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This unit provides principles and practicalities of creating interactive and effective multimedia products. It gives an overview of the complete spectrum of different media platforms and current authoring techniques used in multimedia production. Coverage includes the following key topics: enabling multimedia technologies; multimedia design issues; interactive 2D and 3D computer animation; multimedia object modelling and rendering; multimedia scripting programming; post-production and delivery of multimedia applications.
Study level | Undergraduate |
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Academic unit | Computer Science |
Credit points | 6 |
Prerequisites:
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DATA3888 or COMP3888 or COMP3988 or CSEC3888 or SOFT3888 or ENGG3112 or SCPU3001 |
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Corequisites:
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None |
Prohibitions:
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COMP5415 |
Assumed knowledge:
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A major in a computer science area. Experience with software development as covered in SOFT2412 |
At the completion of this unit, you should be able to:
This section lists the session, attendance modes and locations the unit is available in. There is a unit outline for each of the unit availabilities, which gives you information about the unit including assessment details and a schedule of weekly activities.
The outline is published 2 weeks before the first day of teaching. You can look at previous outlines for a guide to the details of a unit.
Session | MoA ? | Location | Outline ? |
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Semester 2 2024
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Normal evening | Camperdown/Darlington, Sydney |
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Session | MoA ? | Location | Outline ? |
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Semester 2 2025
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Normal evening | Camperdown/Darlington, Sydney |
Outline unavailable
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Session | MoA ? | Location | Outline ? |
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Semester 2 2023
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Normal evening | Camperdown/Darlington, Sydney |
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