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Unit outline_

COMP4427: Usability Engineering

Semester 1, 2023 [Normal day] - Camperdown/Darlington, Sydney

Usability engineering is the systematic process of designing and evaluating user interfaces so that they are usable. This means that people can readily learn to use them efficiently, can later remember how to use them and find it pleasant to use them. The wide use of computers in many aspects of people's lives means that usability engineering is of the utmost importance. There is a substantial body of knowledge about how to elicit usability requirements, identify the tasks that a system needs to support, design interfaces and then evaluate them. This makes for systematic ways to go about the creation and evaluation of interfaces to be usable for the target users, where this may include people with special needs. The field is extremely dynamic with the fast emergence of new ways to interact, ranging from conventional WIMP interfaces, to touch and gesture interaction, and involving mobile, portable, embedded and desktop computers. This unit will enable students to learn the fundamental concepts, methods and techniques of usability engineering. Students will practice these in small classroom activities. They will then draw them together to complete a major usability evaluation assignment in which they will design the usability testing process, recruit participants, conduct the evaluation study, analyse these and report the results.

Unit details and rules

Academic unit Computer Science
Credit points 6
Prerequisites
? 
None
Corequisites
? 
Enrolment in a thesis unit. INFO4001 or INFO4911 or INFO4991 or INFO4992 or AMME4111 or BMET4111 or CHNG4811 or CIVL4022 or ELEC4712 or COMP4103 or SOFT4103 or DATA4103 or ISYS4103
Prohibitions
? 
COMP5427
Assumed knowledge
? 

None

Available to study abroad and exchange students

Yes

Teaching staff

Coordinator Judy Kay, judy.kay@sydney.edu.au
Type Description Weight Due Length
Supervised exam
? 
Final exam
Students must earn 40% on exam to pass unit.
50% Formal exam period 1.5 hours
Outcomes assessed: LO1 LO2 LO3 LO4 LO5 LO6 LO7 LO8 LO9
Online task In-class lecture participation activities
Weekly mark /3 and cap at 30.
10% Multiple weeks At various times across classes.
Outcomes assessed: LO1 LO2 LO3 LO4 LO5 LO6 LO7 LO8 LO9 LO10 LO11
Online task Weekly tutorial preparation and participation
Individual work that includes * required for eligibility for group mark
10% Multiple weeks n/a
Outcomes assessed: LO1 LO2 LO3 LO4 LO5 LO6 LO7 LO8 LO9 LO10 LO11
Presentation group assignment Presentation.
Group Presentation
10% Week 06
Due date: 26 Mar 2023 at 23:59
Details as in specification.
Outcomes assessed: LO2 LO3 LO4 LO5 LO7 LO9 LO10 LO11
Assignment group assignment Design and usability evaluation
Group demonstration.
10% Week 11
Due date: 07 May 2023 at 23:59
Details as in specification.
Outcomes assessed: LO1 LO2 LO3 LO4 LO5 LO8 LO9 LO10 LO11
Assignment group assignment Report
Group Report
10% Week 13
Due date: 21 May 2023 at 23:59
Details in specification
Outcomes assessed: LO3 LO11
group assignment = group assignment ?

Assessment summary

The main page of the COMP4/5427 Canvas site has links to all the specifications of the assessment for each of the above.

 

Assessment criteria

The University awards common result grades, set out in the Coursework Policy 2014 (Schedule 1).

As a general guide, a high distinction indicates work of an exceptional standard, a distinction a very high standard, a credit a good standard, and a pass an acceptable standard.

Result name

Mark range

Description

High distinction

85 - 100

 

Distinction

75 - 84

 

Credit

65 - 74

 

Pass

50 - 64

 

Fail

0 - 49

When you don’t meet the learning outcomes of the unit to a satisfactory standard. It is a policy of the School of Computer Science that in order to pass this unit, a student must achieve at least 40% in the final examination. For subjects without a final exam, the 40% minimum requirement applies to the corresponding major assessment component specified by the lecturer. A student must also achieve an overall final mark of 50 or more. Any student not meeting these requirements may be given a maximum final mark of no more than 45 regardless of their average.

