IDEA

The IDEA program enables you to design for the future, using the emergent technologies of today

Technology is becoming closely interwoven into everyday life. How we create and design these interactions is crucial to their success and the positive impact they have on our lives. This understanding forms the core of the IDEA program’s design philosophy: technology that is designed to delight its users.

We aim to infuse the latest technological innovation with a human-centred design thinking to solve complex problems. The IDEA program promotes a creative and critical approach, within the framework of research-driven interaction design and user experience methodologies. The result is an understanding of how to design interactive products, services and systems that will have lasting cultural and commercial importance.

The IDEA program is available as a Graduate Certificate, Graduate Diploma or Master degree, commencing in either Semester 1 (March) or Semester 2 (July). Subjects are run either in the evening or in intensive mode—a block series of Fridays and Saturdays—with the option to study part-time. On completion of the program you will be positioned as a well-connected creative industry specialist with expertise across the strategic, creative and technical domains.

Rob Saunders

Rob Saunders (Head of Design Lab) - Rob Saunders is a British-born researcher who joined the Design Lab at the Faculty of Architecture, Design and Planning in February 2006. His research interests include computational creativity, creative computing, human-robot interaction, creative robotics and robotic art. Rob is particularly known for his work developing computational models of curiosity to investigate and support creative design in humans and machines.

Lian Loke

Lian Loke (Program Director MIDEA) - Lian Loke is an interaction design researcher and performance artist, with the lived body at the core of inquiry into contemporary issues and emerging technologies. One of her primary interests is in creative approaches to physical activity and bodily self-awareness, mediated by interactive technologies. She has an established research program of working with somatic practitioners and dancers to inform the design and human experience of body-focused interactive systems for disrupting the habit-body in order to revitalise our everyday behaviours (Australia Council for the Arts funded projects Thinking Through The Body 2008/09, Luscious Apparatus 2010/11, and University of Sydney PLANET and Faculty funding 2014).

Ollie Bown

Oliver Bown – Ollie is a British researcher and electronic music practitioner who joined the Design Lab at the Faculty of Architecture, Design and Planning in June 2011. His research interests include digital music, music software and performance systems, computational creativity, biologically-inspired computing, complex systems and ecosystems, multi-agent modelling, models and theories of cultural dynamics, and human evolution, particularly with respect to human artistic behaviour.

Martin Tomitsch

Martin Tomitsch (Program Director BDesComp) - Martin Tomitsch is a researcher and interaction designer with a background in informatics. Before joining the Design Lab in January 2009, he worked as user experience designer in large IT projects in Vienna, Austria. His research is on merging digital and physical experiences, and he is known internationally for his contribution to establishing media architecture as a research field.

Somwrita Sarkar

Somwrita Sarkar – Somwrita Sarkar is a lecturer and researcher with a background in engineering design and urban planning. Her research looks at complex systems and networks in design, technological and biological domains as well as the methodologies involved in approaching them. Somwrita’s methods are being applied across engineering design, social networks, brain/neural networks and urban spatial and socio-economic networks. She is also collaborating with two complex systems research groups across the University of Sydney.

Caitilin de Bérigny

Dr Caitilin de Bérigny is a yoga teacher, artist and researcher in the Design Lab, at the University of Sydney, Australia. She has studied, lived and worked internationally in Paris and Marseille in France, and in Seattle in the USA. Her research engages mediation, mindfulness and mind computing technologies to engage interaction design in urban space. Caitilin has exhibited her work internationally in France at the ENSBA in Paris and Marseille; in the USA at the Commencement Gallery; in Canada at McGill; in Australia at the National Gallery; Canberra Contemporary Art Space; M16; in Brazil at the Climate Change Impacts and Responses; in Leeds at CRTL Bodies; and in Berlin at the Wekstad. Her website is www.caitilindeberigny.com

Upskill
With a Graduate Certificate

In the Graduate Certificate, you will develop the essential industry knowledge and skills for working as an interaction or user experience designer, at ease with web and mobile applications. Once you have these core skills in human-centred design thinking, web/mobile interface design and software programming, you are trained to analyse and evaluate their application in a range of design contexts. This evaluative approach is what enables IDEA students to create meaningful interactive experiences that will become ubiquitous parts of our everyday life.

