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Unit outline_

DECO2014: User Experience Design Studio

Semester 1, 2021 [Normal day] - Camperdown/Darlington, Sydney

This unit introduces students to principles and methods relevant to the user experience design of digital products and services. Students will develop an understanding of the concept of 'user experience' and how it extends to other design practices, such as user interface design and interaction design. Students will learn about methods for designing the user experience in a range of different contexts, such as mobile devices, wearables, and interactive environments. The studio will give students an opportunity to apply the principles and methods of user experience design in the context of a design project. At the conclusion of the unit students will have a well-developed understanding of methods for gathering user requirements and translating requirements into design solutions that emphasise the user experience of the final product.

Unit details and rules

Academic unit Design Lab
Credit points 12
Prerequisites
? 
(DECO1006 or DECO2016) and DECO1015
Corequisites
? 
None
Prohibitions
? 
None
Assumed knowledge
? 

None

Available to study abroad and exchange students

Yes

Teaching staff

Coordinator Leigh-Anne Hepburn, leigh-anne.hepburn@sydney.edu.au
Type Description Weight Due Length
Assignment Service analysis
Written task
10% Week 03
Due date: 16 Mar 2021 at 21:00
6-14 pages
Outcomes assessed: LO1 LO5 LO6
Assignment group assignment Context-mapping research
Design
30% Week 07
Due date: 20 Apr 2021 at 21:00
1 x A2 poster, 20 page report (maximum)
Outcomes assessed: LO1 LO3 LO5 LO6 LO7
Assignment group assignment Design brief and Storyboards
Design
20% Week 09
Due date: 04 May 2021 at 21:00
2 x A4 pages, 850-1250 words
Outcomes assessed: LO2 LO3 LO4 LO5 LO6 LO7
Assignment group assignment User experience and touchpoint
Design
30% Week 13
Due date: 01 Jun 2021 at 21:00
2-3 minute video, 1 x A2 poster
Outcomes assessed: LO3 LO4 LO5 LO6 LO7
Creative assessment / demonstration Verbal ppresentation
Verbal presentation
10% Week 13
Due date: 01 Jun 2021 at 21:00
6 minutes, 8 pages
Outcomes assessed: LO5 LO6
group assignment = group assignment ?

Assessment summary

  • Service analysis: Carry out research in relation to an existing service and visually document your findings using a suitable visual format (e.g. diagram, map, flowchart, or timeline).
  • Context-mapping research: Prepare and perform a context-mapping research study and summarise the outcomes using a research visualisation. 
  • Design brief and storyboards: Write an extension of the existing design brief structured as a vision and a justification. Additionally, document two concepts in the form of storyboards, and peer mark the work of other students.
  • User experience and touchpoint: Design a new user experience and document this using a prototype and user journey map. 
  • Presentation: Present the final outcomes of the unit of study in a verbal presentation, in which each student must speak.
Detailed information for each assessment can be found on Canvas.

Assessment criteria

The University awards common result grades, set out in the Coursework Policy 2014 (Schedule 1).

As a general guide, a High distinction indicates work of an exceptional standard, a Distinction a very high standard, a credit a good standard, and a pass an acceptable standard.

Result name

Mark range

Description

High distinction

85 - 100

Work of outstanding quality, demonstrating mastery of the learning outcomes assessed. The work shows significant innovation, experimentation, critical analysis, synthesis, insight, creativity, and/or exceptional skill.

Distinction

75 - 84

Work of excellent quality, demonstrating a sound grasp of the learning outcomes assessed. The work shows innovation, experimentation, critical analysis, synthesis, insight, creativity, and/or superior skill.

Credit

65 - 74

Work of good quality, demonstrating more than satisfactory achievement of the learning outcomes assessed, or work of excellent quality for a majority of the learning outcomes assessed.

Pass

50 - 64

Work demonstrating satisfactory achievement of the learning outcomes assessed.

Fail

0 - 49

When you don’t meet the learning outcomes of the unit to a satisfactory standard.

.

For more information see guide to grades.

Late submission

In accordance with University policy, these penalties apply when written work is submitted after 11:59pm on the due date:

  • Deduction of 5% of the maximum mark for each calendar day after the due date.
  • After ten calendar days late, a mark of zero will be awarded.

Academic integrity

The Current Student website provides information on academic integrity and the resources available to all students. The University expects students and staff to act ethically and honestly and will treat all allegations of academic integrity breaches seriously.

We use similarity detection software to detect potential instances of plagiarism or other forms of academic integrity breach. If such matches indicate evidence of plagiarism or other forms of academic integrity breaches, your teacher is required to report your work for further investigation.

