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This unit introduces the foundations of software design and construction. It covers the topics of modelling software (UML, CRC, use cases), software design principles, object-oriented programming theory (inheritance, polymorphism, dynamic subtyping and generics), and simple design patterns. The unit aims to foster a strong technical understanding of the underlying software design and construction theory (delivered in the lecture) but also has a strong emphasis of the practice, where students apply the theory on practical examples.
Study level | Undergraduate |
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Academic unit | Computer Science |
Credit points | 6 |
Prerequisites:
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INFO1113 or INFO1103 or INFO1105 or INFO1905 |
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Corequisites:
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None |
Prohibitions:
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INFO3220 or COMP9201 |
Assumed knowledge:
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None |
At the completion of this unit, you should be able to:
This section lists the session, attendance modes and locations the unit is available in. There is a unit outline for each of the unit availabilities, which gives you information about the unit including assessment details and a schedule of weekly activities.
The outline is published 2 weeks before the first day of teaching. You can look at previous outlines for a guide to the details of a unit.
Session | MoA ? | Location | Outline ? |
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Semester 2 2024
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Normal day | Camperdown/Darlington, Sydney |
View
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Session | MoA ? | Location | Outline ? |
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Semester 2 2025
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Normal day | Camperdown/Darlington, Sydney |
Outline unavailable
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This refers to the Mode of attendance (MoA) for the unit as it appears when you’re selecting your units in Sydney Student. Find more information about modes of attendance on our website.