke, L 2017, ‘Felt sense through auditory display: A design case study into sound for somatic awareness while walking’, 2017 ACM SIGCHI Conference on Creativity and Cognition (C&C 2017), Association for Computing Machinery, Inc, New York.
  • Nunez Pacheco, C, Loke, L 2017, ‘Tacit Narratives: Surfacing aesthetic meaning by using wearable props and focusing’, 11th ACM International Conference on Tangible, Embedded, and Embodied Interaction (TEI 2017), Association for Computing Machinery (ACM), New York.
  • Nunez Pacheco, C, Loke, L 2017, ‘The body as a source of aesthetic qualities for design: Explorations and techniques’ 11th ACM International Conference on Tangible, Embedded, and Embodied Interaction (TEI 2017), Association for Computing Machinery (ACM), New York.
  • Loke, L, de Berigny, C, Kim, Y, Nunez Pacheco, C, Cochrane, K 2017, ‘Visualising the Meditating Mind: The Aesthetics of Brainwave Data’, ISEA 2017: Bio-creation and Peace (Proceedings of the 23rd International Symposium on Electronic Arts), ISEA International, Bogota.
  • Reinhardt, D, Cabrera, D, Hunter, M 2017, ‘A Mathematical Model Linking Form and Material for Sound Scattering - design, robotic fabrication, and evaluation of sound scattering discs: relating surface form to acoustic performance’, CAAD Futures: Future Trajectories of Computation in Design, Istanbul Technical University, Istanbul.
  • Reinhardt, D, Cabrera, D 2017, ‘Randomness in Robotically Fabricated Micro-Acoustic Patterns’, Protocols, Flows and Glitches: Proceedings of the 22nd International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2017), Association for Computer-Aided Architectural Design Research in Asia (CAADRIA), Hong-Kong.
  • de Berigny, C, Reinhardt, D, Fay, N 2017, ‘Reimaging Coral Reefs: Remodeling Biological Data in the Design Process’, ISEA 2017: Bio-creation and Peace (Proceedings of the 23rd International Symposium on Electronic Arts), ISEA International, Bogota.
  • Fernando, S, Reinhardt, D, Weir, S 2017, ‘Waterjet and Wire-Cutting Workflows in Stereotomic Practice’, Protocols, Flows and Glitches: Proceedings of the 22nd International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2017), Association for Computer-Aided Architectural Design Research in Asia (CAADRIA), Hong-Kong.

Refereed journal articles

Refereed book chapters

Refereed conference papers

  • Foth, M., Tomitsch, M., Forlano, L., Haeusler, M., Satchell, C. (2016). Citizens breaking out of filter bubbles: Urban screens as civic media.The 5th ACM International Symposium on Pervasive Displays (PerDis'16), New York: Association for Computing Machinery (ACM). 
  • Parker, C., Kay, J., Baldauf, M., Tomitsch, M. (2016). Design implications for interacting with personalised public displays through mobile augmented reality. The 5th ACM International Symposium on Pervasive Displays (PerDis'16), New York: Association for Computing Machinery (ACM). 
  • Thomson, K., Curwood, J., Tomitsch, M. (2016). Participatory professional development: Designing a mobile website that links student feedback with best practice teaching resources. 39th HERDSA Annual International Conference, Hammondville: Higher Education Research and Development Society of Australasia. 
  • Ackad, C., Tomitsch, M., Kay, J. (2016). Skeletons and Silhouettes: Comparing User Representations at a Gesture-based Large Display. 2016 34th Annual CHI Conference on Human Factors in Computing Systems (CHI 2016), New York: Association for Computing Machinery (ACM). 
  • Close-Debais, S., Matthews, J., Wrigley, C. (2016). Understanding, identifying and driving design-led innovation capability in large organisations. The 20th DMI: Academic Design Management Conference (ADMC 16), Boston: Design Management Institute. 
  • Garrett, A., Wrigley, C., Russell, N., Matthews, J. (2016). Designing an innovative networked business model. The 20th DMI: Academic Design Management Conference (ADMC 16), Boston: Design Management Institute. 
  • Ahmadpour, N., Kiernan, A. (2016). Design for Ageing-in-place: Evidence from Australia. 50th Anniversary Conference of the Design Research Society (DRS 2016), London: Design Research Society.

