Thesis title: Open Learner Models for learning in VR.
Supervisors: Soojeong Yoo, Marcus Carter, Judy Kay
Thesis abstract:
«p»With the current technological progress, the trend of using virtual reality for educational purposes is growing. Mostly, educational games in VR used the first person as the standard perspective. Nevertheless, the most significant problem with that is players are not able to stay a long time in the virtual environment due to motion sickness. Developers are consequently not able to bring a long learning context to people who want to gain knowledge via VR. This research instead intends to explore the benefits of using a third-person perspective in the VR system for educational purposes. The third-person perspective is widely used in traditional video games and offers an interactive way for players to explore the game environment via the avatar. However, there is limited prior work that explores the difference in using a third-person perspective in VR, and its impact on the learning experience. I do this by first creating a simple VR learning system for Study 1, comparing the differences between using first and third-person perspectives for learning purposes, then using this as foundational data to implement our further studies. This research aims to make three main contributions.1. The first is the infrastructure for building a 3rd person perspective VR games for educational purposes.2. The second is the category of the type of third-person camera in a form that shows the benefits in different positions.3. The third is the use of the same data for building an educational VR game based on a third-person perspective.«/p»