Units of Study

ARIN3640 - Computer Games and Simulation

Semester 1, 2013  |  Credit Points: 6

Coordinator: Michael John Tonkin


From first person shooters to massively multiplayer environments, computer games are rapidly emerging as distinctive cultural forms. The screen languages of interaction and simulation are diverging from and complicating cinematic and televisual conventions. Simulation and visualisation technologies and techniques have developed across many fields. This unit of study introduces students to key concepts and methodologies in computer games and simulation. It combines critical and historical readings in games studies, new media theory and interaction design with hands-on exercises.


1x1000wd equivalent presentation (20%), 1x2000wd analysis (35%), 1x1500wd equivalent design project (35%), participation (10%)


Readings will be supplied online.
Recommended reading:
Salen. K. and Zimmerman, E. (2003) Rules of Play, Game Design Fundamentals. Cambridge, MA: MIT Press;
Salen. K. and Zimmerman, E. (2006) Rules of Play, The Game Design Reader : a rules of play anthology. Cambridge, MA: MIT Press


1x1-hr lecture/week, 1x2-hr seminar/week


18 junior credit points

Additional Information

As part of the 2014 curriculum review this unit of study has been replaced by ARIN2640. This unit of study will not be offered again.


  10am 11am 12pm 1pm 2pm 3pm 4pm 5pm





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