 

For more information see guide to grades.

Late submission

In accordance with University policy, these penalties apply when written work is submitted after 11:59pm on the due date:

  • Deduction of 5% of the maximum mark for each calendar day after the due date.
  • After ten calendar days late, a mark of zero will be awarded.

This unit has an exception to the standard University policy or supplementary information has been provided by the unit coordinator. This information is displayed below:

Tutorial Preparation and Participation (TPP) can only earn a mark if completed ontime since tutors grade it in preparation for the class. In-class assessment activities must be completed in the lecture class unless otherwise specified.

Academic integrity

The Current Student website provides information on academic integrity and the resources available to all students. The University expects students and staff to act ethically and honestly and will treat all allegations of academic integrity breaches seriously.

We use similarity detection software to detect potential instances of plagiarism or other forms of academic integrity breach. If such matches indicate evidence of plagiarism or other forms of academic integrity breaches, your teacher is required to report your work for further investigation.

Use of generative artificial intelligence (AI) and automated writing tools

You may only use generative AI and automated writing tools in assessment tasks if you are permitted to by your unit coordinator. If you do use these tools, you must acknowledge this in your work, either in a footnote or an acknowledgement section. The assessment instructions or unit outline will give guidance of the types of tools that are permitted and how the tools should be used.

Your final submitted work must be your own, original work. You must acknowledge any use of generative AI tools that have been used in the assessment, and any material that forms part of your submission must be appropriately referenced. For guidance on how to acknowledge the use of AI, please refer to the AI in Education Canvas site.

The unapproved use of these tools or unacknowledged use will be considered a breach of the Academic Integrity Policy and penalties may apply.

Studiosity is permitted unless otherwise indicated by the unit coordinator. The use of this service must be acknowledged in your submission as detailed on the Learning Hub’s Canvas page.

Outside assessment tasks, generative AI tools may be used to support your learning. The AI in Education Canvas site contains a number of productive ways that students are using AI to improve their learning.

Simple extensions

If you encounter a problem submitting your work on time, you may be able to apply for an extension of five calendar days through a simple extension.  The application process will be different depending on the type of assessment and extensions cannot be granted for some assessment types like exams.

Special consideration

If exceptional circumstances mean you can’t complete an assessment, you need consideration for a longer period of time, or if you have essential commitments which impact your performance in an assessment, you may be eligible for special consideration or special arrangements.

Special consideration applications will not be affected by a simple extension application.

Using AI responsibly

Co-created with students, AI in Education includes lots of helpful examples of how students use generative AI tools to support their learning. It explains how generative AI works, the different tools available and how to use them responsibly and productively.

WK Topic Learning activity Learning outcomes
Week 01 Week 1: Introductions, Pragmatics Lecture and tutorial (2 hr) LO4
Week 02 Week 2: Contextual Enquiry and hierarchical task analysis. Introducing excellent concrete tasks for usability testing Lecture and tutorial (3 hr) LO1
Week 03 Week 3: Empirical studies, think-aloud, ethics Lecture and tutorial (3 hr) LO2 LO3 LO4 LO6
Week 04 Week 4: Reading, heuristic evaluation Lecture and tutorial (3 hr) LO1 LO5
Week 05 Week 5: Assignment 1 review, new terms, Heuristics revisited. Lecture and tutorial (3 hr) LO5
Week 06 Week 6: Assignment 2, Design 1: Personas and Design with Colour Lecture and tutorial (3 hr) LO1 LO2 LO3 LO4 LO9 LO10 LO11
Week 07 Week 7: Prototypes. mental models, understanding people, implications for usability engineering Lecture and tutorial (3 hr) LO1 LO7 LO11
Week 08 Week 8: Need finding by asking and observing users, standard questionnaires Lecture and tutorial (3 hr) LO1 LO7 LO9 LO10
Week 09 Week 9: Reading, Cognitive Walkthrough Lecture and tutorial (3 hr) LO5
Week 10 Week 10: Reading, Cognitive Walkthrough revisited, Laws Lecture and tutorial (3 hr) LO1 LO7
Week 11 Week 11: Guest lecture, GOMS Lecture and tutorial (3 hr) LO9 LO10
Week 12 Week 12: Guest lecture, Accessibility Lecture and tutorial (3 hr) LO1 LO8 LO9 LO10 LO11
Week 13 Week 13: Statistics for usability engineers, A/B testing, Final review and future directions Lecture and tutorial (3 hr) LO1 LO2 LO3 LO4 LO5 LO6 LO7 LO8