Unit Code

Unit Title

CP

Semester

IDEA 9103

Design Programming

6

1a, 2a

Dr Rob Saunders

Intensive

Lecture 1h/wk, Tutorial 2hrs/wk

Tutorials and participation (10%); three programming assignments (90%)

This unit aims to teach students an understanding of the stages involved in the development of software for design; skills in the design and implementation of software for design tasks and in the development of software as design tools.

On the successful completion of this unit of study, students will have demonstrated through individual and group programming assignments: skills in using software tools to build interactive, visual design applications; knowledge of object-oriented programming concepts; implementation techniques such as editing, using libraries, and compilation and runtime environments; knowledge of programming language concepts including: classes, methods, object creation, instance and local variables, primitive and object types, simple I/O, and control flow; knowledge of software design and development processes including analysis of requirements, design of data-structures, functions and classes, software development lifecycles, and managing software projects.

This unit is a foundational core unit in the Master of Interaction Design and Electronic Arts program.

IDEA 9105

Interface Design

6

1b & 2b

Dr Lian Loke

Intensive

Lecture 1 hr/wk, Tutorial 2 hrs/wk

Tutorials and participation (10%); three assignments (90%)

This unit introduces students to the fundamentals of user interface design. Interface design is an important element of a human-centred design approach to the development of interactive computational systems.

Students will learn about industry standard user interface design and usability principles and guidelines, based in visual design theory and visual perception. They will acquire practical knowledge through the application of tools and techniques for designing and evaluating user interfaces for web and mobile products.

The unit increases awareness of good and bad design through observation and evaluation of existing technology, and develops appreciation of visual design principles and their impact on the user experience of interactive products.

The knowledge and skills developed in this unit will equip students with the essential capabilities for working in the interaction design and user experience profession. This unit is a foundational core unit in the Master of Interaction Design and Electronic Arts program.

IDEA 9106

Design Thinking

6

1

Dr Lian Loke

Standard

Seminar 3 hrs/wk

Design assignments (90%), Participation (10%)

This unit of study provides an overview of a human (or user) centred approach to the design of interactive technologies. It introduces students to design thinking and how it can be productively applied to different design situations. The theoretical concepts, methods and tools for the key stages of interaction design are covered including user research, ideation, prototyping and user evaluation. The cognitive processes of individual designers are also explored. Students learn to persuasively communicate and pitch design concepts with an emphasis on the user experience through visual storytelling and the use of video. It provides students with the principles, processes and tools for working on user-centred design in studio projects.

Students will acquire the following learning outcomes:

1. An appreciation of the role of design thinking in traditional and cross-disciplinary contexts

2. Theoretical and practical understanding and application of human-centred design methodologies, methods and tools

3. Demonstration of ideation and concept development, informed by user and background research, to innovate interactive technology solutions to complex problems

4. Awareness of design processes and cognition in collaborative, inter-disciplinary teams

5. Demonstration of persuasive oral/visual communication techniques

EXTEND YOUR CREATIVE THINKING WITH A GRADUATE DIPLOMA

In the Graduate Diploma, you will engage in design studio projects to further extend the foundational skills, both conceptually and technically. We offer a studio-based teaching environment in which you work individually or in teams to creatively solve complex design challenges. You will learn to design across multiple platforms and scales—from natural, tangible and wearable user interfaces to interactive architecture, creative robotics and urban informatics. Your ideas may even become the basis of prototype products, patents or start-up services.

Unit Code

Unit Title

CP

Semester

IDEA 9101

IDEA Laboratory 1

6

1a

Dr Rob Saunders

Intensive

Lecture 13h/wk, Tutorial 26hrs/wk

3 x Individual Assignments (100%)

The aim of this unit of study is the learning of key technical skills for prototyping and building interactive digital media within a creative design framework. The unit provides an introduction to the fundamentals of various software and hardware construction tools, and the technological platforms available for building sensor-based interfaces.

