Games are distinctive cultural forms, with histories, aesthetics, design cultures, player communities and academic theory. This unit explores how games work and how they are situated in culture. Drawing on games studies, media studies, HCI and design, students analyse games and develop a game concept.
Unit details and rules
Academic unit | Media and Communications |
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Credit points | 6 |
Prerequisites
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12 credit points at 2000 level in Digital Cultures or 12 credit points at 2000 level in Anthropology, Art History, Computer Science, Design Computing, English, Gender Studies, Cultural Studies, History, Information Systems, Information Technology, Linguistics, Psychology or Sociology |
Corequisites
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None |
Prohibitions
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ARIN2640 |
Assumed knowledge
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None |
Available to study abroad and exchange students | Yes |
Teaching staff
Coordinator | Marcus Carter, marcus.carter@sydney.edu.au |
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