This unit will examine the use of technology in sport and introduce students to some of the most applicable coaching tools and technologies. Many new technologies can do what in the past could not be achieved, can show you what the human eye cannot see, and in many cases provide support for coaches' intuition. Many of these tools/software programs can be incorporated into everyday training and coaching, as well as provide valuable information in preparation for athlete development and performance. Most technologies discussed will be portable or laptop based systems. Examples include game analysis, skill analysis and programming software as well as the use of technology to enhance remote coaching. Industry standard applications and software will also be explored.
Semester 2 Block Mode: Online plus 2 classes (1 in early and another in late semester); Online distance delivery fully online
application of technology (25%); competency based tasks (55%); and learning journal blog (20%)