Skip to main content
Unit outline_

IDEA9106: Design Thinking

Semester 1, 2023 [Normal day] - Camperdown/Darlington, Sydney

This unit of study provides an overview of a human-centred approach to the design of products and systems. It introduces students to design thinking and how it can be productively applied to different design situations. The theoretical concepts, methods and tools for the key stages of interaction design are covered including user research, ideation, prototyping and user evaluation. It provides students with the principles, processes and tools for working collaboratively on design projects in studio. Students learn to build empathy with users, identify and reframe the problem space, develop value-driven design concepts and persuasively communicate design proposals with an emphasis on the user experience through visual storytelling. This unit is a foundational core unit in the Master of Interaction Design and Electronic Arts program.

Unit details and rules

Academic unit Design Lab
Credit points 6
Prerequisites
? 
None
Corequisites
? 
None
Prohibitions
? 
None
Assumed knowledge
? 

None

Available to study abroad and exchange students

Yes

Teaching staff

Coordinator Rohan Lulham, rohan.lulham@sydney.edu.au
Lecturer(s) Rohan Lulham, rohan.lulham@sydney.edu.au
Type Description Weight Due Length
Assignment group assignment A4: Final design concept articulation
A4: Final design concept articulation
25% STUVAC
Due date: 02 Jun 2023 at 23:59
Detailed concept pin-up with 3 min video
Outcomes assessed: LO2 LO3 LO5 LO6 LO1
Assignment A1: Context exploration and mapping
A1: Context exploration and mapping
25% Week 03
Due date: 12 Mar 2023 at 23:59
Up to three A1 pages. 1000 words max
Outcomes assessed: LO1 LO2 LO5
Assignment group assignment A2: Human-centred research report
A2: Human-centred research report
25% Week 06
Due date: 02 Apr 2023 at 23:59
Up to three A1 pages; maximum 2000 words
Outcomes assessed: LO2 LO3 LO4 LO5
Assignment group assignment A3: Design prototype
A3: Design prototype
25% Week 10
Due date: 07 May 2023 at 23:59
Prototype artifact and A1 description
Outcomes assessed: LO2 LO3 LO4
group assignment = group assignment ?

Assessment summary

  • A1: Context exploration and mappingStudents will research and explore three areas of the broad project context using visual note taking as the documentation approach. This will include developing three personas relevant to the project context.
  • A2: Human centred research reportThe research report is a synthesis and sense-making of the group members collated research including some simulated interviews and focus groups. It will culminate in a clear project brief for the team project including a reframing of the problem and/or framing of the opportunity. It will have a considered set of initial user needs, requirements and constraints that will be used in the ideation phase.
  • A3: Design prototypeThis is the team’s prototype you have developed as a response to your project brief. It could be a physical mock-up, digital production or visualisation. It will be used in your user testing/ evaluation session to test your design. Your team’s prototype will be accompanied by an A1 poster that provides the project brief, and basic requirements, and your rationale or theory of change for how the prototype meets the brief.
  • A4: Final design concept articulation: Groups will submit their final design concept which includes a final “artifact”, a 3 minute video and A1 posters that describe the design concept, the rationale for creating change and the iterative development process including user testing. It will include an honest group reflection on the project and learning.

Detailed information for each asssessment can be found on Canvas.

Assessment criteria

The University awards common result grades, set out in the Coursework Policy 2014 (Schedule 1).

As a general guide, a High distinction indicates work of an exceptional standard, a Distinction a very high standard, a credit a good standard, and a pass an acceptable standard.

Result name

Mark range

Description

High distinction

85 - 100

Work of outstanding quality, demonstrating mastery of the learning outcomes assessed. The work shows significant innovation, experimentation, critical analysis, synthesis, insight, creativity, and/or exceptional skill.

Distinction

75 - 84

Work of excellent quality, demonstrating a sound grasp of the learning outcomes assessed. The work shows innovation, experimentation, critical analysis, synthesis, insight, creativity, and/or superior skill.

Credit

65 - 74

Work of good quality, demonstrating more than satisfactory achievement of the learning outcomes assessed, or work of excellent quality for a majority of the learning outcomes assessed.