Refereed journal articles


Refereed conference papers

  • Sarkar, S., Chawla, S., Weng, H. (2015). Resilience of human brain functional networks under thresholding. Brain KDD workshop, Knowledge Discovery and Data Mining Conference 2014, New York, USA: 20th Annual Knowledge Discovery and Data Mining Conference 2014.
  • Loke, L., Nunez-Pacheco, C. (2015). Aesthetic Resources for Technology-mediated Self-reflection: The Case of Eloquent Robes. The 26th Australian Computer-Human Interaction Conference on Designing Futures: the Future of Design (OzCHI 2014), New York, NY: ACM Digital Library.
  • Weir, S., Fernando, S., Saunders, R. (2015). Surveying Stereotomy. Architecture Research Centre Consortium (ARCC) Conference, Chicago: Architecture Research Centre Consortium (ARCC).

Refereed journal articles

Book chapters

  • Tomitsch, M. (2014). The History and Future of Interaction Design in Public Transport Environments. In Nicole Gardner, Dr M. Hank Haeusler, Briedy Mahar (Eds.), Interchanging: Future designs for responsive transport environments, (pp. 103-107). Baunach, Germany: Spurbuchverlag.
  • Loke, L., Khut, G. (2014). Intimate Aesthetics and Facilitated Interaction. In Linda Candy, Sam Ferguson (Eds.), Interactive Experience in the Digital Age: Evaluating New Art Practice, (pp. 91-108). Cham, Switzerland: Springer.
  • Carvalho, L., Goodyear, P., Wardak, D., Saunders, R. (2014). Peep: Peer support for programing. In Lucila Carvalho, Peter Goodyear (Eds.), The architecture of productive learning networks, (pp. 79-93). New York: Routledge.
  • Bown, O., Gemeinboeck, P., Saunders, R. (2014). The Machine as Autonomous Performer. In Linda Candy, Sam Ferguson (Eds.), Interactive Experience in the Digital Age: Evaluating New Art Practice, (pp. 75-90). Cham, Switzerland: Springer.

Conference papers

  • Bown, O., Saunders, R., Tomitsch, M. (2014). A Survey of Programmers' Practices for Handling Complexity in Creative Coding. "xCoAx" 2014: Second conference on Computation, Communication, Aesthetics and "X", Porto, Portugal: Universidade do Porto.
  • Hespanhol, L., Tomitsch, M., Bown, O., Young, M. (2014).Using Embodied Audio-Visual Interaction to Promote Social Encounters Around Large Media Facades. DIS '14: Designing Interactive Systems Conference, ACM, NYC, New York, USA: The Association for Computing Machinery. 
  • De la Cruz, E., Tomitsch, M. (2014). Sketching and Communicating Design Intent: An analysis of Technology. ACROSS:Architectural Research through to Practice 48th International Conference of the Architectural Science Association (ANZAScA), Genova: Genova University Press.
  • Nunez Pacheco, C., Loke, L. (2014).Crafting the Body-Tool: A Body-centred Perspective on Wearable Technology Design. DIS '14: Designing Interactive Systems Conference, ACM, NYC, New York, USA: The Association for Computing Machinery. 