The lab sessions will be conducted as a series of intensive lectures/tutorials during the first half of the semester. Students will gain practical experience through a series of exercises and assignments. For those students enrolled in IDEA9102 IDEA Studio 1, it will provide the foundation for the technical implementation of the studio project.

IDEA 9102

IDEA Studio 1

12

1b

Dr Rob Saunders

Intensive

Lecture 1h/wk, Tutorial 2hrs/wk

Project (100%)

The aim of the studio is to explore new interaction possibilities offered by emerging digital technologies through a design-led approach. Each studio is based around one or more design projects, which address a specialised area of study, supported by lectures and seminars to introduce the relevant theory, knowledge and design precedents.

The specialized areas of study will vary from semester to semester, ranging for example from small-scale wearable devices to large-scale environments, and will reflect contemporary issues in interaction, art, design, culture and technology. The studio aims to develop the student's conceptual design abilities together with their technical skills, within the framework of a highly creative, research-based and human-centred design process.

Students will be expected to apply interaction design methodologies to their project work and follow a design-oriented approach to the development of hardware and software, through experimentation and iterative prototyping.

IDEA 9201

IDEA Laboratory 2

6

2a, 2b

Dr Lian Loke

Intensive

Lecture 13h/wk, Tutorial 26hrs/wk

3 x Individual Assignments (100%)

The aim of this unit of study is the learning of key technical skills for prototyping and building interactive digital media within a creative design framework. The unit provides an introduction to the fundamentals of various software and hardware construction tools, and the technological platforms available for building sensor-based interfaces.

The lab sessions will be conducted as a series of intensive lectures/tutorials during the first half of the semester. Students will gain practical experience through a series of exercises and assignments. For those students enrolled in IDEA9202 IDEA Studio 2, it will provide the foundation for the technical implementation of the studio project.

IDEA 9202

IDEA Studio 2

12

2a, 2b

Dr Lian Loke

Intensive

Lecture 1h/wk, Tutorial 2hrs/wk

Project (100%)

The aim of the studio is to explore new interaction possibilities offered by emerging digital technologies through a design-led approach. Each studio is based around one or more design projects, which address a specialised area of study, supported by lectures and seminars to introduce the relevant theory, knowledge and design precedents.

The specialized areas of study will vary from semester to semester, ranging for example from small-scale wearable devices to large-scale environments, and will reflect contemporary issues in interaction, art, design, culture and technology. The studio aims to develop the student's conceptual design abilities together with their technical skills, within the framework of a highly creative, research-based and human-centred design process.

Students will be expected to apply interaction design methodologies to their project work and follow a design-oriented approach to the development of hardware and software, through experimentation and iterative prototyping.

ADD RESEARCH CAPABILITY
With a Master

The Master of Interaction Design and Electronic Arts culminates in a capstone research project, industry internship or graduate design project. This is where you can dive deep into a topic of your interest, gain industry experience or collaborate on a design research project with one of our Design Lab researchers.

Unit Code

Unit Title

CP

Semester

IDEA 9301

IDEA Graduation Studio

12

1, 2

Dr Lian Loke

Standard

Studio six hours per week

Participation (15%); technical competency & idea proposal demonstration (15%); design process documentation (20%); design major project and exhibition (50%)

This is the culminating studio of the Master of Interaction Design and Electronic Arts that provides students with a capstone experience. The aim of this studio is to draw together and synthesise the learning that has taken place during the whole degree.

The student will develop a graduation design project based on an industry-focused brief. Students will work in small teams or individually to produce a design proposal and solution that addresses industry relevant issues and challenges and incorporates innovate interactions and applications of emergent technologies.

The submitted design work should be of high quality suitable for professional presentation and portfolio.

