Associate Professor Lian Loke
Dr Lian Loke is an Associate Professor in Interaction Design at the University of Sydney School of Architecture, Design and Planning. Lian teaches design thinking, interaction design and design research in the Bachelor of Design (Interaction Design) and Master of Interaction Design and Electronic Arts, and coordinates research training for Higher Degree by Research students. She is a member of the Design Lab, the Affective Interactions Lab and the Urban Interfaces Lab.
Lian’s research in the multi-disciplinary field of human-computer interaction studies the interactivity of humans and machines through a choreographic and somaesthetic lens. It is characterised by the translation of embodied knowledge from dance and somatics into an aesthetics of interaction that radically integrates epistemologies of practice from the arts and sciences. Her research explores how to design embodied and movement-based interactions and experiences with emerging technologies that support human agency, creative expression, skill and vitality. Her enduring interest in dance and the kinaesthetic imagination drives creative research into kinetic expression, with projects exploring how humans and robots can collaboratively interact through movement and gesture in a range of contexts from the personal and domestic to industrial. Research into body-focused interactive experiences includes projects on meditation and the use of sound, brainwave, breath and motion sensors as technologies for orchestrating attentional focus.
Research outputs include traditional publications, exhibition, curation and performance, producing knowledge in the form of theoretical models, design frameworks, design methods, case studies, prototypes and performances. Significant research contributions include innovative design methods integrating first-person experience and machine perspectives for design practitioners, technologists and researchers to apply in the rapidly growing next generation of interactive systems that use sophisticated sensors and machine learning to recognise human gesture, expression and movement intent.
Lian is passionate about making our cities, streets and public spaces more creative, playable and liveable. The Playful Cities agenda promotes the design of digital activations in urban space to encourage play and creativity, through partnerships with the Inner West Council and Willoughby City Council. She was a member of the Arts and Cultural Advisory Committee of the Inner West Council, contributing to strategy and policy formation. She is a founding member of the Inner West Creative Network, an artist-run, not-for-profit organisation.
Lian has taught many units of study in the school’s Design programs, including design thinking, interface design, design programming, interaction design studio, industry-focused graduation studio and capstone research. She was Director of the Master of Interaction Design and Electronic Arts, 2013-2020. She received the School Teaching Award in 2017.
She is currently teaching design thinking to undergraduate students in the Bachelor of Design (Interaction Design), Bachelor of Design Computing, Bachelor of Architecture and Environments, and the Design Major, and research units in the Master of Interaction Design and Electronic Arts, and Master of Design (Innovation/Strategy).
She supervises masters and doctoral students in design-led, practice-based and empirical research methodologies. She has received the SUPRA Supervisor of the Year Award (2017, 2018, 2019), and the SUPRA Outstanding Support for Student Well-being Award (2017).
Lian is a member of the Steering Committee for the International Conference on Tangible, Embedded and Embodied Interaction (TEI).
University of Sydney Strategic Education Grant 2024
Project title | Research student |
---|---|
Collaborative reflection in mental health technologies: a trauma informed approach. | Yidan CAO |
The role of technology in shaping the sense of community in flexible information work: Using a feminist approach to explore the experiences of women | Xuefei LI |
Designing interactive performances using theatre practices and machine learning. | Joanne MARTIN |
Eco-Cartography: Mapping Terrain for Multispecies Coexistence | Tracey WOODS |
A Human-robot Collaboration Design System: Developing Design Toolkits and Technical System for Interaction Design and Implementation | Yi ZHAO |
Selected publications
Publications
Books
- Tomitsch, M., Borthwick, M., Ahmadpour, N., Cooper, C., Frawley, J., Hepburn, L., Kocaballi, A., Loke, L., Nunez Pacheco, C., Straker, K. (2021). Design. Think. Make. Break. Repeat - Revised edition. Amsterdam: BIS publishing.
- Tomitsch, M., Wrigley, C., Borthwick, M., Ahmadpour, N., Frawley, J., Kocaballi, A., Nunez Pacheco, C., Straker, K., Loke, L. (2018). Design. Think. Make. Break. Repeat. A Handbook of Methods. Amsterdam: BIS Publishers.