Use of generative artificial intelligence (AI) and automated writing tools

You may only use generative AI and automated writing tools in assessment tasks if you are permitted to by your unit coordinator. If you do use these tools, you must acknowledge this in your work, either in a footnote or an acknowledgement section. The assessment instructions or unit outline will give guidance of the types of tools that are permitted and how the tools should be used.

Your final submitted work must be your own, original work. You must acknowledge any use of generative AI tools that have been used in the assessment, and any material that forms part of your submission must be appropriately referenced. For guidance on how to acknowledge the use of AI, please refer to the AI in Education Canvas site.

The unapproved use of these tools or unacknowledged use will be considered a breach of the Academic Integrity Policy and penalties may apply.

Studiosity is permitted unless otherwise indicated by the unit coordinator. The use of this service must be acknowledged in your submission as detailed on the Learning Hub’s Canvas page.

Outside assessment tasks, generative AI tools may be used to support your learning. The AI in Education Canvas site contains a number of productive ways that students are using AI to improve their learning.

Simple extensions

If you encounter a problem submitting your work on time, you may be able to apply for an extension of five calendar days through a simple extension.  The application process will be different depending on the type of assessment and extensions cannot be granted for some assessment types like exams.

Special consideration

If exceptional circumstances mean you can’t complete an assessment, you need consideration for a longer period of time, or if you have essential commitments which impact your performance in an assessment, you may be eligible for special consideration or special arrangements.

Special consideration applications will not be affected by a simple extension application.

Using AI responsibly

Co-created with students, AI in Education includes lots of helpful examples of how students use generative AI tools to support their learning. It explains how generative AI works, the different tools available and how to use them responsibly and productively.

WK Topic Learning activity Learning outcomes
Week 01 Intro to UX Lecture (1 hr) LO1 LO2 LO3 LO4 LO5 LO6 LO7
Context-mapping try out Tutorial (2 hr) LO1 LO2 LO3 LO4 LO5 LO6 LO7
1. Student-led working time; 2. Design critique Studio (3 hr) LO1 LO2 LO3 LO4 LO5 LO6 LO7
Week 02 Service design Lecture (1 hr) LO1 LO2 LO3 LO4 LO5 LO6 LO7
Service design techniques Tutorial (2 hr) LO1 LO2 LO3 LO4 LO5 LO6 LO7
1. Student-led working time; 2. Design critique Studio (3 hr) LO1 LO2 LO3 LO4 LO5 LO6 LO7
Week 03 Context-mapping Lecture (1 hr) LO1 LO2 LO3 LO4 LO5 LO6 LO7
Designing a context-mapping study Tutorial (2 hr) LO1 LO2 LO3 LO4 LO5 LO6 LO7
1. Student-led working time; 2. Design critique Studio (3 hr) LO1 LO2 LO3 LO4 LO5 LO6 LO7
Week 04 Communicating research outcomes Lecture (1 hr) LO1 LO2 LO3 LO4 LO5 LO6 LO7
Visually communicating research outcomes Tutorial (2 hr) LO1 LO2 LO3 LO4 LO5 LO6 LO7
1. Student-led working time; 2. Design critique Studio (3 hr) LO1 LO2 LO3 LO4 LO5 LO6 LO7
Week 05 Data analysis and insights Lecture (1 hr) LO1 LO2 LO3 LO4 LO5 LO6 LO7
From synthesis to research visualisation Tutorial (2 hr) LO1 LO2 LO3 LO4 LO5 LO6 LO7
1. Student-led working time; 2. Design critique Studio (3 hr) LO1 LO2 LO3 LO4 LO5 LO6 LO7
Week 06 Strategic Vision in Design Lecture (1 hr) LO1 LO2 LO3 LO4 LO5 LO6 LO7
Vision in design Tutorial (2 hr) LO1 LO2 LO3 LO4 LO5 LO6 LO7
1. Student-led working time; 2. Design critique Studio (3 hr) LO1 LO2 LO3 LO4 LO5 LO6 LO7
Week 07 Engaging experiences Lecture (1 hr) LO1 LO2 LO3 LO4 LO5 LO6 LO7
Increasing engagement Tutorial (2 hr) LO1 LO2 LO3 LO4 LO5 LO6 LO7
1. Student-led working time; 2. Design critique Studio (3 hr) LO1 LO2 LO3 LO4 LO5 LO6 LO7
Week 08 Emerging technologies Lecture (1 hr) LO1 LO2 LO3 LO4 LO5 LO6 LO7
Advanced concept generation Tutorial (2 hr) LO1 LO2 LO3 LO4 LO5 LO6 LO7
1. Student-led working time; 2. Design critique Studio (3 hr) LO1 LO2 LO3 LO4 LO5 LO6 LO7
Week 09 Making design decisions Lecture (1 hr) LO1 LO2 LO3 LO4 LO5 LO6 LO7
Decision-making tools Tutorial (2 hr) LO1 LO2 LO3 LO4 LO5 LO6 LO7
1. Student-led working time; 2. Design critique Studio (3 hr) LO1 LO2 LO3 LO4 LO5 LO6 LO7
Week 10 User journey mapping Lecture (1 hr) LO1 LO2 LO3 LO4 LO5 LO6 LO7
Designing touchpoints and processes Tutorial (2 hr) LO1 LO2 LO3 LO4 LO5 LO6 LO7
1. Student-led working time; 2. Design critique Studio (3 hr) LO1 LO2 LO3 LO4 LO5 LO6 LO7
Week 11 Video and experiential prototyping Lecture (1 hr) LO1 LO2 LO3 LO4 LO5 LO6 LO7
Video prototyping Tutorial (2 hr) LO1 LO2 LO3 LO4 LO5 LO6 LO7
1. Student-led working time; 2. Design critique Studio (3 hr) LO1 LO2 LO3 LO4 LO5 LO6 LO7
Week 12 Professional persuasian Lecture (1 hr) LO1 LO2 LO3 LO4 LO5 LO6 LO7
Presentation practice Tutorial (2 hr) LO1 LO2 LO3 LO4 LO5 LO6 LO7
Student-led working time Studio (3 hr) LO1 LO2 LO3 LO4 LO5 LO6 LO7
Week 13 Presentations Lecture (1 hr) LO1 LO2 LO3 LO4 LO5 LO6 LO7
Presentations Tutorial (2 hr) LO1 LO2 LO3 LO4 LO5 LO6 LO7
Presentations Studio (3 hr) LO1 LO2 LO3 LO4 LO5 LO6 LO7

