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Unit outline_

IDEA9106: Design Thinking

Semester 2, 2023 [Normal day] - Camperdown/Darlington, Sydney

This unit of study provides an overview of a human-centred approach to the design of products and systems. It introduces students to design thinking and how it can be productively applied to different design situations. The theoretical concepts, methods and tools for the key stages of interaction design are covered including user research, ideation, prototyping and user evaluation. It provides students with the principles, processes and tools for working collaboratively on design projects in studio. Students learn to build empathy with users, identify and reframe the problem space, develop value-driven design concepts and persuasively communicate design proposals with an emphasis on the user experience through visual storytelling. This unit is a foundational core unit in the Master of Interaction Design and Electronic Arts program.

Unit details and rules

Academic unit Design Lab
Credit points 6
Prerequisites
? 
None
Corequisites
? 
None
Prohibitions
? 
None
Assumed knowledge
? 

None

Available to study abroad and exchange students

Yes

Teaching staff

Coordinator Jody Watts, jody.watts@sydney.edu.au
Lecturer(s) Jody Watts, jody.watts@sydney.edu.au
Type Description Weight Due Length
Assignment A5: Reflective report
A5: Reflective report
25% STUVAC
Due date: 10 Nov 2023 at 23:59

Closing date: 20 Nov 2023
7-10 pg visual report, 2000 words
Outcomes assessed: LO1 LO4 LO5 LO6
Assignment A1: Context exploration and mapping
A1: Context exploration and mapping
25% Week 04
Due date: 25 Aug 2023 at 23:59

Closing date: 04 Sep 2023
7-10 pg visual report, 2000 words
Outcomes assessed: LO1 LO2 LO5
Assignment group assignment A2: Human-centred research report
A2: Human-centred research report
20% Week 08
Due date: 22 Sep 2023 at 23:59

Closing date: 02 Oct 2023
7-10 pg visual report, 2000 words
Outcomes assessed: LO1 LO5 LO4 LO3 LO2
Presentation group assignment A3: Prototype and user testing presentation
A3: Design prototype
20% Week 11
Due date: 20 Oct 2023 at 23:59

Closing date: 30 Oct 2023
15 min presentation, 5 min Q&A
Outcomes assessed: LO5 LO2 LO3 LO4
Assignment group assignment A4: Final design articulation
A4: Final design articulation
10% Week 13
Due date: 03 Nov 2023 at 23:59

Closing date: 13 Nov 2023
A1 poster, design artifact
Outcomes assessed: LO1 LO2 LO3 LO5 LO6
group assignment = group assignment ?

Assessment summary

  • A1: Context exploration and mapping (Individual)Students will research and explore three areas of the broad project context using mapping as part of the documentation approach. You will also identify a potential project area and develop an initial user interview research plan.
  • A2: Human-centred research report (Group)The research report is a synthesis and sense-making of the group members' collated research including some simulated interviews and focus groups. It will culminate in a clear project brief for the team project including a reframing of the problem and/or framing of the opportunity. It will have a considered set of initial user needs, requirements and constraints that will be used in the ideation phase.
  • A3: Prototype and user testing presentation (Group)Teams will develop and test a prototype as a response to the project brief. Prototypes could be a physical mock-up, digital production or visualisation and will be used in your user testing/evaluation session to test your initial design response. Prototypes will be presented in-class accompanied by the project brief, needs and requirements, rationale or theory of change for how the prototype meets the brief, and the proposed methodology for prototype testing and evaluation.
  • A4: Final design articulation (Group): The poster is a synthesis and documentation of the entire research process. Posters will include images and description of the final design concept, a final artefact, the rationale for creating change and the iterative development process including those made in response to user testing. 
  • A5: Reflective report (Individual): Students will reflect on their personal response to the learnings of this subject through the lens of Design Thinking, moving beyond describing experiences to critically reflecting upon their understanding of those experiences.

Detailed information for each asssessment can be found on Canvas.

Assessment criteria

The University awards common result grades, set out in the Coursework Policy 2014 (Schedule 1).

As a general guide, a High distinction indicates work of an exceptional standard, a Distinction a very high standard, a credit a good standard, and a pass an acceptable standard.

Result name

Mark range

Description

High distinction

85 - 100

Work of outstanding quality, demonstrating mastery of the learning outcomes assessed. The work shows significant innovation, experimentation, critical analysis, synthesis, insight, creativity, and/or exceptional skill.

Distinction

75 - 84

Work of excellent quality, demonstrating a sound grasp of the learning outcomes assessed. The work shows innovation, experimentation, critical analysis, synthesis, insight, creativity, and/or superior skill.