Book Chapters
- Loke, L., Reinhardt, D. (2023). Rouge and Robot: The Disruptive Feminine. In Belinda J. Dunstan, Jeffrey T. K. V. Koh, Deborah Turnbull Tillman, Scott Andrew (Eds.), Cultural Robotics: Social Robots and Their Emergent Cultural Ecologies, (pp. 237-255). Switzerland: Springer Cham.
- Loke, L., Reinhardt, D. (2014). GOLD (Monstrous Topographies) Exploring Bodies in Complex Spatiality: Trespassing, Invading, Forging Body(ies). In Meg Jackson, Jonathon Anderson (Eds.), International Journal of Interior Architecture + Spatial Design. Volume 2: corporeal complexities, (pp. 54-63). Houston: ASD Publications.
- Loke, L., Khut, G. (2014). Intimate Aesthetics and Facilitated Interaction. In Linda Candy, Sam Ferguson (Eds.), Interactive Experience in the Digital Age: Evaluating New Art Practice, (pp. 91-108). Cham, Switzerland: Springer. [More Information]
Journals
- Tait, K., Silveira, S., Holloway, L., Reinhardt, D., Loke, L., Jones, E. (2023). Ensuring playground access for children with vision impairment. Vision Rehabilitation International, 14(1), 1-11.
- Dias Pereira dos Santos, A., Loke, L., Yacef, K., Martinez-Maldonado, R. (2022). Enriching teachers’ assessments of rhythmic Forró dance skills by modelling motion sensor data. International Journal of Human-Computer Studies, 161(102776), 1-14. [More Information]
- Cochrane, K., Loke, L., Ahmadpour, N., Schiphorst, T., Campbell, A., Nunez-Pacheco, C. (2021). A comparison design study of feedback modalities to support deep breathing whilst performing work tasks. Work, 68(4), 1187-1202. [More Information]
Conferences
- Reinhardt, D., Silveira, S., Tait, K., Loke, L., Jones, E., Holloway, L. (2023). Playground for Blind and Low-Vision Children - Improving Access and Play for Children, Parents and Carers in Cities. International Union of Architects (UIA), Switzerland: World Congress of Architects. [More Information]
- Yu, X., Wang, Y., Tran, T., Zhao, Y., Berrio Perez, J., Hoggenmueller, M., Humphry, J., Loke, L., Masuda, R., Parker, C., Tomitsch, M., Worrall, S. (2023). Robots in the Wild: Contextually-Adaptive Human-Robot Interactions in Urban Public Environments. 35th Australian Computer-Human Interaction Conference (OzCHI '23), New York: Association for Computing Machinery (ACM). [More Information]
- Ahmadpour, N., Loke, L., Gray, C., Cao, Y., Macdonald, C., Hart, R. (2023). Understanding how technology can support social-emotional learning of children: a dyadic trauma-informed participatory design with proxies. CHI '23: CHI Conference on Human Factors in Computing Systems, Hamburg, Germany: ACM CHI. [More Information]
Visual Art
- Loke, L., Reinhardt, D. (2012). Black Shroud. In: Organised Cacophony. Faculty of Architecture, Design & Planning, The University of Sydney. Shop 25 Rocks Square, The Rocks - Sydney, Sydney, Australia.
- Reinhardt, D., Loke, L. (2012). Black Spring. In: Digital Interdisciplinations. Faculty of Architecture, Design & Planning, The University of Sydney. Tin Sheds Gallery, Sydney, Australia.
Live Performance - Interarts
- St Anne, M., Roesner, D., Quigley, K., Loke, L., Spence, A., Rapp, M., Spence, A. (2018). What Lola Heard: Theatrical sounds from climate change folio: St Anne, Michelle: Anastasia Project]. What Lola Heard: Theatrical sounds from climate change. Sound Lounge, Seymour Centre, Sydney, Australia: The Living Room Theatre.
