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Unit of study_

Games and Play (ARIN2640)

Computer games have emerged as distinctive cultural forms, with their own aesthetics, design cultures, user communities and academic study. This unit of study uses historical and critical theories on games and play to explore how computer games work and to examine their complex interrelationships with culture. Drawing on readings from games studies, new media and design, students will analyse a range of different games and use hands-on exercises to develop their own game design concept.

Classes
1x1hr lecture/week, 1x2hr tutorial/week

Assessment
1x1000wd tutorial activity (20%), 1x2000wd game analysis (40%), 1x1500wd game design project (30%), Tutorial participation (10%)

Pre-requisites

18 junior credit points in any of Anthropology or Art History or Computer Science or Design Computing or English or Gender and Cultural Studies or History or Information Systems or Information Technology or Linguistics or Media and Communication or Philosophy or Psychology or Sociology or 12 credit points at 1000 level in Digital Cultures

Prohibitions

ARIN3640

Details

Semester 1

05 Mar 2018

Department/School: Media and Communications
Study Mode: Normal (lecture/lab/tutorial) day
Census Date: 31 Mar 2018
Unit of study level: Senior
Credit points: 6.0
EFTSL: 0.125
Available for study abroad and exchange: Yes
Faculty/department permission required? No
Location
Census dates shows the latest date to cancel out of a unit*
HECS Band: 1
Courses that offer this unit

Non-award/non-degree study If you wish to undertake one or more units of study (subjects) for your own interest but not towards a degree, you may enrol in single units as a non-award student. Cross-institutional study If you are from another Australian tertiary institution you may be permitted to undertake cross-institutional study in one or more units of study at the University of Sydney.

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