Credit

65 - 74

Work of good quality, demonstrating more than satisfactory achievement of the learning outcomes assessed, or work of excellent quality for a majority of the learning outcomes assessed.

Pass

50 - 64

Work demonstrating satisfactory achievement of the learning outcomes assessed.

Fail

0 - 49

When you don’t meet the learning outcomes of the unit to a satisfactory standard.

For more information see guide to grades.

Late submission

In accordance with University policy, these penalties apply when written work is submitted after 11:59pm on the due date:

  • Deduction of 5% of the maximum mark for each calendar day after the due date.
  • After ten calendar days late, a mark of zero will be awarded.

Academic integrity

The Current Student website provides information on academic integrity and the resources available to all students. The University expects students and staff to act ethically and honestly and will treat all allegations of academic integrity breaches seriously.

We use similarity detection software to detect potential instances of plagiarism or other forms of academic integrity breach. If such matches indicate evidence of plagiarism or other forms of academic integrity breaches, your teacher is required to report your work for further investigation.

Use of generative artificial intelligence (AI) and automated writing tools

You may only use generative AI and automated writing tools in assessment tasks if you are permitted to by your unit coordinator. If you do use these tools, you must acknowledge this in your work, either in a footnote or an acknowledgement section. The assessment instructions or unit outline will give guidance of the types of tools that are permitted and how the tools should be used.

Your final submitted work must be your own, original work. You must acknowledge any use of generative AI tools that have been used in the assessment, and any material that forms part of your submission must be appropriately referenced. For guidance on how to acknowledge the use of AI, please refer to the AI in Education Canvas site.

The unapproved use of these tools or unacknowledged use will be considered a breach of the Academic Integrity Policy and penalties may apply.

Studiosity is permitted unless otherwise indicated by the unit coordinator. The use of this service must be acknowledged in your submission as detailed on the Learning Hub’s Canvas page.

Outside assessment tasks, generative AI tools may be used to support your learning. The AI in Education Canvas site contains a number of productive ways that students are using AI to improve their learning.

Simple extensions

If you encounter a problem submitting your work on time, you may be able to apply for an extension of five calendar days through a simple extension.  The application process will be different depending on the type of assessment and extensions cannot be granted for some assessment types like exams.

Special consideration

If exceptional circumstances mean you can’t complete an assessment, you need consideration for a longer period of time, or if you have essential commitments which impact your performance in an assessment, you may be eligible for special consideration or special arrangements.

Special consideration applications will not be affected by a simple extension application.

Using AI responsibly

Co-created with students, AI in Education includes lots of helpful examples of how students use generative AI tools to support their learning. It explains how generative AI works, the different tools available and how to use them responsibly and productively.

WK Topic Learning activity Learning outcomes
Week 01 Introduction to Design Thinking: Part 1 Lecture (1 hr) LO1 LO4
Interactive tutorial activity: Design Thinking challenge Tutorial (2 hr) LO1 LO2 LO3 LO4
Week 02 Introduction to Design Thinking: Part 2 Lecture (1 hr) LO1 LO2 LO4
Interactive tutorial activity: Visual thinking (sketching, sketch-noting and context mapping). Groups of 3 will be formed at the end of tutorial and these will be the student groups for Assessments 2-4. Tutorial (2 hr) LO1 LO2 LO3 LO4
Week 03 Human-centred user research: Part 1 Lecture (1 hr) LO1 LO2 LO4
Interactive tutorial activity: Interview skills and writing a user interview research plan Tutorial (2 hr) LO1 LO3 LO4
Week 04 Design ethics and ethical design Lecture (1 hr) LO1 LO5 LO6
Interactive tutorial activity: Interpreting data with affinity diagrams and assigning group tasks Tutorial (2 hr) LO1 LO3 LO4
Week 05 Human-centred user research: Part 2 Lecture (1 hr) LO1 LO2 LO6
Interactive tutorial activity: Interview role playing and personas Tutorial (2 hr) LO1 LO2 LO3 LO4 LO5
Week 06 Visual representation: Part 1 Lecture (1 hr) LO2 LO3
Interactive tutorial activity: Reframing problems/ framing opportunities Tutorial (2 hr) LO3 LO6
Week 07 Visual representation: Part 2 Lecture (1 hr) LO3 LO4
Interactive tutorial activity: Workshopping and idea generation within teams Tutorial (2 hr) LO2 LO3
Week 08 Idea generation: Part 1 Lecture (1 hr) LO1 LO2 LO3
Interactive tutorial activity: Mindmapping and brainstorming Tutorial (2 hr) LO1 LO2 LO3
Week 09 Idea generation: Part 2 Lecture (1 hr) LO3 LO4
Interactive tutorial activity: Idea generation methods: Extreme characters, Scenarios, Storyboards Tutorial (2 hr) LO1 LO2 LO3
Week 10 Prototyping Lecture (1 hr) LO4 LO5 LO6
Interactive tutorial activity: Prototyping in iterative design Tutorial (2 hr) LO5 LO6
Week 11 Design evaluation Lecture (1 hr) LO3 LO4
Interactive tutorial activity: Usability testing and Think-aloud Protocol Tutorial (2 hr) LO5 LO6
Week 12 Guest lecture - TBC Lecture (1 hr) LO1
In-class studio: Work and feedback session Tutorial (2 hr) LO4 LO6
Week 13 Design Thinking: Recap and provocation Lecture (1 hr) LO1 LO4 LO6
In-class studio: Work and feedback session Tutorial (2 hr) LO4 LO6

