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This unit introduces students to the principles of physical computing and its application in interaction design projects. This includes conceptualising computer-based implementations of product interfaces using hardware platforms such as Arduinos or littleBits, for prototyping physical computing interfaces. It introduces the core concepts of physical prototyping, basic electronic concepts, hardware programming, as well as aesthetic issues in product design. The unit covers: prototyping techniques for physical user interfaces, methods of programming and assessing interactive products, product design techniques, especially in relation to interactive contexts, and awareness of issues of aesthetics in physical computing interfaces.
Study level | Undergraduate |
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Academic unit | Design Lab |
Credit points | 6 |
Prerequisites:
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(DECO1006 or DECO2016) and DECO1012 |
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Corequisites:
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None |
Prohibitions:
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None |
Assumed knowledge:
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None |
At the completion of this unit, you should be able to:
This section lists the session, attendance modes and locations the unit is available in. There is a unit outline for each of the unit availabilities, which gives you information about the unit including assessment details and a schedule of weekly activities.
The outline is published 2 weeks before the first day of teaching. You can look at previous outlines for a guide to the details of a unit.
Session | MoA ? | Location | Outline ? |
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Semester 2 2020
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Normal day | Camperdown/Darlington, Sydney |
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