Computer games have emerged as distinctive cultural forms, with their own aesthetics, design cultures, user communities and academic study. This unit of study uses historical and critical theories on games and play to explore how computer games work and to examine their complex interrelationships with culture. Drawing on readings from games studies, new media and design, students will analyse a range of different games and use hands-on exercises to develop their own game design concept.
1x1hr lecture/week, 1x2hr tutorial/week
1x1000wd tutorial activity (20%), 1x2000wd game analysis (40%), 1x1500wd game design project (30%), Tutorial participation (10%)
18 junior credit points in any of Anthropology or Art History or Computer Science or Design Computing or English or Gender and Cultural Studies or History or Information Systems or Information Technology or Linguistics or Media and Communication or Philosophy or Psychology or Sociology or 12 credit points at 1000 level in Digital CulturesProhibitions