- Gomez, A., Loke, L., St Anne, M. (2017). A Requiem for Anastasia. East Sydney Arts and Community Centre, Sydney, Australia: The Living Room Theatre.
Dance
- McNeilly-Renaudie, J., Nilsson, A., Lloyd, D., Loke, L., Davies, C., Wheeler, F. (2009). Figment. Sydney, Australia.
Exhibitions / Events
- Reinhardt, D., Loke, L., Tillman, D. (2022). SHErobots: Tool, Toy, Companion. Sydney, Australia: Tin Sheds, University of Sydney.
- Loke, L., Chhikara, A. (2019). ElectroSK8. Sydenham Green Skate Space, Sydney, Australia: Inner West Council.
- Bown, O., Loke, L. (2015). Musify+Gamify. Seymour Centre, Sydney, Australia.
2023
- Tait, K., Silveira, S., Holloway, L., Reinhardt, D., Loke, L., Jones, E. (2023). Ensuring playground access for children with vision impairment. Vision Rehabilitation International, 14(1), 1-11.
- Reinhardt, D., Silveira, S., Tait, K., Loke, L., Jones, E., Holloway, L. (2023). Playground for Blind and Low-Vision Children - Improving Access and Play for Children, Parents and Carers in Cities. International Union of Architects (UIA), Switzerland: World Congress of Architects. [More Information]
- Yu, X., Wang, Y., Tran, T., Zhao, Y., Berrio Perez, J., Hoggenmueller, M., Humphry, J., Loke, L., Masuda, R., Parker, C., Tomitsch, M., Worrall, S. (2023). Robots in the Wild: Contextually-Adaptive Human-Robot Interactions in Urban Public Environments. 35th Australian Computer-Human Interaction Conference (OzCHI '23), New York: Association for Computing Machinery (ACM). [More Information]
2022
- Abe, N., Rye, D., Loke, L. (2022). A Microsociological Approach to Understanding the Boundary Between Robot Cooperativeness and Uncooperativeness in Human-Robot Collaboration. RO-MAN 2022 - 31st IEEE International Conference on Robot and Human Interactive Communication: Social, Asocial, and Antisocial Robots, : Institute of Electrical and Electronics Engineers Inc.
- Cochrane, K., Mah, K., Stahl, A., Nunez-Pacheco, C., Balaam, M., Ahmadpour, N., Loke, L. (2022). Body Maps: A Generative Tool for Soma-based Design. TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, New York: Association for Computing Machinery (ACM). [More Information]
- Cao, Y., Cochrane,, K., Loke, L. (2022). Computationally augmenting traditional embroidery practices: an autobiographical design process with first-person patient experience for amblyopia follow up treatment activity. DIS 2022 - Proceedings of the 2022 ACM Designing Interactive Systems Conference: Digital Wellbeing, : IEEE Computer Society.
2021
- Cochrane, K., Loke, L., Ahmadpour, N., Schiphorst, T., Campbell, A., Nunez-Pacheco, C. (2021). A comparison design study of feedback modalities to support deep breathing whilst performing work tasks. Work, 68(4), 1187-1202. [More Information]
- Tomitsch, M., Borthwick, M., Ahmadpour, N., Cooper, C., Frawley, J., Hepburn, L., Kocaballi, A., Loke, L., Nunez Pacheco, C., Straker, K. (2021). Design. Think. Make. Break. Repeat - Revised edition. Amsterdam: BIS publishing.
