This unit aims to teach students an understanding of the stages involved in the development of software for design; skills in the design and implementation of software for design tasks and in the development of software as design tools.
This unit introduces students to the fundamentals of user interface design. Interface design is an important element of a human-centred design approach to the development of interactive computational systems. grammar, its own conceptual shorthand, its own languages, and a multiplicity of genre, structures and forms that it sources and references albeit often tacitly or transparently.
Students will learn about industry standard user interface design and usability principles and guidelines, based in visual design theory and visual perception.
This unit of study provides an overview of a human (or user) centred approach to the design of interactive technologies. It introduces students to design thinking and how it can be productively applied to different design situations.
The theoretical concepts, methods and tools for the key stages of interaction design are covered including user research, ideation, prototyping and user evaluation.
Media audiences are experiencing knowledge, art and entertainment in novel ways as cultural industries increasingly take up emerging technologies.
New Media Audiences investigates the range of contemporary practices of production, distribution and consumption associated with digital tools. We examine the sites where audiences experience digital media: art galleries, cinemas, theatres, homes, mobile devices, public spaces, workplaces and online
The aim of this unit of study is the learning of key technical skills for prototyping and building interactive digital media within a creative design framework.
The unit provides an introduction to the fundamentals of various software and hardware construction tools, and the technological platforms available for building sensor-based interfaces.
The aim of the studio is to explore new interaction possibilities offered by emerging digital technologies through a design-led approach. Each studio is based around one or more design projects, which address a specialised area of study, supported by lectures and seminars to introduce the relevant theory, knowledge and design precedents.
The specialized areas of study will vary from semester to semester, ranging for example from small-scale wearable devices to large-scale environments, and will reflect contemporary issues in interaction, art, design, culture and technology.
This is the culminating studio of the Master of Interaction Design and Electronic Arts that provides students with a capstone experience.
The aim of this studio is to draw together and synthesise the learning that has taken place during the whole degree. The student will develop a graduation design project based on an industry-focused brief.
This unit allows students to collaborate with a private partner on a project with a strong design research character. Such project would typically not be connected to the direct commercial goals, require a certain degree of risk, and necessitates a level of technical and design expertise that is not available by the private partner.
The program coordinator can choose to offer pre-approved client briefs from known external partners to interested students.