Pass

50 - 64

Work demonstrating satisfactory achievement of the learning outcomes assessed.

Fail

0 - 49

When you don’t meet the learning outcomes of the unit to a satisfactory standard.

For more information see guide to grades.

Late submission

In accordance with University policy, these penalties apply when written work is submitted after 11:59pm on the due date:

  • Deduction of 5% of the maximum mark for each calendar day after the due date.
  • After ten calendar days late, a mark of zero will be awarded.

Academic integrity

The Current Student website  provides information on academic integrity and the resources available to all students. The University expects students and staff to act ethically and honestly and will treat all allegations of academic integrity breaches seriously.  

We use similarity detection software to detect potential instances of plagiarism or other forms of academic integrity breach. If such matches indicate evidence of plagiarism or other forms of academic integrity breaches, your teacher is required to report your work for further investigation.

You may only use artificial intelligence and writing assistance tools in assessment tasks if you are permitted to by your unit coordinator, and if you do use them, you must also acknowledge this in your work, either in a footnote or an acknowledgement section.

Studiosity is permitted for postgraduate units unless otherwise indicated by the unit coordinator. The use of this service must be acknowledged in your submission.

Simple extensions

If you encounter a problem submitting your work on time, you may be able to apply for an extension of five calendar days through a simple extension.  The application process will be different depending on the type of assessment and extensions cannot be granted for some assessment types like exams.

Special consideration

If exceptional circumstances mean you can’t complete an assessment, you need consideration for a longer period of time, or if you have essential commitments which impact your performance in an assessment, you may be eligible for special consideration or special arrangements.

Special consideration applications will not be affected by a simple extension application.

Using AI responsibly

Co-created with students, AI in Education includes lots of helpful examples of how students use generative AI tools to support their learning. It explains how generative AI works, the different tools available and how to use them responsibly and productively.

WK Topic Learning activity Learning outcomes
Week 01 Introduction to Design Thinking part 1 Lecture (1 hr) LO1 LO4
Interactive tutorial activity: Values, experience and personas Tutorial (2 hr) LO1 LO2 LO4
Week 02 Introduction to Design Thinking part 2 Lecture (1 hr) LO1 LO2 LO4
Interactive tutorial activity: Visual thinking with sketching and sketch-noting (mapping the context) Form groups of 3 people (This will be your group for Assessments 2-4) Tutorial (2 hr) LO1 LO2 LO3 LO4
Week 03 Human centred/ User research part 1 Lecture (1 hr) LO1 LO2 LO4
Interactive tutorial activity: Interview skills and interpreting data with affinity diagrams Writing a research plan and assigning group tasks Tutorial (2 hr) LO1 LO3 LO4
Week 04 Human centred/ User research part 2 Lecture (1 hr) LO2 LO6
Interactive tutorial activity: interview charrette using role playing & body storming Tutorial (2 hr) LO1 LO2 LO3 LO4
Week 05 Visual representation part 1 Lecture (1 hr) LO2 LO3
Interactive tutorial activity: Reframing problems/ framing opportunities Tutorial (2 hr) LO3 LO6
Week 06 Visual representation part 2 Lecture (1 hr) LO3 LO4
Interactive tutorial activity: Workshopping and idea generation within teams Tutorial (2 hr) LO2 LO3
Week 07 Idea generation part 2 Lecture (1 hr) LO1 LO2 LO3
Interactive tutorial activity: Mindmapping and brainstorming Tutorial (2 hr) LO1 LO2 LO3
Week 08 Idea generation part 2 Lecture (1 hr) LO3 LO4
Interactive tutorial activity: Idea generation methods: Extreme characters, Scenarios, Storyboards Tutorial (2 hr) LO1 LO2 LO3
Week 10 Prototyping Lecture (1 hr) LO4 LO5 LO6
Interactive tutorial activity: Prototyping in iterative design Tutorial (2 hr) LO5 LO6
Week 11 Design evaluation Lecture (1 hr) LO3 LO4
Interactive tutorial activity: Usability testing and Think-aloud Protocol Tutorial (2 hr) LO5 LO6
Week 12 Guest lecture - TBC Lecture (1 hr) LO1
In-class studio time (working on A4) Tutorial (2 hr) LO5 LO6
Week 13 Design ethics and ethical design Lecture (1 hr) LO1 LO5 LO6
Project progress pin-up and in class studio Tutorial (2 hr) LO1 LO4 LO5 LO6
Week 14 (STUVAC) Feedback and reflection session with invited guests Lecture (1 hr) LO1 LO4 LO6
Informal project progress pin-up and in class studio. Open drop-in for between class interaction Tutorial (2 hr) LO4 LO6