  • Feltham, F., Loke, L., van den Hoven, E., Hannam, J., Bongers, B. (2014). The Slow Floor: Increasing creative agency while walking on an interactive surface. TEI '14, 8th International Conference on Tangible, Embedded and Embodied Interaction, New York, USA: Association for Computing Machinery (ACM). 
  • Pohl, I., Loke, L. (2014). Touch Toolkit: A method to convey touch-based design knowledge and skills.TEI '14, 8th International Conference on Tangible, Embedded and Embodied Interaction, New York, USA: Association for Computing Machinery (ACM). 
  • Hespanhol, L., Tomitsch, M., Ackad, C., Kay, J. (2014). Icebreaker NUIs: Encouraging Social Conversations Around Interactive Urban Spaces. Social NUI - Social Perspectives in Natural User Interfaces Workshop as part of the DIS 2014 Conference on Designing Interactive Systems, Vancouver, Canada: ACM Digital Library.
  • Gough, P., de Berigny Wall, C., Bednarz, T. (2014). Affective and Effective Visualisation: Communicating Science to Non-expert Users. IEEE PacifcVis 2014, Yokohama, Japan: IEEE.
  • Ackad, C., Kay, J., Tomitsch, M. (2014). Towards Learnable Gestures for Exploring Hierarchical Information Spaces at a Large Public Display. ACM CHI Conference on Human Factors in Computing Systems (CHI 2014), New York, USA: ACM Digital Library.
  • Tomitsch, M. (2014). Towards the real-time city: An investigation of public displays for behaviour change and sustainable living. 7th Making Cities Liveable Conference, Nerang: Healthy Cities.
  • Tomitsch, M., Ackad, C., Dawson, O., Hespanhol, L., Kay, J. (2014). Who cares about the Content? An Analysis of Playful Behaviour at a Public Display. The 3rd International Symposium on Pervasive Displays, Copenhagen, Denmark: ACM Digital Library. 
  • Gemeinboeck, P., Saunders, R. (2014). Towards a performative body mapping approach. AISB 2014 - 50th Annual Convention of the AISB, London: Society for the Study of Artificial Intelligence and the Simulation of Behaviour.
  • de Berigny Wall, C., Wodak, J. (2014). An eye to the past, an eye to the future: The role of art in engaging with climate change in museum. 12th Annual Hawaii International Conference on Arts and Humanities, Honolulu, Hawaii, USA: Hawaii International Conference on Arts and Humanities.
  • de Berigny Wall, C., Felah, M. (2014). Revitalizing Urban Spaces and Cities through Ambient Technologies. 12th Annual Hawaii International Conference on Arts and Humanities, Honolulu, Hawaii, USA: Hawaii International Conference on Arts and Humanities.
  • Khan, M., Loke, L. (2014). Reclamation of public space authorship: What does augmented reality have to offer. IASTE 2014, Berkeley: IASTE.
  • Sarkar, S., Dong, A. (2014). A spectral analysis software to detect modules in a DSM. 16th International DSM Conference, Paris, France: Carl Hanser Verlag.

