Skip to main content
Unit of study_

IDEA9105: Interface Design

2025 unit information

This unit introduces students to the fundamentals of user interface design. Interface design is an important element of a human-centred design approach to the development of interactive computational systems. Students will learn about industry standard user interface design and usability principles and guidelines, based in visual design theory and visual perception. They will acquire practical knowledge through the application of tools and techniques for designing and evaluating user interfaces for a variety of different platforms. This includes (1) low-fidelity prototyping (hand sketches, wireframes, clickable prototypes); (2) usability testing and heuristics; (3) web and mobile user interfaces and/or emerging technologies. The aim is to develop appreciation of visual design principles and their impact on the user experience of interactive products. The knowledge and skills developed in this unit will equip students with the essential capabilities for working in the interaction design and user experience profession. This unit is a foundational core unit in the Master of Interaction Design and Electronic Arts program.

Unit details and rules

Managing faculty or University school:

Sydney School of Architecture, Design and Planning

Study level Postgraduate
Academic unit Design Lab
Credit points 6
Prerequisites:
? 
None
Corequisites:
? 
None
Prohibitions:
? 
None
Assumed knowledge:
? 
None

At the completion of this unit, you should be able to:

  • LO1. appreciate the fundamental principles and underlying theories of user interface design
  • LO2. conduct research to explore, inform and critique multiple perspectives on a design problem/solution
  • LO3. apply user interface design principles and methods, within an iterative, increasing-fidelity design process
  • LO4. apply industry-relevant techniques in translating visual design and user behaviour theory into high quality concepts
  • LO5. apply user evaluation methods for improving the quality and usability of user interface products
  • LO6. demonstrate written, verbal and visual communication techniques for the presentation of design work for a range of formats and audiences.

Unit availability

This section lists the session, attendance modes and locations the unit is available in. There is a unit outline for each of the unit availabilities, which gives you information about the unit including assessment details and a schedule of weekly activities.

The outline is published 2 weeks before the first day of teaching. You can look at previous outlines for a guide to the details of a unit.

Session MoA ?  Location Outline ? 
Semester 1 2024
Normal day Camperdown/Darlington, Sydney
Semester 2 2024
Normal day Camperdown/Darlington, Sydney
Session MoA ?  Location Outline ? 
Semester 1 2025
Normal day Camperdown/Darlington, Sydney
Outline unavailable
Semester 2 2025
Normal day Camperdown/Darlington, Sydney
Outline unavailable
Session MoA ?  Location Outline ? 
Semester 1 2020
Normal day Camperdown/Darlington, Sydney
Semester 2 2020
Normal day Camperdown/Darlington, Sydney
Semester 1 2021
Normal day Camperdown/Darlington, Sydney
Semester 1 2021
Normal day Remote
Semester 2 2021
Normal day Camperdown/Darlington, Sydney
Semester 2 2021
Normal day Remote
Semester 1 2022
Normal day Camperdown/Darlington, Sydney
Semester 1 2022
Normal day Remote
Semester 2 2022
Normal day Camperdown/Darlington, Sydney
Semester 2 2022
Normal day Remote
Semester 1 2023
Normal day Camperdown/Darlington, Sydney
Semester 1 2023
Normal day Remote
Semester 2 2023
Normal day Camperdown/Darlington, Sydney

Find your current year census dates

Modes of attendance (MoA)

This refers to the Mode of attendance (MoA) for the unit as it appears when you’re selecting your units in Sydney Student. Find more information about modes of attendance on our website.