This unit aims to introduce essential concepts in sound design for a range of applications in emerging media technologies such as: interactive systems, video games, immersive video and virtual reality. A grounding will be provided in the theory and criticism of sound design in order to develop an understanding of the potentialities of utilizing audio in synergy with accompanying media. The sound designer's role in the process of creation of meaning will be examined in cultural as well as technical contexts, with the aim of developing and extending production practices towards an articulate and coherent aesthetic. The unit will also look at current computer-based tools and techniques available to the sound designer, as well as examine the various underlying strategies, processes, and sound design philosophies. Upon completion of this unit students will be expected to: understand the opportunities and challenges of different media and their essential concepts and terminology. Students will also acquaint themselves with the history, theory and criticism of sound design. Students will develop technical and conceptual skills in audio production including: building and programming physical computing audio systems, general miking techniques, producing sound effects, and mixing sound for different media, video game and interactive audio programming and immersive audio production.
Unit details and rules
Academic unit | Architectural and Design Science |
---|---|
Credit points | 6 |
Prerequisites
?
|
None |
Corequisites
?
|
None |
Prohibitions
?
|
None |
Assumed knowledge
?
|
None |
Available to study abroad and exchange students | Yes |
Teaching staff
Coordinator | Samuel Gillespie, samuel.gillespie@sydney.edu.au |
---|---|
Lecturer(s) | Samuel Gillespie, samuel.gillespie@sydney.edu.au |