Attendance and class requirements

All classes are compulsory

Study commitment

Typically, there is a minimum expectation of 1.5-2 hours of student effort per week per credit point for units of study offered over a full semester. For a 6 credit point unit, this equates to roughly 120-150 hours of student effort in total.

Required readings

All readings for this unit can be accessed through the Library eReserve, available on Canvas.

  • Hartson, Rex, and Pardha S. Pyla., The UX Book: Process and Guidelines for Ensuring a Quality User Experience. (http://www.theuxbook.net/). Elsevier, 2012.

This is the version of the textbook used in Assignment 1.

The more recent version can also be used.

Learning outcomes are what students know, understand and are able to do on completion of a unit of study. They are aligned with the University's graduate qualities and are assessed as part of the curriculum.

At the completion of this unit, you should be able to:

  • LO1. Explain the applicability of design techniques learnt for different contexts
  • LO2. Design materials for conducting a user study, including recruitment forms, study protocol, address ethical considerations
  • LO3. Conduct a user study in a professional and ethical manner
  • LO4. Design, perform and analyse results of a think-aloud evaluation
  • LO5. Conduct usability evaluations using key no-user techniques
  • LO6. Describe how to conduct comprehensive summative usability evaluation experiments and how they differ from formative ones
  • LO7. Assess and explain the relative strengths and weaknesses key usability evaluation techniques for a new context
  • LO8. Explain the merits and trade-offs of key usability evaluation techniques for particular context
  • LO9. Report a usability study systematically, assessing the strengths and limitations
  • LO10. Work in a team to conduct usability evaluations
  • LO11. Work in a team to perform parallel iterative prototyping.

Graduate qualities

The graduate qualities are the qualities and skills that all University of Sydney graduates must demonstrate on successful completion of an award course. As a future Sydney graduate, the set of qualities have been designed to equip you for the contemporary world.

GQ1 Depth of disciplinary expertise

Deep disciplinary expertise is the ability to integrate and rigorously apply knowledge, understanding and skills of a recognised discipline defined by scholarly activity, as well as familiarity with evolving practice of the discipline.

GQ2 Critical thinking and problem solving

Critical thinking and problem solving are the questioning of ideas, evidence and assumptions in order to propose and evaluate hypotheses or alternative arguments before formulating a conclusion or a solution to an identified problem.

GQ3 Oral and written communication

Effective communication, in both oral and written form, is the clear exchange of meaning in a manner that is appropriate to audience and context.

GQ4 Information and digital literacy

Information and digital literacy is the ability to locate, interpret, evaluate, manage, adapt, integrate, create and convey information using appropriate resources, tools and strategies.

GQ5 Inventiveness

Generating novel ideas and solutions.

GQ6 Cultural competence

Cultural Competence is the ability to actively, ethically, respectfully, and successfully engage across and between cultures. In the Australian context, this includes and celebrates Aboriginal and Torres Strait Islander cultures, knowledge systems, and a mature understanding of contemporary issues.

GQ7 Interdisciplinary effectiveness

Interdisciplinary effectiveness is the integration and synthesis of multiple viewpoints and practices, working effectively across disciplinary boundaries.

GQ8 Integrated professional, ethical, and personal identity

An integrated professional, ethical and personal identity is understanding the interaction between one’s personal and professional selves in an ethical context.

GQ9 Influence

Engaging others in a process, idea or vision.

Outcome map

Learning outcomes Graduate qualities
GQ1 GQ2 GQ3 GQ4 GQ5 GQ6 GQ7 GQ8 GQ9

This section outlines changes made to this unit following staff and student reviews.

See COMP5427

Additional costs

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Site visit guidelines

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Work, health and safety

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Disclaimer

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