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Unit of study_

DESC9117: Sound Design for New Media

2025 unit information

This unit aims to introduce essential concepts in sound design for a range of applications in emerging media technologies such as: interactive systems, video games, immersive video and virtual reality. A grounding will be provided in the theory and criticism of sound design in order to develop an understanding of the potentialities of utilizing audio in synergy with accompanying media. The sound designer's role in the process of creation of meaning will be examined in cultural as well as technical contexts, with the aim of developing and extending production practices towards an articulate and coherent aesthetic. The unit will also look at current computer-based tools and techniques available to the sound designer, as well as examine the various underlying strategies, processes, and sound design philosophies. Upon completion of this unit students will be expected to: understand the opportunities and challenges of different media and their essential concepts and terminology. Students will also acquaint themselves with the history, theory and criticism of sound design. Students will develop technical and conceptual skills in audio production including: building and programming physical computing audio systems, general miking techniques, producing sound effects, and mixing sound for different media, video game and interactive audio programming and immersive audio production.

Unit details and rules

Managing faculty or University school:

Sydney School of Architecture, Design and Planning

Study level Postgraduate
Academic unit Architectural and Design Science
Credit points 6
Prerequisites:
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None
Corequisites:
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None
Prohibitions:
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None
Assumed knowledge:
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None

At the completion of this unit, you should be able to:

  • LO1. Design, develop and implement sound-based interactions for both products and immersive media.
  • LO2. Understand the requirements and limitations of sound-based designs and develop knowledge of how sound interacts with other interactive aspects of a design.
  • LO3. Apply interaction design theories and concepts to assess, analyse and interrogate sound-based content in both products and immersive media.

Unit availability

This section lists the session, attendance modes and locations the unit is available in. There is a unit outline for each of the unit availabilities, which gives you information about the unit including assessment details and a schedule of weekly activities.

The outline is published 2 weeks before the first day of teaching. You can look at previous outlines for a guide to the details of a unit.

Session MoA ?  Location Outline ? 
Semester 2 2024
Normal day Camperdown/Darlington, Sydney
Session MoA ?  Location Outline ? 
Semester 2 2025
Normal day Camperdown/Darlington, Sydney
Outline unavailable
Session MoA ?  Location Outline ? 
Semester 2 2020
Normal day Camperdown/Darlington, Sydney
Semester 2 2021
Normal day Camperdown/Darlington, Sydney
Semester 2 2021
Normal day Remote
Semester 2 2022
Normal day Camperdown/Darlington, Sydney
Semester 2 2022
Normal day Remote
Semester 2 2023
Normal day Camperdown/Darlington, Sydney

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Modes of attendance (MoA)

This refers to the Mode of attendance (MoA) for the unit as it appears when you’re selecting your units in Sydney Student. Find more information about modes of attendance on our website.