Attendance and class requirements

Please refer to the Resolutions of the University School: http://sydney.edu.au/handbooks/architecture/rules/faculty_resolutions.shtml

Study commitment

Typically, there is a minimum expectation of 1.5-2 hours of student effort per week per credit point for units of study offered over a full semester. For a 6 credit point unit, this equates to roughly 120-150 hours of student effort in total.

Required readings

Tomitsch, M., Borthwick, M., Ahmadpour, N., Cooper, C., Frawley, J., Hepburn, L.A., Kocaballi, A.B., Loke, L., Núñez-Pacheco, C., ‎ Straker, K., ‎Wrigley, C. (2021). Design. Think. Make. Break. Repeat. A Handbook of Methods (revised edition). BIS Publishers, Amsterdam, The Netherlands.

Learning outcomes are what students know, understand and are able to do on completion of a unit of study. They are aligned with the University's graduate qualities and are assessed as part of the curriculum.

At the completion of this unit, you should be able to:

  • LO1. appreciate the role of design thinking in traditional and cross-disciplinary contexts
  • LO2. select and apply human-centred interaction design methodologies, methods and tools
  • LO3. generate ideas, concepts and designs, informed by user and background research, to innovate interactive technology solutions to complex problems
  • LO4. be aware of design processes and cognition in collaborative, inter-disciplinary teams
  • LO5. apply persuasive oral/visual communication techniques for design communication to specific audiences
  • LO6. discuss and critique designs from a professional perspective.

Graduate qualities

The graduate qualities are the qualities and skills that all University of Sydney graduates must demonstrate on successful completion of an award course. As a future Sydney graduate, the set of qualities have been designed to equip you for the contemporary world.

GQ1 Depth of disciplinary expertise

Deep disciplinary expertise is the ability to integrate and rigorously apply knowledge, understanding and skills of a recognised discipline defined by scholarly activity, as well as familiarity with evolving practice of the discipline.

GQ2 Critical thinking and problem solving

Critical thinking and problem solving are the questioning of ideas, evidence and assumptions in order to propose and evaluate hypotheses or alternative arguments before formulating a conclusion or a solution to an identified problem.

GQ3 Oral and written communication

Effective communication, in both oral and written form, is the clear exchange of meaning in a manner that is appropriate to audience and context.

GQ4 Information and digital literacy

Information and digital literacy is the ability to locate, interpret, evaluate, manage, adapt, integrate, create and convey information using appropriate resources, tools and strategies.

GQ5 Inventiveness

Generating novel ideas and solutions.

GQ6 Cultural competence

Cultural Competence is the ability to actively, ethically, respectfully, and successfully engage across and between cultures. In the Australian context, this includes and celebrates Aboriginal and Torres Strait Islander cultures, knowledge systems, and a mature understanding of contemporary issues.

GQ7 Interdisciplinary effectiveness

Interdisciplinary effectiveness is the integration and synthesis of multiple viewpoints and practices, working effectively across disciplinary boundaries.

GQ8 Integrated professional, ethical, and personal identity

An integrated professional, ethical and personal identity is understanding the interaction between one’s personal and professional selves in an ethical context.

GQ9 Influence

Engaging others in a process, idea or vision.

Outcome map

Learning outcomes Graduate qualities
GQ1 GQ2 GQ3 GQ4 GQ5 GQ6 GQ7 GQ8 GQ9

This section outlines changes made to this unit following staff and student reviews.

The assessment guideline was reviewed and refined.

Disclaimer

The University reserves the right to amend units of study or no longer offer certain units, including where there are low enrolment numbers.

To help you understand common terms that we use at the University, we offer an online glossary.