Refereed journal articles

Book chapters

  • Reinhardt, D., Loke, L. (2013). Entangled: Complex Bodies and Sensate Machines. In Andy Dong, John Conomos, Brad Buckley (Eds.), Ecologies of Invention, (pp. 125-136). Sydney, Australia: Sydney University Press.
  • Gemeinboeck, P., Saunders, R. (2013). Inventing Cultural Machines. In Andy Dong, John Conomos, Brad Buckley (Eds.), Ecologies of Invention, (pp. 37-46). Sydney, Australia: Sydney University Press.

Refereed conference papers

  • Sarkar, S. (2013). Street network analysis for understanding typology in cities: Case study on Sydney CBD and suburbs. 6th State of Australian Cities Conference | SOAC 2013, Sydney: State of Australian Cities Research Network.
  • Grace, K., Wasinger, R., Ackad, C., Collins, A., Dawson, O., Gluga, R., Kay, J., Tomitsch, M. (2013). Conveying Interactivity at an Interactive Public Information Display, The Second International Symposium on Pervasive Displays (PerDis '13), New York: ACM Digital Library. 
  • Hespanhol, L., Bown, O., Cao, J., Tomitsch, M. (2013). Evaluating the effectiveness of audio-visual cues in immersive user interfaces, 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration (OzCHI 2013), New York City, New York: Association for Computing Machinery (ACM). 
  • Ackad, C., Wasinger, R., Gluga, R., Kay, J., Tomitsch, M. (2013). Measuring interactivity at an interactive public information display 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration (OzCHI 2013), New York City, New York: Association for Computing Machinery (ACM). 
  • Valkanova, N., Jorda, S., Tomitsch, M., Vande Moere, A. (2013). Reveal-it!: The Impact of a Social Visualization Projection on Public Awareness and Discourse, 31st Annual Conference on Human Factors in Computing Systems (CHI 2013): Changing Perspectives, New York: Association for Computing Machinery (ACM). 
  • De la Cruz, E., Tomitsch, M. (2013). Towards Pervasive Hybrid Interfaces: Integration of Ubiquitous Computing Technology in the Design Process. 47th International Conference of the Architectural Science Association (ANZAScA), Hong Kong: The Architectural Science Association (ANZAScA).
  • Singh, N., Tomitsch, M., Maher, M. (2013). Understanding the Management and Need For Awareness of Temporal Information in Email. Fourteenth Australasian User Interface Conference (AUIC2013), Adelaide, Australia: Australasian Computer Society Inc.
  • Reinhardt, D., Loke, L. (2013). (Not) What We Think: Sensate Machines for Rewiring, 9th ACM Conference on Creativity & Cognition 2013, New York: Association for Computing Machinery (ACM). 
  • Kocaballi, A., Gemeinboeck, P., Saunders, R., Dong, A., Loke, L. (2013). Interplay of scripts and resistance in a participatory workshop. 19th International Symposium on Electronic Art (ISEA 2013), Sydney: ISEA International, the Australian Network for Art & Technology, and the University of Sydney.
  • Gemeinboeck, P., Saunders, R. (2013). Creative Machine Performance: Computational Creativity and Robotic Art. Fourth International Conference on Computational Creativity ICCC 2013, Sydney, Australia: University of Sydney.
  • Saunders, R., Chee, E., Gemeinboeck, P. (2013). Evaluating Human-Robot Interaction with Embodied Creative Systems. Fourth International Conference on Computational Creativity ICCC 2013, Sydney, Australia: University of Sydney.
  • Grace, K., Gero, J., Saunders, R. (2013). Experiential Influences on Computational Association in Design. Open Systems: 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013), Singapore: National University of Singapore.
  • Kocaballi, A., Gemeinboeck, P., Saunders, R., Dong, A., Loke, L. (2013). Interplay of scripts and resistance in a participatory workshop. 19th International Symposium on Electronic Art (ISEA 2013), Sydney: ISEA International, the Australian Network for Art & Technology, and the University of Sydney.
  • Grace, K., Gero, J., Saunders, R. (2013). Learning how to reinterpret creative problems. Fourth International Conference on Computational Creativity ICCC 2013, Sydney, Australia: University of Sydney.
  • Bown, O., Saunders, R. (2013). Multi-feature visualisations of phenotypic behaviour for creative interactive evolution, 15th Annual Conference on Genetic and Evolutionary Computation (GECCO 2013), New York, NY, USA: Association for Computing Machinery (ACM).

Books


  • Haeusler, M., Tomitsch, M., Tscherteu, G. (2012). New Media Facades: A Global Survey. Ludwigsberg: Avedition

Refereed journal articles

  • Vande Moere, A., Tomitsch, M., Wimmer, C., Boesch, C., Grechenig, T. (2012). Evaluating the Effect of Style in Information Visualization, IEEE Transactions on Visualization and Computer Graphics, 18(12), 2739-2748. 
  • Saunders, R. (2012).Towards Autonomous Creative Systems: A Computational Approach, Cognitive Computation, 4(3), 216-225. Computation, 4(3), 216-225.
  • de Berigny Wall, C., Woolsey, E. (2012). Climate Change Education: Fostering Dialogues Between Art and Science. The International Journal of Climate Change: Impacts and Responses, 3(2), 145-155.
  • de Berigny Wall, C., Woolsey, E. (2012). Climate Change Education: Fostering Dialogues Between Science and Art. The International Journal of Climate Change: Impacts and Responses, 3(2), 145-155.
  • Wu, G., Gough, P., de Berigny Wall, C. (2012). Multiple-Channel Video Installation as a Precursor to New Forms of Transmedia Based Art. Technoetic Arts: a journal of speculative research, 10(2-3), 329-339.