Study commitment

Typically, there is a minimum expectation of 1.5-2 hours of student effort per week per credit point for units of study offered over a full semester. For a 12 credit point unit, this equates to roughly 240-300 hours of student effort in total.

Learning outcomes are what students know, understand and are able to do on completion of a unit of study. They are aligned with the University's graduate qualities and are assessed as part of the curriculum.

At the completion of this unit, you should be able to:

  • LO1. apply research methods appropriate to the exploration of ill-defined problems
  • LO2. develop a clear design brief from exploration of an ambiguous problem area
  • LO3. apply principles of user experience design to a complex design project
  • LO4. develop and prototype advanced interactive digital experiences
  • LO5. document and communicate design concepts/processes in a professional manner
  • LO6. demonstrate an understanding of the concept of 'user experience'
  • LO7. work effectively and productively in teams.

Graduate qualities

The graduate qualities are the qualities and skills that all University of Sydney graduates must demonstrate on successful completion of an award course. As a future Sydney graduate, the set of qualities have been designed to equip you for the contemporary world.

GQ1 Depth of disciplinary expertise

Deep disciplinary expertise is the ability to integrate and rigorously apply knowledge, understanding and skills of a recognised discipline defined by scholarly activity, as well as familiarity with evolving practice of the discipline.

GQ2 Critical thinking and problem solving

Critical thinking and problem solving are the questioning of ideas, evidence and assumptions in order to propose and evaluate hypotheses or alternative arguments before formulating a conclusion or a solution to an identified problem.

GQ3 Oral and written communication

Effective communication, in both oral and written form, is the clear exchange of meaning in a manner that is appropriate to audience and context.

GQ4 Information and digital literacy

Information and digital literacy is the ability to locate, interpret, evaluate, manage, adapt, integrate, create and convey information using appropriate resources, tools and strategies.

GQ5 Inventiveness

Generating novel ideas and solutions.

GQ6 Cultural competence

Cultural Competence is the ability to actively, ethically, respectfully, and successfully engage across and between cultures. In the Australian context, this includes and celebrates Aboriginal and Torres Strait Islander cultures, knowledge systems, and a mature understanding of contemporary issues.

GQ7 Interdisciplinary effectiveness

Interdisciplinary effectiveness is the integration and synthesis of multiple viewpoints and practices, working effectively across disciplinary boundaries.

GQ8 Integrated professional, ethical, and personal identity

An integrated professional, ethical and personal identity is understanding the interaction between one’s personal and professional selves in an ethical context.

GQ9 Influence

Engaging others in a process, idea or vision.

Outcome map

Learning outcomes Graduate qualities
GQ1 GQ2 GQ3 GQ4 GQ5 GQ6 GQ7 GQ8 GQ9

This section outlines changes made to this unit following staff and student reviews.

Order of some lecture topics changed to provide better workflow for students.

Disclaimer

The University reserves the right to amend units of study or no longer offer certain units, including where there are low enrolment numbers.

To help you understand common terms that we use at the University, we offer an online glossary.