Skip to main content
Unit of study_

Designing for Virtual Reality - DECO3009

This unit of study gives students the opportunity to design an interactive system using the emerging technology of virtual reality (VR). The unit focuses on the new kinds of interaction and compelling experiences that are made possible by VR rather than asset creation (modelling, animation, texturing, etc. ) or game development. Specifically, students will be encouraged to push the boundaries on the ways people can interact in embodied interactive systems. The unit will introduce students to interaction design theory and principles for immersive environments, such as VR. Students will also learn how to create VR user experience prototypes using software tools, such as Autodesk 3ds Max and Unity.

Classes
lecture 1 hr/week, workshop 2 hrs/week

Assessment
design critique (15%), design proposal (20%), prototype (25%), reflective portfolio (10%), presentations (20%), participation (10%)

Pre-requisites

DECO1008, DECO1012

Details

Faculty: Sydney School of Architecture, Design and Planning

Semester 1

25 Feb 2019

Department/School: Design Lab
Study Mode: Normal (lecture/lab/tutorial) day
Census Date: 31 Mar 2019
Unit of study level: Senior
Credit points: 6.0
EFTSL: 0.125
Available for study abroad and exchange: Yes
Faculty/department permission required? No
Location
Camperdown
More details
Unit of Study coordinator: Dr Kazjon Grace
HECS Band: 2
Courses that offer this unit

Non-award/non-degree study If you wish to undertake one or more units of study (subjects) for your own interest but not towards a degree, you may enrol in single units as a non-award student. Cross-institutional study If you are from another Australian tertiary institution you may be permitted to undertake cross-institutional study in one or more units of study at the University of Sydney.

To help you understand common terms that we use at the University, we offer an online glossary.