IDEA 9302

IDEA Research Project

12

1, 2

Dr Lian Loke

Standard

Group supervision 1 hr/wk

Proposal and presentation (10%); Design and built work (80%); Mixed media documentation and final presentation (10%)

The research project offers students the opportunity to work on an individual research project exploring current problems and issues in a wide range of application areas that would benefit from an inter-disciplinary design research approach to design, technology and human-computer interaction. Students can choose to follow one of the primary types of design research: design (a fundamental component of the research is the design and implementation of an artefact/system); empirical (empirical data gathering is required to understand a phenomenon); model (a computational model is generated to understand a phenomenon); and studio-based (creative/experimental design or artform is produced for exhibition). Students must prepare a research proposal outlining the research objectives and questions, a brief literature review, the research methodology and a timeline.

This unit of study can be taken alone (Option 1) for students wishing to focus on the practice of design research, or in conjunction with IDEA9303 Research Dissertation (Option 2) for students wishing to develop their academic research capacity and with an interest in further postgraduate research study.

For Option 1, students must submit documentation of their design work and built artefacts produced during the research. The designed/built artefacts will be assessed on the merits of their underlying design rationale or original conceptual thinking, and their implementation in the form of software, hardware, theoretical discourse or other physical manifestation.

For Option 2, a single result is given for the combined project and dissertation – see IDEA9303 for the assessment criteria.

IDEA 9303

IDEA Dissertation

12

1, 2

Dr Lian Loke

Standard

Group supervision 1 hr/wk

Proposal and presentation (10%); Dissertation and built work (80%); Mixed media documentation and final presentation (10%)

The research project/dissertation offers students the opportunity to work on an individual research project exploring current problems and issues in a wide range of application areas that would benefit from an inter-disciplinary design research approach to design, technology and human-computer interaction. Students can choose to follow one of the primary types of design research: design (a fundamental component of the research is the design and implementation of an artefact/system); empirical (empirical data gathering is required to understand a phenomenon); model (a computational model is generated to understand a phenomenon); and studio-based (creative/experimental design or artform is produced for exhibition).

Students must prepare a research proposal outlining the research objectives and questions, a brief literature review, the research methodology and a timeline. At completion, students must submit a written dissertation and documentation of any designed/built artefacts produced during the research. A research dissertation should be 8,000 to 10,000 words in length.

The designed/built artefacts will be assessed on the merits of their underlying design rationale or original conceptual thinking, and their implementation in the form of software, hardware, theoretical discourse or other physical manifestation. The dissertation is assessed on its design methodology/rationale, empirical evaluation, analysis or description within related theories or critical reflection, and the presentation, using appropriate visual, written, verbal and multimedia presentation techniques. IDEA9302 IDEA Research Project and IDEA9303 IDEA Dissertation are not assessed separately. A single result is given for the combined project and dissertation.

IDEA 9311

IDEA Research Internship

12

1, 2

Dr Lian Loke

Internship

Min. 8 hrs/semester group supervision; 2 hrs/wk supervision by private partner

Proposal and presentation (10%); Written report and built work (70%); Critical reflection on design process and logbook (10%); Mixed media documentation and final presentation (10%)

This unit allows students to collaborate with a private partner on a project with a strong design research character. Such project would typically not be connected to the direct commercial goals, require a certain degree of risk, and necessitates a level of technical and design expertise that is not available by the private partner. The program coordinator can choose to offer pre-approved client briefs from known external partners to interested students.

Students need to submit a written project proposal, detailing the project objectives, the approach, the intended outcomes and timeline of the internship, and the agreement from the private partner. The proposal must describe how the outcomes of the internship will include the design and production of a design work that has a clear relationship to the skills and knowledge taught in the IDEA program.

The total workload should reflect a 12 credit point unit of study in this degree. At completion, the student must submit: a log book (physical or digital) of their internship activities, together with a critical reflection on their design process (of at least 1000 words); a written report describing the design concept, rationale, design methodology, the development structure, and an evaluation of the design work undertaken at the internship (of at least 5000 words); and mixed media documentation of the work.

