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Mike Seymour

Mike Seymour


Lecturer; PhD Candidate

Rm 4187
H70 - Abercrombie Building
The University of Sydney
NSW 2006 Australia


Bio

Mike Seymour has a B Sc. focused on CGI and Pure Maths from the University of Sydney where he also did his Masters (MBA) and he is currently doing his PhD. His research is into using interactive realtime photoreal faces in new forms of Human Computer Interfaces (CHI). Mike has worked for many years in the visual effects area of the entertainment industry, in R&D and in film production, winning an AFI and being nominated for a Prime time Emmy in the USA. He has worked as a compositor, vfx supervisor and second unit director on various TV shows here and in the UK. He is also well known for his work as a writer, consultant and educator with the web sites fxguide.com and fxphd.com. These sites provide an important link between the film and vfx community and the research community who constantly push the limits of technology.  Mike has lectured and presented at NAB, ACM SIGGRAPH, CVMP and SMPTE. He regularly can be heard on the company's own podcasts, as well as having contributed to Warner Bros., Paramount,  News Corp, the BBC (radio) and WIRED Magazine (- over 70 times). Mike is based in Sydney, but has previously worked in Hollywood and London.

Mike does research into the use of photo real, realtime, computer generated faces for new forms of effective communication and education, and the issues that need to be resolved for adoption and acceptance.

Research Interests

Mike Seymour has extensive research expertise in cognitive Agents and Avatars, built with high end animation and simulation of the human face.

This physical modeling is coupled with ‘emotional modeling’, that provides an Affective Computing model for new types of Human Computer Interfaces (HCI).

With the growth of AI and conversational bots, Mike aims to take technology he knows from many years in the film industry and use it in new ways to explore our relationship with computers, specifically our interaction and acceptance of these new forms of UI.

This work spans the Business Information Systems discipline in the Business School and the School of Information Technologies in the area of Human-Centred Technology (HCT) research and the CHAI: Computer Human Adapted Interaction Research Group. This research group is focused on creating technologies to enrich and transform our lives through understanding people and their needs. It combines research from the design sciences, psychology, education, human-computer interaction, device engineering and data mining.

Additionally, given his many years in Industry, he also researches and teaches in the area of Project Management for complex systems. Mike focuses on the transfer of techniques from software development to broader industry Agile / Adaptive project management. This research agenda is in concert between the Business School and research done the Project Management Program at the School of Civil Engineering.

Publications

2017

6
Conference Proceeding/s

Seymour M, Riemer K and Kay J 2017 'Interactive Realistic Digital Avatars - Revisiting the Uncanny Valley', Proceedings of the 50th Hawaii International Conference on System Sciences HICSS-50, Waikoloa, United States, 7th January 2017

2016

4
Journal Article/s

Sagar M, Seymour M and Henderson A 2016 'Creating connection with autonomous facial animation', Communications of the ACM, vol.59:12, pp. 82-91 Link

6
Conference Proceeding/s

Seymour M and Coyle S 2016 'Towards a research agenda for adopting Agile Project Management in Creative Industries', Proceedings of the 11th International Research Workshop on Information Technology Project Management (IRWITPM), Dublin, Ireland, 10th December 2016

Seymour M and Hafermalz E 2016 'Hello Computer: Towards a Research Agenda for Conceptualising "Presence" in Human-Computer Engagement', Proceedings of the 27th Australasian Conference on Information Systems (ACIS), Wollongong, Australia, 7th December 2016

Kang S, Feng A, Seymour M and Shapiro A 2016 'Study Comparing Video-based characters and 3D-based characters on mobile devices for chat', Proceedings of the 9th International Conference on Motion in Games, San Franciso, United States, 12th October 2016

Kang S, Feng A, Seymour M and Shapiro A 2016 'Smart Mobile Virtual Characters: Video Characters vs. Animated Characters', 4th International Conference on Human-Agent Interaction HAI 2016, Singapore, 7th October 2016

Recent Units Taught

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