Games are distinctive cultural forms, with histories, aesthetics, design cultures, player communities and academic theory. This unit explores how games work, how they are situated in culture, and some of the practices behind designing and critically assessing games as media items. Drawing on game studies, game design, and media studies, students analyse games and develop a game concept from scratch.
Unit details and rules
Academic unit | Media and Communications |
---|---|
Credit points | 6 |
Prerequisites
?
|
(6 credit points at 2000 level in ARIN and (12 credit points at 1000 level in ARIN or 1000 level in MECO)) or (12 credit points at 2000 level in DECO) or (6 credit points at 1000 level and 6 credit points at 2000 level in SIEN) |
Corequisites
?
|
None |
Prohibitions
?
|
ARIN2640 |
Assumed knowledge
?
|
No prior programming experience necessary |
Available to study abroad and exchange students | Yes |
Teaching staff
Coordinator | Mark Johnson, mark.r.johnson@sydney.edu.au |
---|