From websites and mobile apps to internet-of-things products and immersive environments, you will be at the leading edge of today's user experience (UX) design world when you study with us.
In this program you learn how to create elegant, high‑caliber, commercially viable products and services. You will gain a toolbox of skills in visual design, digital media production, coding, prototyping and user experience design. Most importantly, you will be taught to recognise and use tools that address specific social and commercial challenges, to solve real-world problems.
The program includes four design studios, which focus on specific themes, such as mobile apps, data visualisation and interactive product design. Through these studios you will build your portfolio and be well prepared for a career in this exciting, high-growth and highly paid industry. You can also take electives from other faculties. For example, you are eligible to graduate from Design Computing with a minor in Information Technologies (IT). Our independent study options, as well as the optional honours year, allow you to further develop your skills in a specific area and work on your own project ideas.
Bachelor of Design Computing
After completing my degree, I have entered into the industry as an Interaction Designer for Virtual and Mixed reality experiences. Based on my honours research of current and upcoming trends, I have had the opportunity to explore cultural trends and work with the latest devices like the Oculus Rift, HTC Vive, and Google Cardboard.
Entering university I didn’t have a clear image of what my future career would be, I just knew I wanted it to be rooted in design and in computing. This degree was the only one that gave me the flexibility to explore a large range of areas and find the one best suited to me. I also liked the focus on current design tools and techniques, and I was very impressed when I saw the bodies of work created by current students, when I saw that I immediately knew I wanted to do this course.
Design Computing is a unique technology driven course that allows you to learn a bit of everything early on, so that as you progress through the course and develop these core skills you end up shaping your own unique path. I started off thinking I just liked visual design and animation, but discovered building interfaces and experiences that people actually interacted with - that they found useful - this really appeals to me.
I come from a small country in South America where traditions and the lifestyle are important, but also success. I wanted a new challenge, somewhere that was going to be totally new to me, and the University of Sydney gave me the chance to come study abroad and explore my skills.
I graduated with first class honours from the University of Sydney in Design Computing in 2007 and was awarded the University Medal for my research on information aesthetic data visualisation.
The studios in the Bachelor of Design Computing ensure that you consider the brief and understand users’ needs. That’s essentially the same as industry. The courses set you up to be a great project manager as well as technically skilled at design.
Data visualisation is multidisciplinary. You need to understand the visuals and how to make your content engaging as well as understand the theoretical side that underpins the work you do. It’s hard to find people who tick all those boxes, so we’re pleased with the graduates of Design Computing that we’ve hired.
I fell in love with the flexibility of this program on Open Day.
At the time, no other University offered a course like this and after extensive research, I knew this was the course for me.
I believe Design is in everything! And it should be implemented as a part of every project (software or hardware). User Experience design is presently the best method for creating successful products and services.
I am currently a UX designer in the Innovation team at PwC Australia. As a day job I get to test cutting edge technology on real users, tackling unusual design challenges.
My studies in Design Computing have equipped me with a diverse range of technical skills and design methodologies that can be readily applied to solve problems in an innovative way, as well as practical skills that allow these solutions to be rapidly implemented and evaluated. The studio work on large-scale projects created a stimulating environment for teamwork, critique, and innovation, and allowed me to explore my creative interest: intersecting design with technology and art. I hope to stay surrounded by design as theory, design as practice, and design as art: applying my knowledge to creative projects, or researching new innovations in the field of interaction design.
I studied a Bachelor of Design Computing (Hons) and graduated in 2014 with the University Medal. Since graduating, I’ve worked on many interesting projects as an Experience Designer at Massive Interactive – including the Emirates in-flight entertainment system and the interface for Foxtel’s set-top box. I’ve also been involved with start-ups, co-founded Edisse as the primary designer, and designed a mobile chat interface for OpenLearning as a front-end developer.
Studying in the Design Lab of FADP was a great experience. The lecturers and tutors were very supportive and it was great to be surrounded by such a diverse range of peers, united by a love of design, technology and all things geeky!
Studying the Design Computing program has given me the ability to be effective in my role of designing solutions for various clients. I learnt the very important skills of iterative design and ‘questioning everything’ along with enough technical knowledge to allow me to communicate with developers involved in projects. My advice to current and future students is to continually build, whenever you find a little annoyance in the world try and design a solution for it.
You don't have to be a programming genius or technical whiz to do DesComp. You just need to be interested in design and be genuinely curious about how things work.
The Design Computing studio environment and small lectures make for an excellent creative environment. In the final third year studio, I developed a jacket that would guide the wearer through the city without the need of a screen.
At the time, I wanted to develop what I initially called the Urban NavJacket, but I knew the technology and my skills were lacking. So instead, I completed Honours, travelled, and then worked a full-time job for a year. Whilst in-between jobs I found a bit of time to work on my own projects. I started to reboot the old code, and at the same time I was fortunate enough to meet up with one of my Design Computing classmates who happened to work at a company eager to establish a 'wearables' division.
They needed some ideas, so I was brought in as a researcher/consultant. From there, I began developing and they began marketing what is now called the Navigate Jacket. The jacket was most recently featured in Vogue and showcased at GroupM’s mLab, alongside the likes of Google Glass. I think a lot of it was luck, but also knowing which trend was on the rise.
I was unsure what career I wanted, but I have always had a creative streak. When I attended the design computing seminar at the University of Sydney, I was captivated and knew this was the course I really wanted to do. This degree has helped me so much for my future after university. The degree coordinator often holds careers events at the University for all design computing students to attend. One of these events led me to apply for an internship with Razorfish, which I am super excited about commencing. With the help of the teaching staff and their broad range of expertise (art, technology, filmography, user experience, curation etc.), I was able to explore and develop my own ideas. The program’s flexibility allowed me to excel. Through my study exchange I was also shown the world of design abroad. I now have connections in the UK if I choose to work overseas.
Dr Martin Tomitsch is an Associate Professor in Design and the Head of Design Lab at the University of Sydney, where he teaches interaction design and human-computer interaction. He is the Director of the Design Computing program and a member of the Design Lab, an interdisciplinary research group within the School of Architecture, Design and Planning.
His primary research interest is the application of user-centred interaction design methods and the study of user behaviours to inform the development of novel interfaces and interaction techniques for everyday life. In his research work he emphasises the design and evaluation of new approaches to human-computer interaction.
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