The student is expected to present their work to peers and assessors. The academic supervisor, the program coordinator and the private partner will jointly assess the work. Students must seek permission to enrol from the program coordinator before the start of the teaching semester. It is at the sole discretion of the Program Director to approve the private partner and project. Approval must be sought before enrolling. Internship must end before end of semester. Credit will not be granted for this unit of study.

FLEXIBLE TO YOUR LIFE AND PASSION

You can adapt this program to suit your interests and passions by taking electives from other faculties. We recommend electives from within the Faculty and across the university, to build up theoretical knowledge or technical skills for further specialisation.

The course is timetabled to suit your busy schedule. Subjects are run either in the evening or in intensive mode (a block series of Fridays and Saturdays). You can also study part-time. The course has embedded qualifications, enabling you to graduate after the foundation first semester with a Graduate Certificate, or continue on to the Graduate Diploma or Master level. On the completion of the Graduate Certificate, you are able to upskill to the Diploma or Master at any time that suits.

BUILD YOUR DESIGN PORTFOLIO

You will build a compelling design portfolio showcasing not only your design skills but also your understanding of how best to convey the user experience of new products and services. We offer many opportunities to work on interdisciplinary projects and exhibit your work within the university or at high profile public events, such as Vivid Festival and Design Week at the Powerhouse Museum. The Faculty also draws on industry and alumni contacts to enable opportunities to build your professional network, allowing you to emerge with the creative expertise and interdisciplinary connections you need to forge a unique and exciting career.

‘See my fear’: Wearable technologies as an aid to communicate and understand emotions of kids with autism

The aim of this research is to explore wearable sensing technology and wearable computing in order to create an alternative and appropriate way to visualize arousal states and potential emotions of children with autism. Emotional expressions act as an interaction regulator between people, however, some developmental disorders, like autism, affect children’s ability to express emotions in a common way.

Ambient Histories

Every day in major cities across the globe roughly half a billion public tweets are posted to the social micro- blogging service Twitter. With much of this activity now taking place at street level in the public commons, concentrated pockets of geotagged tweets are beginning to emerge around popular city sites. In effect, these pockets are.annotations of the urban experience, offering historical insight into the social evolution of real-world spaces. This study investigates new interaction models for the exploration of annotated cities, employing the concept of locative media as a contextual filter for densely populated Twitter archives. Following a review of existing locative tools, concept designs are presented for an mobile application aimed at supporting immersive interaction with locally geotagged media. Two rounds of user testing for these designs are outlined, followed by a revised user flow and a list of potential improvements for future design iterations.

Packed or Not: Making crowdedness predictions to improve passenger comfort

There is a growing need for public transport systems as well increasing ridership in urbanised cities. Mobile application can assist in meeting this need by providing passengers with better transit information. Existing transit apps that provide crowdedness information do not offer a current-condition summary of crowd levels on a single page. This study aims to introduce the concept of a crowdedness predictions application, and illustrate how a simple user interface that focuses on communicating crowding conditions on trains can support passengers’ user experience. By providing a means for passengers to self-regulate travel behaviour, the implications for public transport systems is the potential redistribution of crowds over time.

Meet our students

Susana Alarcon Licona

After getting an Industrial Design bachelor's degree and working on interior and product design. my interest in using technologies as a medium and as an aim of my projects started to grow.

The IDEA program was the ideal opportunity to obtain the knowledge, technical skills and inspiration to explore different approaches to design. The events, talks and exhibitions that take place in the Faculty allowed me to make great contacts that translated into opportunities for work and invitations to exhibit my projects at the Powerhouse Museum.

The exposure to different disciplines and the freedom within the program gives you the chance to explore things more creatively and take more ownership of your work. For me, it meant I was able to find my passion in wearable and disability-inspired technologies, a research area that I will pursue in a PhD program at Design Lab.

