Units of Study
ARIN3640 - Computer Games and Simulation
Semester 1, 2013 | Credit Points: 6
Coordinator: Michael John Tonkin
From first person shooters to massively multiplayer environments, computer games are rapidly emerging as distinctive cultural forms. The screen languages of interaction and simulation are diverging from and complicating cinematic and televisual conventions. Simulation and visualisation technologies and techniques have developed across many fields. This unit of study introduces students to key concepts and methodologies in computer games and simulation. It combines critical and historical readings in games studies, new media theory and interaction design with hands-on exercises.
1x1000wd equivalent presentation (20%), 1x2000wd analysis (35%), 1x1500wd equivalent design project (35%), participation (10%)
Readings will be supplied online.
Salen. K. and Zimmerman, E. (2003) Rules of Play, Game Design Fundamentals. Cambridge, MA: MIT Press;
Salen. K. and Zimmerman, E. (2006) Rules of Play, The Game Design Reader : a rules of play anthology. Cambridge, MA: MIT Press
1x1-hr lecture/week, 1x2-hr seminar/week
18 junior credit points
As part of the 2014 curriculum review this unit of study has been replaced by ARIN2640. This unit of study will not be offered again.
Lecture for ARIN3640
|Class||Computer Games and Simulation|
|Session||Semester 1 2013|
|Location||Carslaw Lecture Theatre 157 F07|
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