- Loke, L., Blishen, A., Gray, C., Ahmadpour, N. (2021). Safety, connection and reflection: Designing with therapists for children with serious emotional behaviour issues. 2021 CHI Conference on Human Factors in Computing Systems (CHI 2021), New York: Association for Computing Machinery (ACM). [More Information]
2020
- Chew, L., Loke, L., Hespanhol, L. (2020). A Preliminary Design Vocabulary for Interactive Urban Play: Analysing and Composing Design Configurations for Playful Digital Placemaking. 32nd Australian Computer-Human Interaction Conference, OzCHI 2020, New York: Association for Computing Machinery (ACM). [More Information]
- Cochrane, K., Loke, L., Campbell, A., Leete, M., Ahmadpour, N. (2020). An Interactive Soundscape to Assist Group Walking Mindfulness Meditation. 7th International Conference on Movement and Computing, MOCO 2020, United States: Association for Computing Machinery (ACM). [More Information]
- Martin, J., Loke, L., Grace, K. (2020). Challenges facing movement research in the time of Covid-19: Issues in redesigning workshops for remote participation and data collection. 32nd Australian Computer-Human Interaction Conference, OzCHI 2020, New York: Association for Computing Machinery (ACM). [More Information]
2019
- Abe, N., Rye, D., Loke, L. (2019). A Microsociological Approach to Understanding the Robot Collaborative Motion in Human-Robot Interaction. 31st Australian Conference on Human-Computer-Interaction (OzCHI 2019), New York: Association for Computing Machinery (ACM). [More Information]
- Reinhardt, D., Haeusler, M., Loke, L., De Oliveira Barata, E., Firth, C., Khean, N., London, K., Feng, Y., Watt, R. (2019). CoBuilt Towards a novel methodology for workflow capture and analysis of carpentry tasks for human-robot collaboration. eCAADe SIGraDi 2019 Architecture in the Age of the 4th Industrial Revolution, Volume 3, Porto: eCAADe (Education and Research in Computer Aided Architectural Design in Europe) SIGraDi (lberoamerican Society of Digital Graphics) FAUP (Faculty of Architecture, University Porto). [More Information]
- Loke, L., Chhikara, A. (2019). ElectroSK8. Sydenham Green Skate Space, Sydney, Australia: Inner West Council.
2018
- Tomitsch, M., Wrigley, C., Borthwick, M., Ahmadpour, N., Frawley, J., Kocaballi, A., Nunez Pacheco, C., Straker, K., Loke, L. (2018). Design. Think. Make. Break. Repeat. A Handbook of Methods. Amsterdam: BIS Publishers.
- Loke, L., Nunez Pacheco, C. (2018). Developing somatic sensibilities for practices of discernment in interaction design. Senses and Society, 13(2), 219-231. [More Information]
- Hook, K., Caramiaux, B., Erkhut, C., Forlizzi, J., Hajinejad, N., Haller, M., Caroline C. M., H., Isbister, K., Jonsson, M., Khut, G., Loke, L., et al (2018). Embracing First-Person Perspectives in Soma-Based Design. Informatics, 5(1), 1-26. [More Information]
2017
- Khan, M., Loke, L. (2017). A Nexus of Social Justice, Tradition, and Disaster Risk Reduction in Balakot, Pakistan: Fostering Independence or Dependence? (forthcoming). Traditional Dwellings and Settlements Review, 29(1 (Fall 2017)), 63-82.
- Gomez, A., Loke, L., St Anne, M. (2017). A Requiem for Anastasia. East Sydney Arts and Community Centre, Sydney, Australia: The Living Room Theatre.
- Alarcon Licona, S., Loke, L. (2017). Autistic Children's Use of Technology and Media: A Fieldwork Study. 16th International ACM Conference on Interaction Design and Children (IDC 2017), New York: Association for Computing Machinery (ACM). [More Information]
2016
- Loke, L., Kocaballi, A. (2016). Choreographic inscriptions: A framework for exploring sociomaterial influences on qualities of movement for HCI. Human Technology, 12(1), 31-55. [More Information]
- Loke, L. (2016). FCJ-210 Falling Robots. The Fibreculture Journal, (28), 104-122. [More Information]
- Nunez Pacheco, C., Loke, L. (2016). Felt-sensing Archetypes: Analysing Patterns of Accessing Tacit Meaning in Design. 28th Australian Conference on Computer-Human Interaction (OzCHI 2016), New York: Association for Computing Machinery (ACM). [More Information]
2015
- Bown, O., Loke, L., Ferguson, S., Reinhardt, D. (2015). Distributed Interactive Audio Devices: Creative strategies and audience responses to novel musical interaction scenarios. International Symposium on Electronic Art 2015 (ISEA 2015), Vancouver: ISEA.