Lavie Sak

I left my management consulting career and the States with the intention of only learning about new UX principles and design processes through the IDEA program—but in reality, I learned something far more applicable and important. I learned that design is so much more than what most people think: it means thinking about problems in new and unique ways, realising there are a multitude of solutions, and thinking about thinking itself.

With the help of the teaching staff and their broad range of expertise (art, technology, filmography, user experience, curation etc.), I was able to explore and develop my own ideas. The program’s flexibility allowed me to excel.

Since graduating, I founded Shot Stats, which was accepted into the leading hardware based accelerator HAXLR8R, in Shenzhen, China. Shot Stats provides valuable metrics using an on-racket device with accelerometers and gyroscopes. The M.IDEA program is a great place for creative solutions like Shot Stats to originate and flourish!

Michael Ford

The start of my career coincided with the emergence of the early days of the internet in Australia—basically on the back of an undergraduate degree spent punching green code onto black terminal screens. After 12 years outside uni I realised how different the technology landscape had become, so I used the IDEA program to reboot and reorient myself. Early in the course I had my ‘Eureka’ moment when we watched Volkswagen’s Fun theory campaign. The piano stairs are the perfect example of how creative technology can entertain, engage and ultimately change behaviour. I’ve always had a love for technology and an interest in how it reshapes human interactions and culture; as technological capabilities change, the role of technology must be constantly reimagined, giving more opportunity to be part of the story rather than just spectators.

The IDEA program was instrumental in exploring these themes, giving a thorough grounding in human-centred design principles (UX, HCI), while using prototyping to put that theory into practice. Ultimately it gave me the language and tools to express ideas and unleash a creative side to myself I had previously dismissed.

The IDEA program was instrumental in exploring these themes, giving a thorough grounding in human-centred design principles (UX, HCI), while using prototyping to put that theory into practice. Ultimately it gave me the language and tools to express ideas and unleash a creative side to myself I had previously dismissed.

Luke Hespanhol

After getting a Bachelor Degree in Computer Science, working for more than a decade as a corporate IT consultant and then doing a Masters at the College of Fine Arts, I joined the University of Sydney's IDEA program in 2011. By exposing me to 'real life' briefs and user-centred design approaches, the degree was essential in reshaping my practice around people and their experiences. It equipped me with the technical and design skills to expand my portfolio and trained me in research methodologies, allowing me to better structure my work, report its progress and present its outcomes in international peer-reviewed conferences. It threw me into a lively network of like-minded creative professionals, through which opportunities for practical work often emerged. As a result, I left IDEA as a much more mature professional designer and artist.

I am now a PhD Candidate at the Faculty of Architecture, Design and Planning, developing research in responsive environments for social interaction, as well as a casual lecturer for IDEA and a freelance creative technologist. I have grown a career as a media artist, exhibiting in various galleries and public festivals, including Vivid Sydney (2012, 2013, 2014), Harvest Festival (2011, 2012) and Sydney Fringe (2012). Such projects are often done in collaboration with lecturers and students from Design Lab, feeding back into our broader research process.

Claudia Núñez-Pacheco

I came to Australia with the help of a Becas Chile scholarship which enabled me to study IDEA and now continue on to gain my PhD. It’s been a very rewarding experience, especially at an intellectual level: within the Design Lab (IDEA’s home) is a very active and prolific research community, where I feel completely free to explore different areas of knowledge, including those that seems to be underrepresented in the field of Human Computer Interaction (HCI). This opportunity opens the door for the exploration of different approaches and disciplines, without being necessarily limited by current paradigms or predominant schools of thought.

My current research question asks ‘How do technology-enhanced garments assist in the amplification of bodily awareness and, by extension, self-discovery?’ I am now working on the elaboration of physical wearable prototypes to be tested and evaluated by various users, most of them practitioners of body-centred disciplines, such as Focusing. In order to do so, it is fundamental to understand the user's needs as well as the nature of the human body in context with technology.