Refereed conference papers

  • Dong, A., Sarkar, S. (2012). Endogenous Progress Potential. ASME 2012 International Design Engineering Technical Conference & Computers and Information in Engineering Conference (IDETC/CIE 2012), USA: American Society of Mechanical Engineers (ASME).
  • Hespanhol, L., Tomitsch, M. (2012). Designing for Collective Participation with Media Installations in Public Spaces. Media Architecture Biennale (MAB'12), New York, NY, USA: ACM Digital Library.
  • Tomitsch, M., Mitchell, M., Weng, H. (2012). Designing for Mobile Interaction with Augmented Objects, 2012 International Symposium on Pervasive Displays (PerDis 2012), New York, NY, USA: ACM Digital Library. 
  • Hespanhol, L., Tomitsch, M., Grace, K., Collins, A., Kay, J. (2012). Investigating Intuitiveness and Effectiveness of Gestures for Free Spatial Interaction with Large Displays. 2012 International Symposium on Pervasive Displays (PerDis 2012), New York, NY, USA: ACM Digital Library. 
  • Loke, L., Khut, G., Kocaballi, A. (2012). Bodily experience and imagination: Designing ritual interactions for participatory live-art contexts, Designing Interactive Systems Conference, DIS 12, Newcastle Upon Tyne: ACM Digital Library. 
  • Kocaballi, A., Gemeinboeck, P., Saunders, R., Loke, L., Dong, A. (2012). Embracing Relational Agency in Design Process. 7th International Workshop on the Design & Semantics of Form & Movement: DeSForM 2012 Meaning, Matter, Making, Wellington, New Zealand: DESFORM.
  • Pohl, I., Loke, L. (2012). Engaging the Sense of Touch in Interactive Architecture. 24th Australian Computer-Human Interaction Conference (OzCHI 2012), New York: Association for Computing Machinery (ACM).
  • Loke, L., Reinhardt, D. (2012). First Steps in Body-Machine Choreography. 2nd International Body in Design Workshop OzCHI 2012, Sydney: Interaction Design and Work Practice Laboratory (IDWoP).
  • Loke, L. (2012). Intimate Aesthetics and Facilitated Interaction talk. Body and Technology: Instruments of Somaesthetics conference, Florida Atlantic University, USA: Body and Technology: Instruments of Somaesthetics conference.
  • Loke, L., Robertson, T. (2012). Proceedings of OZCHI2012 The 2nd International Body In Design Workshop. OzCHI 2012: Integration, Interaction, Innovation, Immersion, Inclusion, Ultimo, Sydney, Australia: UTS: Interaction Design and Work Practice Lab.
  • Loke, L., Feltham, F. (2012). The Slow Floor: towards an awareness of bodily movement through interactive walking surfaces. OZCHI 2012 The 2nd International Body In Design workshop, Ultimo, Sydney, Australia: UTS: Interaction Design and Work Practice Lab.
  • Loke, L., Saunders, R., Kocaballi, A., Gemeinboeck, P., Dong, R. (2012). Transformations, Enactments, and Distrust in Promoting Multiplicity in Design Process. Participatory Innovation Conference PIN-C2012, Melbourne, Australia: Participatory Innovation Conference PIN-C2012.
  • Gough, P., Wu, G., Pratomo, A., de Berigny Wall, C. (2012). Communicating Scientific Knowledge via Data Visualization in a Transmedia Based Installation Artwork. 10th Annual Hawaii International Conference on Arts and Humanities (HICAH 2012), Hawaii.
  • Wu, G., Gough, P., de Berigny Wall, C. (2012). Multiple-Channel Video Installation as a Precursor of Transmedia Art Transcultural Tendencies Transmedial Transactions, Shanghai, China: Shanghai Institute of Visual Art. 
  • Grace, K., Gero, J., Saunders, R. (2012). Constructing Computational Associations Between Ornamental Designs. 17th International Conference on Computer-Aided Architectural Design Research in Asia: CAADRIA 2012 Beyond Codes and Pixels, Chennai: CAADRIA.
  • Kocaballi, A., Gemeinboeck, P., Saunders, R., Loke, L., Dong, A. (2012). Embracing Relational Agency in Design Process. 7th International Workshop on the Design & Semantics of Form & Movement: DeSForM 2012 Meaning, Matter, Making, Wellington, New Zealand: DESFORM.
  • Grace, K., Gero, J., Saunders, R. (2012). Representational Affordances and Creativity in Association-based Systems. Third International Conference on Computational Creativity ICCC 2012, Dublin, Ireland: University College Dublin.
  • Zhang, A., Saunders, R. (2012). Towards the Evolution of a Language for Creative Design, 2012 IEEE World Congress on Computational Intelligence (IEEE-WCCI 2012), Piscataway: (IEEE) Institute of Electrical and Electronics Engineers. 
  • Loke, L., Saunders, R., Kocaballi, A., Gemeinboeck, P., Dong, R. (2012). Transformations, Enactments, and Distrust in Promoting Multiplicity in Design Process. Participatory Innovation Conference PIN-C2012, Melbourne, Australia: Participatory Innovation Conference PIN-C2012.

Director

Associate Professor Martin Tomitsch
Associate Professor Martin Tomitsch
"We use design-led research to identify opportunities and propose interventions that improve the lived experience of people."
Visit Martin Tomitsch's academic profile