- Bown, O., Loke, L. (2015). Musify+Gamify. Seymour Centre, Sydney, Australia.
- Loke, L., Reinhardt, D., McNeilly, J. (2015). Performer-machine scores for choreographing bodies, interaction and kinetic materials. MOCO'15: 2nd International Workshop on Movement and Computing, New York, NY, USA: Association for Computing Machinery (ACM). [More Information]
2014
- Nunez Pacheco, C., Loke, L. (2014). Aesthetic Resources for Technology-mediated Self-reflection: The Case of Eloquent Robes. The 26th Australian Computer-Human Interaction Conference on Designing Futures: the Future of Design (OzCHI 2014), New York, NY: Association for Computing Machinery (ACM). [More Information]
- Nunez Pacheco, C., Loke, L. (2014). Crafting the Body-Tool: A Body-centred Perspective on Wearable Technology Design. DIS '14: Designing Interactive Systems Conference, ACM, NYC, New York, USA: Association for Computing Machinery (ACM). [More Information]
- Loke, L., Reinhardt, D. (2014). GOLD (Monstrous Topographies) Exploring Bodies in Complex Spatiality: Trespassing, Invading, Forging Body(ies). In Meg Jackson, Jonathon Anderson (Eds.), International Journal of Interior Architecture + Spatial Design. Volume 2: corporeal complexities, (pp. 54-63). Houston: ASD Publications.
2013
- Reinhardt, D., Loke, L. (2013). (Not) What We Think: Sensate Machines for Rewiring. 9th ACM Conference on Creativity & Cognition (C&C 2013), New York: Association for Computing Machinery (ACM). [More Information]
- Loke, L. (2013). Dis.Sentience. Sydney, Australia: Tin Sheds Gallery.
- Reinhardt, D., Loke, L. (2013). Entangled: Complex Bodies and Sensate Machines. In Andy Dong, John Conomos, Brad Buckley (Eds.), Ecologies of Invention, (pp. 125-136). Sydney, Australia: Sydney University Press.
2012
- Loke, L., Reinhardt, D. (2012). Black Shroud. In: Organised Cacophony. Faculty of Architecture, Design & Planning, The University of Sydney. Shop 25 Rocks Square, The Rocks - Sydney, Sydney, Australia.
- Reinhardt, D., Loke, L. (2012). Black Spring. In: Digital Interdisciplinations. Faculty of Architecture, Design & Planning, The University of Sydney. Tin Sheds Gallery, Sydney, Australia.
- Loke, L., Khut, G., Kocaballi, A. (2012). Bodily experience and imagination: Designing ritual interactions for participatory live-art contexts. Designing Interactive Systems Conference, DIS 12, Newcastle Upon Tyne: Association for Computing Machinery (ACM). [More Information]
2011
- Kocaballi, A., Gemeinboeck, P., Saunders, R., Dong, A., Loke, L. (2011). Embracing Relational Agency in Design Process of Machine-Mediated Performances. SEAM2011 Spacing Movements outside in, Sydney, Australia: Criticalpath.
- Loke, L., Robertson, T. (2011). Moving and Making Strange: An Embodied Approach to Interactive Technology Design. Embodied Interaction: Theory and Practice in HCI - Workshop at CHI 2011, Vancouver: Association for Computing Machinery (ACM).
- Kocaballi, A., Gemeinboeck, P., Saunders, R., Dong, A., Loke, L. (2011). Multiplicity through connectivity: investigating body-technology-space couplings in participatory activities. Workshop at the 23rd Australian Computer-Human Interaction Conference: Design, Culture and Interaction (OzCHI 2011), Sydney, Australia: University of Technology, Sydney.
2010
- Loke, L., Robertson, T. (2010). Studies of Dancers: Moving from Experience to Interaction Design. International Journal of Design, 4(2), 1-16.