Attendance and class requirements

Please refer to the Resolutions of the University School: http://sydney.edu.au/handbooks/architecture/rules/faculty_resolutions.shtml

Study commitment

Typically, there is a minimum expectation of 1.5-2 hours of student effort per week per credit point for units of study offered over a full semester. For a 6 credit point unit, this equates to roughly 120-150 hours of student effort in total.

Required readings

Tomitsch, M., Borthwick, M., Ahmadpour, N., Cooper, C., Frawley, J., Hepburn, L.A., Kocaballi, A.B., Loke, L., Núñez-Pacheco, C., ‎ Straker, K., ‎Wrigley, C. (2021). Design. Think. Make. Break. Repeat. A Handbook of Methods (revised edition). BIS Publishers, Amsterdam, The Netherlands.

Learning outcomes are what students know, understand and are able to do on completion of a unit of study. They are aligned with the University's graduate qualities and are assessed as part of the curriculum.

At the completion of this unit, you should be able to:

  • LO1. appreciate the role of design thinking in traditional and cross-disciplinary contexts
  • LO2. select and apply human-centred interaction design methodologies, methods and tools
  • LO3. generate ideas, concepts and designs, informed by user and background research, to innovate interactive technology solutions to complex problems
  • LO4. be aware of design processes and cognition in collaborative, inter-disciplinary teams
  • LO5. apply persuasive oral/visual communication techniques for design communication to specific audiences
  • LO6. discuss and critique designs from a professional perspective.

Graduate qualities

The graduate qualities are the qualities and skills that all University of Sydney graduates must demonstrate on successful completion of an award course. As a future Sydney graduate, the set of qualities have been designed to equip you for the contemporary world.

GQ1 Depth of disciplinary expertise

Deep disciplinary expertise is the ability to integrate and rigorously apply knowledge, understanding and skills of a recognised discipline defined by scholarly activity, as well as familiarity with evolving practice of the discipline.

GQ2 Critical thinking and problem solving

Critical thinking and problem solving are the questioning of ideas, evidence and assumptions in order to propose and evaluate hypotheses or alternative arguments before formulating a conclusion or a solution to an identified problem.

GQ3 Oral and written communication

Effective communication, in both oral and written form, is the clear exchange of meaning in a manner that is appropriate to audience and context.

GQ4 Information and digital literacy

Information and digital literacy is the ability to locate, interpret, evaluate, manage, adapt, integrate, create and convey information using appropriate resources, tools and strategies.

GQ5 Inventiveness

Generating novel ideas and solutions.

GQ6 Cultural competence

Cultural Competence is the ability to actively, ethically, respectfully, and successfully engage across and between cultures. In the Australian context, this includes and celebrates Aboriginal and Torres Strait Islander cultures, knowledge systems, and a mature understanding of contemporary issues.

GQ7 Interdisciplinary effectiveness

Interdisciplinary effectiveness is the integration and synthesis of multiple viewpoints and practices, working effectively across disciplinary boundaries.

GQ8 Integrated professional, ethical, and personal identity

An integrated professional, ethical and personal identity is understanding the interaction between one’s personal and professional selves in an ethical context.

GQ9 Influence

Engaging others in a process, idea or vision.

Outcome map

Learning outcomes Graduate qualities
GQ1 GQ2 GQ3 GQ4 GQ5 GQ6 GQ7 GQ8 GQ9

This section outlines changes made to this unit following staff and student reviews.

The assessment guideline was reviewed and refined.

Use of design templates, such as those from Canva etc. is allowed in this subject for visual reports, presentations and poster submissions, and must be acknowledged if used. 

Use of AI, such as Grammarly and Writefully, is allowed in this subject to assist with written expression and must be acknowledged if used. 

Disclaimer

The University reserves the right to amend units of study or no longer offer certain units, including where there are low enrolment numbers.

To help you understand common terms that we use at the University, we offer an online glossary.