Are online encounters different from face-to-face encounters? What is the difference between the real and the virtual? How do online identities relate to offline identities? This unit of study introduces students to key perspectives, themes and debates in the expanding world of online interaction and cultural production including social media, art, games, virtual worlds, augmented reality and participatory culture. Is the term 'cyberworld' redundant in a world where online and offline experiences, cultural forms and identities have become increasingly enmeshed?
1x2hr lecture/week, 1x1hr tutorial/week
1x2000wd essay (40%), 1x1250wd take-home exercise 1 (25%),1x 1250wd take-home exercise 2 (25%), participation (10%)
18 junior credit points in any of Anthropology, Art History, Computer Science, Design Computing, English, Gender and Culture Studies, History, Information Systems, Information Technology, Linguistics, Media and Communication, Philosophy, Psychology or Sociology or 12 credit points at 1000 level in Digital CulturesProhibitions