Lecturer; PhD Candidate
H70 - Abercrombie Building
The University of Sydney
NSW 2006 Australia
Mike Seymour has a B Sc. focused on CGI and Pure Maths from the University of Sydney where he also did his Masters (MBA) and he is currently doing his PhD. His research is into using interactive realtime photoreal faces in new forms of Human Computer Interfaces (CHI). Mike has worked for many years in the visual effects area of the entertainment industry, in R&D and in film production, winning an AFI and being nominated for a Prime time Emmy in the USA. He has worked as a compositor, vfx supervisor and second unit director on various TV shows here and in the UK. He is also well known for his work as a writer, consultant and educator with the web sites fxguide.com and fxphd.com. These sites provide an important link between the film and vfx community and the research community who constantly push the limits of technology. Mike has lectured and presented at NAB, ACM SIGGRAPH, CVMP and SMPTE. He regularly can be heard on the company's own podcasts, as well as having contributed to Warner Bros., Paramount, News Corp, the BBC (radio) and WIRED Magazine (- over 70 times). Mike is based in Sydney, but has previously worked in Hollywood and London.
Mike does research into the use of photo real, realtime, computer generated faces for new forms of effective communication and education, and the issues that need to be resolved for adoption and acceptance.
Australian Ageing Agenda
Mike Seymour was quoted by Australian Ageing Agenda about how technology, such as virtual reality, may help ageing Australians gain independence and connection.
Virtual Reality, real world trauma 25 Oct 2015
ABC Radio National
Mike Seymour was interviewed by ABC Radio National on Disrupt.Sydney 2015 and whether Virtual Reality technology can be used to treat post-traumatic stress disorder.
Thesis working title
Exploration of the next generation of human-computer interaction using interactive photo-realistic facial avatars
Key to the area of Human Computer Interaction (HCI) is the nature of computer interaction itself. Given the most common and often preferred form of human communication is face to face, it is perhaps surprising how little published research has been done on providing an emotionally engaging and effective HCI that uses a digital representation of a real human face. Yet this area is primed to expand extremely rapidly in adoption in coming years, with cognitive conversational agents and this could change the way we interact with computers.
Supervisor: Kai Riemer, Judy Kay
Seymour M, Riemer K and Kay J 2017 'Interactive Realistic Digital Avatars - Revisiting the Uncanny Valley', Proceedings of the 50th Hawaii International Conference on System Sciences HICSS-50, Waikoloa, United States, 7th January 2017
Seymour M and Coyle S 2016 'Towards a research agenda for adopting Agile Project Management in Creative Industries', Proceedings of the 11th International Research Workshop on Information Technology Project Management (IRWITPM), Dublin, Ireland, 10th December 2016
Seymour M and Hafermalz E 2016 'Hello Computer: Towards a Research Agenda for Conceptualising "Presence" in Human-Computer Engagement', Proceedings of the 27th Australasian Conference on Information Systems (ACIS), Wollongong, Australia, 7th December 2016
Kang S, Feng A, Seymour M and Shapiro A 2016 'Study Comparing Video-based characters and 3D-based characters on mobile devices for chat', Proceedings of the 9th International Conference on Motion in Games, San Franciso, United States, 12th October 2016
Kang S, Feng A, Seymour M and Shapiro A 2016 'Smart Mobile Virtual Characters: Video Characters vs. Animated Characters', 4th International Conference on Human-Agent Interaction HAI 2016, Singapore, 7th October 2016