The Faculty of Architecture, Design & Planning provides a vibrant and creative environment for designing ideas and objects, with its supportive community and excellent fabrication facilities for prototyping my designs—but perhaps what I enjoy the most is the fact that it feels like home.

Lichen Huang

My first exposure to Interaction Design was through a photo-sensor system at Shanghai World Expo in 2010, which showed me that there was a strong link between the physical andvirtual environments. After that I wanted to achieve a new understanding of the interaction between computers and people and discovered the MIDEA program at Sydney University.

The MIDEA program helped me expand my interests in the fields of information visualisation and pervasive interaction. Much of my Design Lab experience and team activity in the studio was extremely rewarding, allowing me to understand people’s needs, design cycles, interface evaluation and to use design thinking to explore usability prior to programming. For example, my individual research project intended to demonstrate advanced connectivity between systems, for which I constructed a gestural interaction wall that visually represented Twitter interactions.

After graduation I was offered the position of User Researcher in Interaction Design at LKK Design, which is the leading industrial design company in China where I have worked on projects for Audi, Dell, Samsung and more, making use of many skills in design thinking—such as product definition, brainstorming, planning and business modelling—that I honed in the MIDEA course.

SILJE JOHANSEN

I have a degree in information technology and I’ve been working for some years in the software industry as both a programmer and technical resource for sales. I wanted to find a degree where I could use my technical background at the same time as developing design skills and be creatively challenged. I’ve always had an artistic side to me and this degree seemed to be perfect.

I’ve really enjoyed playing and experimenting with such a wide variety of technologies. I’ve especially enjoyed working with sensor based interfaces – making things talk using electronics combined with software.

For anyone considering this degree I’d say no matter whether you come from a technical or a more creative background, as long as you have a passion for design, and like working with ideas and cutting edge technologies, this degree would be a good choice.

David Montero

When I was a kid I was fascinated by sci-fi and technology, and wanted to be an inventor. After I graduated in Computer Engineering I realised that technology could feel intimidating and somehow non-human—my goal was to democratise it and make technology accessible to everyone. I did two years postgraduate research in HCI and empathic agents but wasn’t yet able to combine my goal with my professional career.

The IDEA program brought the user into the picture; it finally showed me the way to make technology humane and friendly. As a side effect it brought back my creativity—buried from years of engineering school—and I finally became an inventor!

Thanks to the IDEA program I managed to steer my career into a creative and fulfilling path. I also rediscovered my artistic side in which I’m still working with passion, and even exhibiting some interactive pieces.

Admission Information

Available places will be offered to qualified applicants based on merit, according to the following admissions criteria. Admission to the Graduate Certificate in Interaction Design and Electronic Arts requires a bachelor's degree from the University of Sydney or an equivalent qualification.

Admission to the Graduate Diploma in Interaction Design and Electronic Arts requires:

a bachelor's degree from the University of Sydney or an equivalent qualification; or

completion of the requirements of the embedded graduate certificate with a WAM of at least 70.

Admission to the Master of Interaction Design and Electronic Arts requires:

a bachelor's degree from the University of Sydney or an equivalent qualification with a credit average mark across all units; or completion of the requirements of the embedded graduate diploma; or completion of the requirements of the embedded graduate certificate with a weighted average mark of at least 70.

How to Apply

Applications for Postgraduate studies can now be completed easily online.

Visit Courses Online to get started.

Applications must be accompanied by original transcripts of study (or copies issued and certified by the issuing institution), together with certified copies of your Identification. (Birth Certificate or Passport).

Where students are applying for a certificate level based on industry experience, please attach a CV and any other supporting documentation which may assist in the assessment of your application.

Study one unit of study as professional development

The Faculty of Architecture, Design & Planning runs Continuing Professional Development short courses which provide a valuable opportunity for professionals and students to be updated on career-related skills and any recent changes in their professions.

If you are considering further study it is also an opportunity to try a subject from the program to gauge its suitability. Once the assessment requirements are completed participants may be able to receive 6 credit points per subject towards a future degree.

Get Started Now