- Loke, L., Muller, L. (2010). Take Part: participatory methods in art and design. 11th Biennial Participatory Design Conference (PDC '10), New York, USA: Association for Computing Machinery (ACM). [More Information]
2009
- Loke, L., Robertson, T. (2009). Design representations of moving bodies for interactive, motion-sensing spaces. International Journal of Human-Computer Studies, 67(4), 394-410. [More Information]
- Robertson, T., Loke, L. (2009). Designing situations. OZCHI 2009 Australian conference on Computer-Human Interaction 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group (CHISIG) of the Human Factors and Ergonomics Society of Australia (HFESA), Melbourne: Computer-Human Interaction Special Interest Group (CHISIG). [More Information]
- McNeilly-Renaudie, J., Nilsson, A., Lloyd, D., Loke, L., Davies, C., Wheeler, F. (2009). Figment. Sydney, Australia.
2008
- Loke, L., Robertson, T. (2008). Inventing and devising movement in the design of movement-based interactive systems. Australasian Computer-Human Interaction Conference, OZCHI 2008, Cairns: Computer-Human Interaction Special Interest Group (CHISIG). [More Information]
2007
- Larssen, A., Robertson, T., Loke, L., Edwards, J. (2007). Introduction to the special issue on movement-based interaction. Personal and Ubiquitous Computing, 11(8, December), 607-608. [More Information]
- Loke, L., Robertson, T. (2007). Making Strange with the Falling Body in Interactive Technology Design. Desform - 3rd European Conference on Design and Semantics of Form and Movement (DeSForM 2007), Eindhoven, Netherlands: Koninklijke Philips Electronics N.V.
- Loke, L., Larssen, A., Robertson, T., Edwards, J. (2007). Understanding movement for interaction design: Frameworks and approaches. Personal and Ubiquitous Computing, 11(8), 691-701. [More Information]
2006
- Richards, K., Gibson, R., Loke, L. (2006). Bystander - A Responsive, Immersive 'Spirit World' Environment for Multiple Users. In P Beesley, S Hirosue, J Ruxton, M Trankle, C Turner (Eds.), Responsive Architectures: Subtle Technologies 2006, (pp. 106-109). Toronto, Ontario, Canada: Riverside Architectural Press.
- Loke, L., Robertson, T., Mansfield, T. (2006). Designing an Immersive Environment for Public Use. Participatory Design Conference 2006, Trento, Italy: PDC 2006 - Participatory Design Conference 2006.
2005
- Loke, L., Larssen, A., Robertson, T. (2005). Labanotation for Design of Movement-Based Interaction. IE2005 - Interactive Entertainment 2005;Second Australasian Conference, Sydney, Australia: Creativity and Cognition Studios Press, University of Technology Sydney.
- Loke, L., Robertson, T. (2005). Movement-oriented Personas and Scenarios. Approaches to Movement-based Interaction Workshop, Critical Computing 4th Aarhus Conference, Aarhus, Denmark: Approaches to Movement-based Interaction Workshop, Critical Computing 4th Aarhus Conference.
- Loke, L., Robertson, T., Mansfield, T. (2005). Moving Bodies, Social Selves: Movement-oriented Personas and Scenarios. Australasian Computer-Human Interaction Conference, OZCHI 2005, Australia: Association for Computing Machinery (ACM).
2004
- Loke, L., Robertson, T., Mansfield, T. (2004). Human-Centred Design Issues For Immersive Media Spaces. Future Ground 2004, Monash University, Melbourne, Australia: Monash University.
- Loke, L., Robertson, T., Larssen, A., Edwards, J. (2004). Movement as Input for Interaction – A Study and Evaluation of two Eyetoy(TM) Games. OZCHI 2004, Wollongong University, NSW: OZCHI 2004.
Selected Grants
2024
- Developing Accessible Playgrounds for Children with Vision Impairment, Reinhardt D, Butler M, Marriott K, Loke L, Australian Research Council (ARC)/Discovery Projects (DP)
2019
- Embedding and Assessing Ethics: a School-wide Initiative, Hepburn L, Gough P, Ahmadpour N, Tomitsch M, Loke L, Jones P, DVC Education/Small Educational Innovation Grant