Taught by a videogame professional, Composition for Creative Industries 6 focuses on writing music for videogames. Videogame music has catalysed a vast and lucrative industry with a myriad of new and ongoing projects being developed in Australia and abroad. Composing music for videogames requires several skills that draw upon the composer's creativity, craft and technological acuity. This unit of study places an emphasis on these skills through a practical and theorical exploration of the artistry and culture of videogames; reactive musical systems; structural and textural flexibility; game mechanics, story and player experience. Students will engage with industry standard middleware/authoring applications and game engines used in the production of videogames, to present their projects, including Twine, Wwise, FMOD and Unity. This unit of study places due importance on cultural competency, inclusiveness, safe industry practices and respect for others in the collaborative process.
Unit details and rules
Academic unit | Composition and Music Technology |
---|---|
Credit points | 6 |
Prerequisites
?
|
CMPN3335 |
Corequisites
?
|
None |
Prohibitions
?
|
None |
Assumed knowledge
?
|
None |
Available to study abroad and exchange students | Yes |
Teaching staff
Coordinator | Ivan Zavada, ivan.zavada@sydney.edu.au |
---|---|
Lecturer(s) | Meghann O'Neill, meghann.oneill@sydney.edu.au |