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This is a first subject in HCI, Human Computer Interaction. It is designed for students who want to be involved in one of the many roles required to create future technology. There are three main parts: the human foundations from psychology and physiology; HCI methods for design and evaluation of interfaces; leading edge directions for technologies. This subject is highly multi-disciplinary. At the core, it is a mix of Computer Science and Software Engineering combined with the design discipline, UX - User Experience. It draws on psychology, both for relevant theories and user study methods. The practical work is a human-centred group project that motivates the formal curriculum.
Study level | Undergraduate |
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Academic unit | Computer Science |
Credit points | 6 |
Prerequisites:
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6 credit points of 1000-level programming units (INFO1110 or INFO1910 or INFO1113 or ENGG1810) and 12 credit points of 2000-level units from BAdvComp Table A |
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Corequisites:
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None |
Prohibitions:
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None |
Assumed knowledge:
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None |
At the completion of this unit, you should be able to:
This section lists the session, attendance modes and locations the unit is available in. There is a unit outline for each of the unit availabilities, which gives you information about the unit including assessment details and a schedule of weekly activities.
The outline is published 2 weeks before the first day of teaching. You can look at previous outlines for a guide to the details of a unit.
Session | MoA ? | Location | Outline ? |
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Semester 2 2024
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Normal day | Camperdown/Darlington, Sydney |
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Session | MoA ? | Location | Outline ? |
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Semester 2 2025
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Normal day | Camperdown/Darlington, Sydney |
Outline unavailable
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Find your current year census dates
This refers to the Mode of attendance (MoA) for the unit as it appears when you’re selecting your units in Sydney Student. Find more information about modes of attendance on our website.